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4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
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GameCube and Wii emulator
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VideoCommon
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Commit message (
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Author
2017-06-18
AbstractTexture: Return config by const reference
Lioncash
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-18
VideoCommon: Fix VS filter for AbstractTexture.cpp
Lioncash
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-17
Merge pull request #5314 from stenzek/revert-efb-source-truncation
Stenzek
2017-06-17
TextureConversionShader: Use integer math for truncating EFB format
Stenzek
2017-06-16
Merge pull request #5594 from MerryMage/phack
Leo Lam
2017-06-15
Add a namespace to OpenFStream
JosJuice
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-10
VideoConfig: Remove useless header includes
Léo Lam
2017-06-10
VideoConfig: Remove manual panic alert setting load
Léo Lam
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-07
do not assign in conditional statements
Shawn Hoffman
2017-06-07
quiet some sign-conversion-in-parameter warnings
Shawn Hoffman
2017-06-07
fix various instances of -1 being assigned to unsigned types
Shawn Hoffman
2017-06-07
msvc: disable warning about using setjmp w/c++ objects in scope
Shawn Hoffman
2017-06-05
Merge pull request #5418 from MerryMage/config-again-and-again
shuffle2
2017-06-05
Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
shuffle2
2017-06-03
msbuild: make Externals inclusion methods uniform
Shawn Hoffman
2017-06-03
remove duplicate code in msbuild files
Shawn Hoffman
2017-06-03
might as well update yet some more pointless version numbers..
Shawn Hoffman
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-06-02
Merge pull request #5271 from JosJuice/allow-aslr
shuffle2
2017-05-28
upgrade to Windows SDK 10.0.15063.0
BhaaL
2017-05-26
MSVC: define HAVE_FFMPEG
Michael Maltese
2017-05-26
Rename define HAVE_LIBAV->HAVE_FFMPEG
Michael Maltese
2017-05-26
CMake: libav/ffmpeg cleanups
Michael Maltese
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-05-20
Remove code for only allocating low memory
JosJuice
2017-05-18
Remove D3D12
Helios747
2017-05-03
Add a workaround for a PowerVR glsl compiler bug
Jonathan Hamilton
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
HiresTextures: Support loading uncompressed .DDS files
Stenzek
2017-04-29
HiresTextures: Move the maximum mip level check from DDS to main loader
Stenzek
2017-04-29
HiresTextures: Support DXT10 extended header in DDS loader
Stenzek
2017-04-29
HiresTextures: Load full mipmap chain from DDS files
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-25
VideoCommon: Move the blit methods to the backend class
Stenzek
2017-04-24
RenderBase: clean up UpdateDrawRectangle
Michael Maltese
2017-04-18
OGL: Drop BlendingState.dither
Stenzek
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-18
VideoCommon: Add usedualsrc field to BlendingState
Stenzek
2017-04-12
TextureConversionShader: fix syntax error
Michael Maltese
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
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