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release-prep-2409
release-prep-2412
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stable
GameCube and Wii emulator
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Author
2014-02-08
Improve GLExtensions compile time.
Ryan Houdek
2014-02-08
Some tidy up of sprintf to StringFromFormat
Matthew Parlane
2014-02-08
Merge pull request #48 from Parlane/SetupWiiMemory_tidy
Matthew Parlane
2014-02-07
Merge pull request #20 from degasus/pulseaudioRewrite
Pierre Bourdon
2014-02-07
Tidy up SetupWiiMemory
Matthew Parlane
2014-02-07
Revert "Merge pull request #47 from lioncash/remove-stringfromint"
Pierre Bourdon
2014-02-07
Atomic Stores / Loads
degasus
2014-02-07
Pulseaudio: rewrite the pa backend with the async api
degasus
2014-02-07
Merge pull request #47 from lioncash/remove-stringfromint
Pierre Bourdon
2014-02-07
Merge pull request #41 from Parlane/printf_warnings
Pierre Bourdon
2014-02-06
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_strin...
Lioncash
2014-02-06
Fix a typo in EGL.h for setting mode.
Ryan Houdek
2014-02-07
Fix warnings found by StringFromFormat having printf style checking.
Matthew Parlane
2014-02-07
Give StringFromFormat a printf format attribute.
Matthew Parlane
2014-02-06
Add static and const qualifiers to the maps.
Lioncash
2014-02-05
Simplified GetAreaCode() and GetHardwareModel() to simply use a map in compar...
Lioncash
2014-02-05
Merge pull request #34 from lioncash/geckocode-foreach
Pierre Bourdon
2014-02-05
Change the modified parameter in the Clamp function to be a pointer.
Lioncash
2014-02-04
Introduce a generic clamp function to clean up some similarly duplicated code.
Lioncash
2014-02-04
Add const qualifiers to two foreach loop variables for consistency.
Lioncash
2014-02-04
Merge pull request #35 from lioncash/videocommons-kill-xchg-in-statistics
Pierre Bourdon
2014-02-04
[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does t...
Lioncash
2014-02-04
Fix name conventions of some of the foreach loop variables.
Lioncash
2014-02-04
Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into ...
Lioncash
2014-02-04
Merge pull request #14 from degasus/uboWorkaroundRemove
Tony Wasserka
2014-02-04
Merge pull request #31 from Sonicadvance1/slowmemfix
Ryan Houdek
2014-02-04
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and ...
Ryan Houdek
2014-02-04
Jit64IL: nits
Tillmann Karras
2014-02-03
Merge pull request #29 from lioncash/remove-pointless-cstr
Matthew Parlane
2014-02-03
Remove a pointless c_str() call in FileUtil.cpp. The function takes a string ...
Lioncash
2014-02-03
Merge pull request #27 from delroth/swcp-struct-fix
Pierre Bourdon
2014-02-04
Silence warning
Tillmann Karras
2014-02-04
SWCommandProcessor: fix the CPReg structure fields
Pierre Bourdon
2014-02-02
Merge pull request #23 from lioncash/sorta-large-input-cleanup
Pierre Bourdon
2014-02-01
[VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL...
Lioncash
2014-02-01
Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
Lioncash
2014-02-01
Clean up InputConfigDiag.cpp.
Lioncash
2014-02-01
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Al...
Lioncash
2014-02-01
OGL: remove ubo workaround
degasus
2014-02-01
Merge pull request #18 from lioncash/small-jit-macro-cleanup
Pierre Bourdon
2014-02-01
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup b...
degasus
2014-01-31
Merge pull request #11 from degasus/VertexLoaderCleanup
Tony Wasserka
2014-01-31
Merge pull request #13 from degasus/dlCacheRemove
neobrain
2014-01-31
VideoCommon: small VertexLoader(Manager)? refactoring
degasus
2014-01-31
VideoCommon: remove Cache Displaylist
degasus
2014-01-31
PortableVertexFormat: use AttributeFormat for posmtx attribute format
degasus
2014-01-31
PortableVertexFormat: use AttributeFormat for texcoord attribute format
degasus
2014-01-31
PortableVertexFormat: use AttributeFormat for color attribute format
degasus
2014-01-31
PortableVertexFormat: use AttributeFormat for normal attribute format
degasus
2014-01-31
PortableVertexFormat: add a struct which hold all needed information for ever...
degasus
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