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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
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Plugins
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Plugin_VideoDX11
Age
Commit message (
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Author
2013-09-22
D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.
TheCow
2013-09-22
D3D11: Fix various MSAA related issues.
NeoBrainX
2013-09-16
Prevent an error message from erroneously displaying when dumping frames in d...
Rachel Bryk
2013-09-16
D3D11: Fix screenshot aspect ratio.
Tony Wasserka
2013-09-14
Overlay local gameinis over global gameinis instead of copying.
Pierre Bourdon
2013-09-11
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an ...
Jordan Woyak
2013-08-24
Add an OSD message when taking screenshots in D3D9/D3D11
Pierre Bourdon
2013-08-15
D3DBase: Fall back to creating a normal context when debug fails
Jasper St. Pierre
2013-08-15
Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
Jasper St. Pierre
2013-08-14
D3DBase: Don't pass the DEBUG flag when creating a device
Jasper St. Pierre
2013-08-14
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly i...
Pierre Bourdon
2013-08-09
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
NeoBrainX
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-06-18
Fix a char buffer destination size in Render.cpp for VideoDX11.
Lioncash
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-05-23
add new statistics for gpu buffer streaming
degasus
2013-05-01
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...
skidau
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-19
Fix a bunch of random typos in comments and logging.
lioncash
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-08
use templates for primitive restart
degasus
2013-04-08
enable primitive restart on dx11
degasus
2013-04-08
Merge branch 'master' into primitive_restart
degasus
2013-04-02
Fix some more strings for translation, and update the catalog.
Glenn Rice
2013-03-31
Fix some typos and correct some capitalizations in the log messages.
Lioncash
2013-03-29
ShaderGen: More interface cleanups. Less wtfs :)
NeoBrainX
2013-03-29
first try of primitive restart index generator
degasus
2013-03-28
Clean up blending code a bit.
NeoBrainX
2013-03-27
Fix Windows build, try 5.
NeoBrainX
2013-03-27
Fix Windows build, try 3.
NeoBrainX
2013-03-26
Fix Windows build, try 2.
NeoBrainX
2013-03-26
Fix Windows build, try 1.
NeoBrainX
2013-03-26
Array overrun fixed in VertexShaderCache for the DX11 plugin.
lioncash
2013-03-18
Disable Vsync while holding tab to disable the frame limit, and allow togglin...
Rachel Bryk
2013-03-15
Derp. No Windows to test compile on.
Ryan Houdek
2013-03-15
Merge branch 'master' into GLSL-master
Ryan Houdek
2013-03-12
decrease d3d vertex buffer size
degasus
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-04
Merge branch 'master' into vertex-loader-cleanup
Jordan Woyak
2013-03-02
Merge branch 'master' into windows-unicode
Jordan Woyak
2013-03-01
PerfQueries: Fix an integer overflow.
NeoBrainX
2013-03-01
OGL: Fix perf metrics being overcounted when using a non-native internal reso...
NeoBrainX
2013-03-01
D3D11: Port perf queries code to the PerfQueryBase interface.
NeoBrainX
2013-02-28
Open std::fstream in a unicode-safe manner.
Jordan Woyak
2013-03-01
Some cleanups.
NeoBrainX
2013-03-01
Merge branch 'master' into perfqueries.
NeoBrainX
2013-02-27
Use the new UTF-16 conversion function in two places.
Jordan Woyak
2013-02-27
Tweak Vertex/Index buffer handling a bit.
Jordan Woyak
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