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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2017-06-18AbstractTexture: Return config by const referenceLioncash
2017-06-18AbstractTexture: Add missing includes (and remove unnecessary ones)Lioncash
2017-06-18VideoCommon: Fix VS filter for AbstractTexture.cppLioncash
2017-06-18Merge pull request #5305 from iwubcode/abstract_textureshuffle2
2017-06-17Merge pull request #5314 from stenzek/revert-efb-source-truncationStenzek
2017-06-17TextureConversionShader: Use integer math for truncating EFB formatStenzek
2017-06-16Merge pull request #5594 from MerryMage/phackLeo Lam
2017-06-15Add a namespace to OpenFStreamJosJuice
2017-06-15Move IOFile to a separate fileJosJuice
2017-06-15VertexShaderManager: Rename projection hack variablesMerryMage
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-11VideoConfig: Remove bRunningMerryMage
2017-06-10VideoConfig: Remove useless header includesLéo Lam
2017-06-10VideoConfig: Remove manual panic alert setting loadLéo Lam
2017-06-07video: change multisample/AA setting to u32Shawn Hoffman
2017-06-07do not assign in conditional statementsShawn Hoffman
2017-06-07quiet some sign-conversion-in-parameter warningsShawn Hoffman
2017-06-07fix various instances of -1 being assigned to unsigned typesShawn Hoffman
2017-06-07msvc: disable warning about using setjmp w/c++ objects in scopeShawn Hoffman
2017-06-05Merge pull request #5418 from MerryMage/config-again-and-againshuffle2
2017-06-05Merge pull request #5312 from ligfx/cleanupupdatedrawrectangleshuffle2
2017-06-03msbuild: make Externals inclusion methods uniformShawn Hoffman
2017-06-03remove duplicate code in msbuild filesShawn Hoffman
2017-06-03might as well update yet some more pointless version numbers..Shawn Hoffman
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-06-02Merge pull request #5271 from JosJuice/allow-aslrshuffle2
2017-05-28upgrade to Windows SDK 10.0.15063.0BhaaL
2017-05-26MSVC: define HAVE_FFMPEGMichael Maltese
2017-05-26Rename define HAVE_LIBAV->HAVE_FFMPEGMichael Maltese
2017-05-26CMake: libav/ffmpeg cleanupsMichael Maltese
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
2017-05-20Remove code for only allocating low memoryJosJuice
2017-05-18Remove D3D12Helios747
2017-05-03Add a workaround for a PowerVR glsl compiler bugJonathan Hamilton
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29HiresTextures: Support loading uncompressed .DDS filesStenzek
2017-04-29HiresTextures: Move the maximum mip level check from DDS to main loaderStenzek
2017-04-29HiresTextures: Support DXT10 extended header in DDS loaderStenzek
2017-04-29HiresTextures: Load full mipmap chain from DDS filesStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-25VideoCommon: Move the blit methods to the backend classStenzek
2017-04-24RenderBase: clean up UpdateDrawRectangleMichael Maltese
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek
2017-04-18VideoCommon: Add usedualsrc field to BlendingStateStenzek
2017-04-12TextureConversionShader: fix syntax errorMichael Maltese
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek