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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2011-01-10Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function...xsacha
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2011-01-09TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove re...xsacha
2011-01-08Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check...xsacha
2011-01-08New SSSE3 implementation for I4 texture decode. 14% speedup over the previous...xsacha
2011-01-08From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.xsacha
2011-01-08New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on th...xsacha
2011-01-07Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)j4ck.fr0st
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2011-01-07This needs to be in the right place to work for <sse4. Going to bed now :P.xsacha
2011-01-07Probably want to store the result for sse4.xsacha
2011-01-07Fix a missing 'else' in last commit.xsacha
2011-01-07Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of t...xsacha
2011-01-07An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.xsacha
2011-01-07SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 vers...xsacha
2011-01-07Last commit only requires SSSE3, not SSE4.xsacha
2011-01-07An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 versi...xsacha
2011-01-07Add anvideo config option to automatically resize the render window to the si...donkopunchstania
2011-01-06Missed one MSVC-ism. Should fix build for Linux. Last revision should still w...james.jdunne
2011-01-06Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improv...james.jdunne
2011-01-06Changes:gnick79
2011-01-06Kill HAVE_OPENCL.Soren Jorvang
2011-01-06Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't...james.jdunne
2011-01-05improve z copy a little further in 4 bits copy,Rodolfo Osvaldo Bogado
2011-01-05corrected a little error in my last commitRodolfo Osvaldo Bogado
2011-01-05corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...Rodolfo Osvaldo Bogado
2011-01-05Fixed Linux build.james.jdunne
2011-01-05Fixed S3TC DXT1 decoder implementation. I see ~40% speed improvements running...james.jdunne
2011-01-05* By forcing resolution size to back-buffer size when the latter one is changed!gnick79
2011-01-04Temporarily reverting to unoptimized until I can figure this out. Apologies f...james.jdunne
2011-01-04~40% speed improvement for decoding GX_TF_CMPR (S3TC) textures using SSE2 int...james.jdunne
2011-01-03D3D9:NeoBrainX
2011-01-03Warning fix for gcc ;)NeoBrainX
2011-01-03Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit.james.jdunne
2011-01-02D3D9: Make sure to use powers of two as render target dimensions if it's need...NeoBrainX
2011-01-02GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed incre...james.jdunne
2011-01-01Use the public svn_rev_str for the kernel.bin header instead ofSoren Jorvang
2011-01-01Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.james.jdunne
2011-01-01GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase ...james.jdunne
2010-12-31~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An...james.jdunne
2010-12-31~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. Ho...james.jdunne
2010-12-31Finish implementing gamma correction in DX9.donkopunchstania
2010-12-30TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimat...james.jdunne
2010-12-29Linux build fix.Glenn Rice
2010-12-29More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs ...Marcos Vitali
2010-12-28Small fix in addition to r6669.NeoBrainX
2010-12-27All 64-bit capable Macs have the SSSE3 extension.Soren Jorvang
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-27Yet another ClearScreen fix, should be the last one now.NeoBrainX
2010-12-27Ops! Little fix for my prior commit.Marcos Vitali