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release-prep-2409
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stable
GameCube and Wii emulator
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VideoCommon
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Commit message (
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Author
2016-10-03
Fix frame dump crash when resolution changes
Chris Burgener
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-10-02
Merge pull request #4148 from RisingFog/frame_dump_fixes
shuffle2
2016-10-02
Merge pull request #4245 from aldelaro5/logs-levels-changes
Mat M
2016-10-01
Reorganise a ton of logs level
aldelaro5
2016-10-01
VertexManagerBase: Make class constants constexpr
Lioncash
2016-10-01
VertexManagerBase: Get rid of a u16 cast
Lioncash
2016-10-01
Vulkan: Work around indexed fragment output bug on AMD drivers
Stenzek
2016-10-01
Implement experimental Vulkan backend
Stenzek
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-10-01
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
Stenzek
2016-10-01
VideoCommon: Add config fields for multithreading and validation layers
Stenzek
2016-10-01
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
Stenzek
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: Work around issue with glslang and dynamic vector subscripts
Stenzek
2016-10-01
ShaderGen: posmtx should be a 4-component unsigned byte
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-09-27
Merge pull request #4210 from degasus/arm
Markus Wick
2016-09-27
Merge pull request #3490 from degasus/singlecore
Markus Wick
2016-09-26
VertexLoaderArm64: Mark register allocation as static const.
degasus
2016-09-17
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
degasus
2016-09-17
Fifo: Use SyncGPU timings for single core.
degasus
2016-09-07
PixelShaderGen: Always divide the texture coordinates by q.
Jules Blok
2016-09-06
Fix recursive code
Chris Burgener
2016-09-06
Merge pull request #4177 from phire/useless_cases
Scott Mansell
2016-09-06
BPStructs: remove case statments which never match.
Scott Mansell
2016-09-03
Core: Change CoreTiming event key from int to EventType*
EmptyChaos
2016-09-01
Merge pull request #4170 from Armada651/float-abs
Jules Blok
2016-09-01
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
Jules Blok
2016-09-01
VertexShaderManager: Explicitly use floating-point variant of abs.
Jules Blok
2016-09-01
Merge pull request #4164 from Armada651/sonic-clipping
Jules Blok
2016-09-01
VertexShaderGen: Fix D3D X3014 compile error
EmptyChaos
2016-09-01
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
Jules Blok
2016-08-31
Comments
Preston Smith
2016-08-30
Hardware renderer fix
Preston Smith
2016-08-30
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
Jules Blok
2016-08-24
Fix frame dump issues where frame dumping stops before next drawn frame
Chris Burgener
2016-08-24
TextureConversionShader: Don't use the float specifier in shader code.
Jules Blok
2016-08-23
PixelShaderManager: Use signed integers for the depth range parameters.
Jules Blok
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-23
Merge pull request #4141 from lioncash/vtx
Markus Wick
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-22
Merge pull request #4132 from lioncash/enum-fifo
Markus Wick
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-08-19
Merge pull request #3386 from lioncash/memory
JosJuice
2016-08-18
Fifo: Make SyncGPUReason an enum class
Lioncash
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
VertexShaderGen: Fix far clipping.
Jules Blok
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