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path: root/Source/Plugins/Plugin_VideoDX11
AgeCommit message (Expand)Author
2013-09-22D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.TheCow
2013-09-22D3D11: Fix various MSAA related issues.NeoBrainX
2013-09-16Prevent an error message from erroneously displaying when dumping frames in d...Rachel Bryk
2013-09-16D3D11: Fix screenshot aspect ratio.Tony Wasserka
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
2013-09-11Replace ARRAYSIZE macro with another ugly macro. At least this will throw an ...Jordan Woyak
2013-08-24Add an OSD message when taking screenshots in D3D9/D3D11Pierre Bourdon
2013-08-15D3DBase: Fall back to creating a normal context when debug failsJasper St. Pierre
2013-08-15Revert "D3DBase: Don't pass the DEBUG flag when creating a device"Jasper St. Pierre
2013-08-14D3DBase: Don't pass the DEBUG flag when creating a deviceJasper St. Pierre
2013-08-14Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly i...Pierre Bourdon
2013-08-09D3D11: Implement zcomploc for hardware supporting D3D 11.0.NeoBrainX
2013-07-22Implement zcomploc on OpenGL4.2+degasus
2013-06-18Fix a char buffer destination size in Render.cpp for VideoDX11.Lioncash
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-05-23add new statistics for gpu buffer streamingdegasus
2013-05-01Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...skidau
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-19Fix a bunch of random typos in comments and logging.lioncash
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-04-08use templates for primitive restartdegasus
2013-04-08enable primitive restart on dx11degasus
2013-04-08Merge branch 'master' into primitive_restartdegasus
2013-04-02Fix some more strings for translation, and update the catalog.Glenn Rice
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-29ShaderGen: More interface cleanups. Less wtfs :)NeoBrainX
2013-03-29first try of primitive restart index generatordegasus
2013-03-28Clean up blending code a bit.NeoBrainX
2013-03-27Fix Windows build, try 5.NeoBrainX
2013-03-27Fix Windows build, try 3.NeoBrainX
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-26Fix Windows build, try 1.NeoBrainX
2013-03-26Array overrun fixed in VertexShaderCache for the DX11 plugin.lioncash
2013-03-18Disable Vsync while holding tab to disable the frame limit, and allow togglin...Rachel Bryk
2013-03-15Derp. No Windows to test compile on.Ryan Houdek
2013-03-15Merge branch 'master' into GLSL-masterRyan Houdek
2013-03-12decrease d3d vertex buffer sizedegasus
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-03-04Merge branch 'master' into vertex-loader-cleanupJordan Woyak
2013-03-02Merge branch 'master' into windows-unicodeJordan Woyak
2013-03-01PerfQueries: Fix an integer overflow.NeoBrainX
2013-03-01OGL: Fix perf metrics being overcounted when using a non-native internal reso...NeoBrainX
2013-03-01D3D11: Port perf queries code to the PerfQueryBase interface.NeoBrainX
2013-02-28Open std::fstream in a unicode-safe manner.Jordan Woyak
2013-03-01Some cleanups.NeoBrainX
2013-03-01Merge branch 'master' into perfqueries.NeoBrainX
2013-02-27Use the new UTF-16 conversion function in two places.Jordan Woyak
2013-02-27Tweak Vertex/Index buffer handling a bit.Jordan Woyak