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release-prep-2506
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GameCube and Wii emulator
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VideoCommon
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Author
2017-12-07
Merge pull request #6240 from JosJuice/stream-path-encoding
Leo Lam
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-05
Don't use wrong encoding for paths when opening streams on Windows
JosJuice
2017-12-06
TextureConversionShader: Use round() instead of roundEven() in HLSL
Stenzek
2017-12-06
TextureConverterShaderGen: Make generated shaders HLSL-compatible
Stenzek
2017-12-03
Merge pull request #5887 from linkmauve/alpha-fix
Markus Wick
2017-12-02
VideoCommon: Fix -Wformat warnings
Léo Lam
2017-12-02
VideoCommon: Reimplement texture format conversion
Emmanuel Gil Peyrot
2017-12-02
Merge pull request #5903 from linkmauve/fix-mp2e
Markus Wick
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-26
Merge pull request #6216 from stenzek/headless-frame-dumping
Markus Wick
2017-11-25
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Jules Blok
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
TextureCacheBase: Don't crop last row/column of XFB copies
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
AbstractTexture: Implement Save using new common methods
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-22
Merge pull request #6204 from stenzek/downscaled-screenshots
Leo Lam
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-11-21
Renderer: Re-implement window size frame dumping
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-20
VideoCommon: Use constant for number of color channels in XFMemory
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
Merge pull request #6203 from lioncash/missing-braces-warn
JosJuice
2017-11-19
Merge pull request #6201 from lioncash/headers
JosJuice
2017-11-19
VideoCommon: Resolve -Wmissing-brace warnings
Lioncash
2017-11-19
AbstractTexture: Remove a redundant constructor initializer list entry
Lioncash
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
iwubcode
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Enhance xfb dumping to distinguish between the xfbs created from memory and t...
iwubcode
2017-11-17
Texture Cache Base: Optimization to allow stitched or memory xfb textures to ...
iwubcode
2017-11-17
TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures ca...
iwubcode
2017-11-17
TextureCacheBase: Remove vertical scaling from EFB path and have copy checks ...
iwubcode
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
TextureCacheBase: make sure stitching rectangle bounds don't exceed the
iwubcode
2017-11-17
TextureCacheBase: Add XFB specific functions
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
Video Common: Improve texture dumping to work with fifoci and
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Use correct aspect ratio when saving screenshots / video
iwubcode
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