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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2016-09-07PixelShaderGen: Always divide the texture coordinates by q.Jules Blok
2016-09-06Merge pull request #4177 from phire/useless_casesScott Mansell
2016-09-06BPStructs: remove case statments which never match.Scott Mansell
2016-09-03Core: Change CoreTiming event key from int to EventType*EmptyChaos
2016-09-01Merge pull request #4170 from Armada651/float-absJules Blok
2016-09-01PixelEngine: Add missing static specifier for `s_token_finish_mutex`.Jules Blok
2016-09-01VertexShaderManager: Explicitly use floating-point variant of abs.Jules Blok
2016-09-01Merge pull request #4164 from Armada651/sonic-clippingJules Blok
2016-09-01VertexShaderGen: Fix D3D X3014 compile errorEmptyChaos
2016-09-01VertexShaderGen: Move the sonic epsilon hack to the vertex shader.Jules Blok
2016-08-31CommentsPreston Smith
2016-08-30Hardware renderer fixPreston Smith
2016-08-30TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.Jules Blok
2016-08-24TextureConversionShader: Don't use the float specifier in shader code.Jules Blok
2016-08-23PixelShaderManager: Use signed integers for the depth range parameters.Jules Blok
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-23Merge pull request #4141 from lioncash/vtxMarkus Wick
2016-08-22VertexManager: Correct variable naming schemeLioncash
2016-08-22Merge pull request #4132 from lioncash/enum-fifoMarkus Wick
2016-08-21VertexManagerBase: Get rid of static behaviorLioncash
2016-08-19Merge pull request #3386 from lioncash/memoryJosJuice
2016-08-18Fifo: Make SyncGPUReason an enum classLioncash
2016-08-18OGL: Workaround gl_ClipDistance bug on Mesa i965.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15VertexShaderGen: Fix far clipping.Jules Blok
2016-08-15DriverDetails: Add bug for broken gl_ClipDistance on i965.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15GeometryShaderGen: Pass-through clipping distance.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VertexShaderGen: Clamp to the console depth range.Jules Blok
2016-08-15VertexShaderManager: Use a more accurate depth range.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-08-11Run clang-format on missed filesLéo Lam
2016-08-11CoreTiming: Merge ScheduleEvent variants into one functionJosJuice
2016-08-10Use Common::Flag and Common::Event when possibleLéo Lam
2016-08-10PixelEngine: Delay token updates by events.degasus
2016-08-10PixelEngine: Cleanup PE Token.degasus
2016-08-10PixelEngine: Drop write-only variables.degasus
2016-08-07Common: namespace MemoryUtilLioncash
2016-08-04Remove Global Declarations from MovieChris Burgener
2016-08-01FifoPlayer: const correctnessLioncash
2016-07-31Merge pull request #4047 from lioncash/enum-fwdMarkus Wick
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-07-26Merge pull request #3588 from Aestek/feature/improve-netplay-dialogPierre Bourdon
2016-07-25Merge pull request #4036 from RisingFog/rtc_osdPierre Bourdon
2016-07-23Improve netplay setup dialog UXAestek