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AgeCommit message (Expand)Author
2010-03-17Backport of my recent changes to fullscreen and render to main in linux, and ...Glenn Rice
2010-02-17Fix software plugin in linux. I broke it in revision 5048.Glenn Rice
2010-02-13In linux only read keyboard and mouse input when the emulator window has focus.Glenn Rice
2010-02-13EXPERIMENTALGlenn Rice
2010-02-09make ESC pause the game now instead of quitting plus fix another bug with key...luisr142004
2010-01-19JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin...hrydgard
2010-01-13Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so yo...hrydgard
2010-01-13Fixes Issue 2004ayuanx
2010-01-06Now you can switch between Emulated and Real WiiMotes, connect more Real Wiim...fgfemperor
2009-12-30Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/B...sl1nk3.s
2009-12-30Fixed mem leak caused by not releasing pad & wiimote plugin when shutdownayuanx
2009-12-28Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a s...sl1nk3.s
2009-12-27Now Dolphin officially supports Multi-WiiMote (up to 4)ayuanx
2009-12-25Wiimote: More work, don't ask, no answerayuanx
2009-12-25Sound System Rework: Phase 2 (cont'ed)ayuanx
2009-12-23Sound System Rework: Phase 2ayuanx
2009-11-15reapply the changes from rev 4532 (without the resizing issues) and the chang...luisr142004
2009-11-14revert to r4531, but keep the changes from the following revisions: 4533,4550...Shawn Hoffman
2009-11-12Fix some plugin communication with the video plugins (fixes Esc button) and a...luisr142004
2009-11-07LUAInterface should have all its functionality now (excluding input/controlle...XTra.KrazzY
2009-10-24Fix a small misspell in OGL config, Fix the toggle fullscreen button when ren...sl1nk3.s
2009-10-23small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.Shawn Hoffman
2009-10-10Moving pixel engine and command processor from core to video common. This wil...donkopunchstania
2009-09-13*nix build fixhrydgard
2009-09-13Kill some horribly ugly hackery :( It's just not right to pass entire IniFile...hrydgard
2009-09-07GUI: Fixed some GUI related start/stop crashesJohn Peterson
2009-09-06GUI: Fixed a double keydown event in the main frame, the double click in the ...John Peterson
2009-09-02Got rid of all of jp's ////////////////////////////// lines (nearly 500 of th...Marcus Wanners
2009-08-15GFX: omegadox
2009-08-08Frameskipping! Complete with GUI! Even my most naive approach resulted in gre...XTra.KrazzY
2009-08-01Fix the FPS counter to show the 'real' framerate, also clean up its mess a bi...sl1nk3.s
2009-07-31Fix noWX build, and lower thread priority for screenshots sl1nk3.s
2009-07-23Revert most of r3855.Nolan Check
2009-07-18CP: Replace a couple spin-waits with event signals.Nolan Check
2009-07-15Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go ...Nolan Check
2009-07-11Switch to Video_BeginField; hopefully fix or reduce some video stability prob...Nolan Check
2009-07-11remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It h...Shawn Hoffman
2009-07-02EFB Access now works from both Dual Core and Single Core modes. Thread-safe.XTra.KrazzY
2009-07-01implement peeking z value from ppc. currently only works in single core mode....Shawn Hoffman
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-28Graphics: (faked) bounding box support. Helps some Paper Mario effects althou...hrydgard
2009-06-21New DSP debugger: step one. (not ready yet, but try loading zelda WW and look...hrydgard
2009-06-01bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other ...Shawn Hoffman
2009-04-08DSP: New non-threaded mode for the LLE plugin, with some idle skipping enable...hrydgard
2009-03-18nakee's new logmanager. added a console window for windows builds (prints to ...Shawn Hoffman
2009-02-28Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few cr...hrydgard
2009-02-27Working screenshots for everyone! This may not be the 'best' way to implement...XTra.KrazzY
2009-02-22Core Stop and Start: Added alternative separate thread timer/loop based waiti...John Peterson
2009-02-20The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than ...hrydgard
2009-02-20Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR po...John Peterson