summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2012-10-09Missed oneRyan Houdek
2012-10-09Shader Compile fixes. Played SMS for two shines.Ryan Houdek
2012-10-09Almost there.Ryan Houdek
2012-10-09This is the terrible bit that can't be removed until we use UBOs in the GLSL ...Ryan Houdek
2012-10-09More stuffRyan Houdek
2012-10-09moeRyan Houdek
2012-10-09Now CG plays nice with this new stuff.Ryan Houdek
2012-10-09Add in GLSL setting again.Ryan Houdek
2012-10-04Implement a simple benchmarking mode which logs FPS to a filePierre Bourdon
2012-10-03Move last XFB size from Render to FramebufferManager.NeoBrainX
2012-10-03Minor cleanups.NeoBrainX
2012-09-27Revert "Partially revert revision d511b506120c."NeoBrainX
2012-08-28Update libav code to remove deprecation warnings.Glenn Rice
2012-08-26Windows build fix.NeoBrainX
2012-08-26OGL: Implement pixel metrics (untested)NeoBrainX
2012-08-26D3D11: Implement some PE pixel performance metrics.NeoBrainX
2012-08-20Use do { ... } while (0) for the *_LOG macrosPierre Bourdon
2012-08-10Revert the recent zcomploc changes including the Graphic_Fixes merge.NeoBrainX
2012-08-07Maintenance.NeoBrainX
2012-08-07Add a sanity check for viewports with zero width/height.NeoBrainX
2012-08-06Skipped the ZCompLoc pass if the result can be determined at compile time. B...skidau
2012-08-05Fix a typo in the indexed color vertex loaderPierre Bourdon
2012-08-05Replace all of the opcode data read functions by their SSSE3 equivalent, not ...Pierre Bourdon
2012-06-29Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes t...skidau
2012-06-27Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from ...Pierre Bourdon
2012-06-20Fix a small bug.NeoBrainX
2012-06-20Minor cleanup.NeoBrainX
2012-06-20Enable texture format overlay on the fly.NeoBrainX
2012-06-20Enable hires textures even when texture dumping is enabled.NeoBrainX
2012-06-20Instead of invalidating texcache whenever the graphics configuration dialog g...NeoBrainX
2012-06-11Remove "Disable Textures".NeoBrainX
2012-06-11Remove "Disable Lighting".NeoBrainX
2012-06-08Fast mipmaps deserves to die!!NeoBrainX
2012-06-02Remove some TODOs.NeoBrainX
2012-06-02OSX build fix for BPStructs. Thanks to pauldacheez for the fix.skidau
2012-06-02Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabl...skidau
2012-05-29Fix changing internal resolution via hotkeys (settings above 1.5x weren't acc...NeoBrainX
2012-05-27Update the viewport when the scissor offset is changedPierre Bourdon
2012-05-26Fix compilation errors with g++4.7Pierre Bourdon
2012-05-26Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)skidau
2012-05-26savestate vertexmanager (base) since it affects VertexLoader::RunVertices whi...nitsuja
2012-05-26added some missing VideoBackendHardware data to savestates. I think this make...nitsuja
2012-05-26fixed some graphics problems with loading savestates (for example, wrong colo...nitsuja
2012-05-26made savestates synchronous and immediate. this allows saving or loading whil...nitsuja
2012-05-24Merge branch 'gx-optimization'Pierre Bourdon
2012-05-20Fix a data endianness problem introduced by r7cccb4baa724.Pierre Bourdon
2012-05-20Avoid changing video state on useless BP writesPierre Bourdon
2012-05-19Check if data was modified in LoadIndexedXF tooPierre Bourdon
2012-05-18Compute the comparison size properly (transferSize is in u32, not in u8)Pierre Bourdon
2012-05-18Check if BP and XF changes actually change values before flushingPierre Bourdon