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authordegasus <wickmarkus@web.de>2014-01-24 15:16:52 +0100
committerdegasus <wickmarkus@web.de>2014-01-31 07:19:34 +0100
commitb38ef39ab7b88eb7e4fa253deec64cecb72508aa (patch)
tree33021b490fcaf4732eadb4b74101357e816f0f08 /Source/Core
parent210f4f3e559696afea64244c29994aed9685d483 (diff)
PortableVertexFormat: use AttributeFormat for normal attribute format
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp7
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp5
-rw-r--r--Source/Core/VideoCommon/NativeVertexFormat.h5
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp20
4 files changed, 12 insertions, 25 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index 244df9bb5b..70dfe23df0 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -74,12 +74,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 3; i++)
{
- if (_vtx_decl.normal_offset[i] > 0)
+ format = &_vtx_decl.normals[i];
+ if (format->enable)
{
m_elems[m_num_elems].SemanticName = "NORMAL";
m_elems[m_num_elems].SemanticIndex = i;
- m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
- m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size, false);
+ m_elems[m_num_elems].AlignedByteOffset = format->offset;
+ m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index 49098b24b4..88147aa755 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -75,10 +75,7 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
for (int i = 0; i < 3; i++) {
- if (vtx_decl.num_normals > i) {
- glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i);
- glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]);
- }
+ SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
}
for (int i = 0; i < 2; i++) {
diff --git a/Source/Core/VideoCommon/NativeVertexFormat.h b/Source/Core/VideoCommon/NativeVertexFormat.h
index 127d8f7b8e..9e389a2d64 100644
--- a/Source/Core/VideoCommon/NativeVertexFormat.h
+++ b/Source/Core/VideoCommon/NativeVertexFormat.h
@@ -86,11 +86,8 @@ struct PortableVertexDeclaration
int stride;
AttributeFormat position;
+ AttributeFormat normals[3];
- int num_normals;
- int normal_offset[3];
- VarType normal_gl_type;
- int normal_gl_size;
VarType color_gl_type; // always GL_UNSIGNED_BYTE
int color_offset[2];
VarType texcoord_gl_type[8];
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 968e98676a..42fa6a7b0c 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -594,7 +594,6 @@ void VertexLoader::CompileVertexTranslator()
vtx_decl.position.integer = false;
// Normals
- vtx_decl.num_normals = 0;
if (m_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
@@ -611,20 +610,13 @@ void VertexLoader::CompileVertexTranslator()
}
WriteCall(pFunc);
- vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
- vtx_decl.normal_offset[0] = -1;
- vtx_decl.normal_offset[1] = -1;
- vtx_decl.normal_offset[2] = -1;
- vtx_decl.normal_gl_type = VAR_FLOAT;
- vtx_decl.normal_gl_size = 3;
- vtx_decl.normal_offset[0] = nat_offset;
- nat_offset += 12;
-
- if (vtx_attr.NormalElements)
+ for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
{
- vtx_decl.normal_offset[1] = nat_offset;
- nat_offset += 12;
- vtx_decl.normal_offset[2] = nat_offset;
+ vtx_decl.normals[i].components = 3;
+ vtx_decl.normals[i].enable = true;
+ vtx_decl.normals[i].offset = nat_offset;
+ vtx_decl.normals[i].type = VAR_FLOAT;
+ vtx_decl.normals[i].integer = false;
nat_offset += 12;
}