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VideoCommon
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Commit message (
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Author
2016-09-07
PixelShaderGen: Always divide the texture coordinates by q.
Jules Blok
2016-09-06
Merge pull request #4177 from phire/useless_cases
Scott Mansell
2016-09-06
BPStructs: remove case statments which never match.
Scott Mansell
2016-09-03
Core: Change CoreTiming event key from int to EventType*
EmptyChaos
2016-09-01
Merge pull request #4170 from Armada651/float-abs
Jules Blok
2016-09-01
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
Jules Blok
2016-09-01
VertexShaderManager: Explicitly use floating-point variant of abs.
Jules Blok
2016-09-01
Merge pull request #4164 from Armada651/sonic-clipping
Jules Blok
2016-09-01
VertexShaderGen: Fix D3D X3014 compile error
EmptyChaos
2016-09-01
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
Jules Blok
2016-08-31
Comments
Preston Smith
2016-08-30
Hardware renderer fix
Preston Smith
2016-08-30
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
Jules Blok
2016-08-24
TextureConversionShader: Don't use the float specifier in shader code.
Jules Blok
2016-08-23
PixelShaderManager: Use signed integers for the depth range parameters.
Jules Blok
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-23
Merge pull request #4141 from lioncash/vtx
Markus Wick
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-22
Merge pull request #4132 from lioncash/enum-fifo
Markus Wick
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-08-19
Merge pull request #3386 from lioncash/memory
JosJuice
2016-08-18
Fifo: Make SyncGPUReason an enum class
Lioncash
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
VertexShaderGen: Fix far clipping.
Jules Blok
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
GeometryShaderGen: Pass-through clipping distance.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VertexShaderGen: Clamp to the console depth range.
Jules Blok
2016-08-15
VertexShaderManager: Use a more accurate depth range.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-08-11
Run clang-format on missed files
Léo Lam
2016-08-11
CoreTiming: Merge ScheduleEvent variants into one function
JosJuice
2016-08-10
Use Common::Flag and Common::Event when possible
Léo Lam
2016-08-10
PixelEngine: Delay token updates by events.
degasus
2016-08-10
PixelEngine: Cleanup PE Token.
degasus
2016-08-10
PixelEngine: Drop write-only variables.
degasus
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-08-04
Remove Global Declarations from Movie
Chris Burgener
2016-08-01
FifoPlayer: const correctness
Lioncash
2016-07-31
Merge pull request #4047 from lioncash/enum-fwd
Markus Wick
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-07-26
Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
Pierre Bourdon
2016-07-25
Merge pull request #4036 from RisingFog/rtc_osd
Pierre Bourdon
2016-07-23
Improve netplay setup dialog UX
Aestek
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