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4.0-hotfixes
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release-prep-2407
release-prep-2409
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release-prep-2506
release-prep-2506a
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release-prep-2512
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stable
GameCube and Wii emulator
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Commit message (
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Author
2019-05-01
Disable Vulkan overrides for RADV driver
z0z0z
2019-04-28
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
Connor McLaughlin
2019-04-28
Merge pull request #8051 from JosJuice/efb-constexpr
Connor McLaughlin
2019-04-28
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
JosJuice
2019-04-28
Merge pull request #8047 from stenzek/d3d-feature-level-10
Connor McLaughlin
2019-04-28
FramebufferManager: Fix invalid transitions for 1xIR in EFB cache
Stenzek
2019-04-28
FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
Stenzek
2019-04-28
TextureCache: Fix incorrect format string in GetXFBTexture()
Stenzek
2019-04-26
VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not refl...
iwubcode
2019-04-22
Merge pull request #8000 from stenzek/more-videocommon-cleanup
Connor McLaughlin
2019-04-22
Merge pull request #7857 from stenzek/opengl-stereo
Connor McLaughlin
2019-04-21
Merge pull request #7965 from jordan-woyak/condvar-fixes
Connor McLaughlin
2019-04-21
ShaderCache: Fix crash at shutdown on shared shader compilation fail
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-21
Merge pull request #8012 from stenzek/bounding-box-shaders
Connor McLaughlin
2019-04-21
TextureCache: Check for out-of-range partial copy rect after scaling
Stenzek
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-04-21
TextureCache: Simplify XFB reconstruction
Stenzek
2019-04-21
TextureDecoder: Move XFB decoding to Common
Stenzek
2019-04-20
ShaderGen: Use interface blocks when geometry shaders are supported
Stenzek
2019-04-20
ShaderCache: Fix crash if pipeline from uid cache fails creation
Stenzek
2019-04-20
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
Stenzek
2019-04-20
Merge pull request #7999 from stenzek/pipeline-cache-data
Connor McLaughlin
2019-04-17
VideoCommon: Change free-look's middle-mouse action to roll the camera.
Jordan Woyak
2019-04-16
ShaderCache: Utilize pipeline cache data where possible
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-04-06
Minor changes to usages of std::condition_variable.
Jordan Woyak
2019-04-05
Merge pull request #7955 from Techjar/netplay-golf-mode
spycrab
2019-04-05
Add imgui golf mode overlay
Techjar
2019-04-03
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
Techjar
2019-04-01
D3D12: Fix rare case where command list was executed with open queries
Stenzek
2019-04-01
Merge pull request #7950 from stenzek/out-of-range-efb-copies
Connor McLaughlin
2019-04-01
Implement D3D12 backend
Stenzek
2019-03-31
BPStructs: Gracefully handle out-of-range EFB copies
Stenzek
2019-03-30
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
Stenzek
2019-03-29
TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
PixelShaderGen: Use subgroup reduction operations for bounding box
Stenzek
2019-03-29
Merge pull request #7895 from stenzek/framebuffer-corruption
Connor McLaughlin
2019-03-29
Merge pull request #7915 from stenzek/bbox-scaled-update
Connor McLaughlin
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-03-29
VideoBackends: Verify validity before doing full renderer init
Stenzek
2019-03-28
ShaderCache: Don't create invalid logic op pipelines
Stenzek
2019-03-28
ShaderCache: Set correct primitive in dummy ubershader pipelines
Stenzek
2019-03-28
RenderBase: Add EFBHasAlphaChannel() helper
Stenzek
2019-03-27
Merge pull request #7934 from stenzek/stretched-efb-peeks
JMC47
2019-03-27
FramebufferManager: Fix EFB pokes being offset by 1 in D3D
Stenzek
2019-03-27
FramebufferManager: Fix EFB peek cache stretching last tile
Stenzek
2019-03-26
NetPlayChatUI: Add activate chat hotkey
spycrab
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
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