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path: root/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
AgeCommit message (Expand)Author
2013-08-15Revert wrong indentation of some files. sorry for that one i was really convi...Rodolfo Bogado
2013-08-15re indentation to follow emulators code rules in some files I'm modifyingRodolfo Bogado
2013-08-11fix for 4x super sampling AA.Rodolfo Bogado
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-06-16Build fix: Android NDK doesn't support any locale switching.Armada
2013-06-16Set the locale per-thread instead of globally when generating shaders. Add cr...Armada
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-26Fix Windows build, try 1.NeoBrainX
2012-08-10Revert the recent zcomploc changes including the Graphic_Fixes merge.NeoBrainX
2012-04-03Second Stage: re implement zcomplock and correct all the logic error in Pixel...rodolfoosvaldobogado
2011-09-29Only sync shader caches to disk on stop.NeoBrainX
2011-09-29Fix Windows build.NeoBrainX
2011-09-29Clean up various things.NeoBrainX
2011-09-10- D3D9: pass the correct API type to ValidatePixelShaderIDsNeoBrainX
2011-09-09Make shader ID validation optional by adding a gfx setting called "EnableShad...NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-07-29Shader compilation error message modified to contain some helpful information...NeoBrainX
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-06-10just a little cleanup to maintain minimal interfacesRodolfo Osvaldo Bogado
2011-06-05fix buildJordan Woyak
2011-06-04Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is...Sonicadvance1
2011-04-30Add a partial fix for 4xSSAA in D3D9 (issue 4090).NeoBrainX
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-03-30I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu...Jordan Woyak
2011-03-01More conversion from char * to std::string.Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-02-24Just a small accuracy fix for r6819, fixes the pixel line in the volumetric f...sl1nk3.s
2011-02-04D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.NeoBrainX
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-11Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine befo...sl1nk3.s
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2011-01-06a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an...nitsuja-
2011-01-05improve z copy a little further in 4 bits copy,Rodolfo Osvaldo Bogado
2011-01-05corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...Rodolfo Osvaldo Bogado
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-12-19reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...nitsuja-
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-29DX9 debugger improvements:NeoBrainX
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-10-31DX9, Debugger: Implement pixel/vertex shader and texture dumping.NeoBrainX
2010-10-21Put infrastructure in place so that other plugins may support dual-source ble...Nolan Check
2010-09-30Added EFB Scale option to the OpenGL plug-in.skidau
2010-09-28Minor code formatting:skidau