index
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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
root
summary
refs
log
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commit
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path:
root
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Source
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Plugins
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Plugin_VideoDX9
/
Src
/
PixelShaderCache.cpp
Age
Commit message (
Expand
)
Author
2013-08-15
Revert wrong indentation of some files. sorry for that one i was really convi...
Rodolfo Bogado
2013-08-15
re indentation to follow emulators code rules in some files I'm modifying
Rodolfo Bogado
2013-08-11
fix for 4x super sampling AA.
Rodolfo Bogado
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-03-26
Fix Windows build, try 2.
NeoBrainX
2013-03-26
Fix Windows build, try 1.
NeoBrainX
2012-08-10
Revert the recent zcomploc changes including the Graphic_Fixes merge.
NeoBrainX
2012-04-03
Second Stage: re implement zcomplock and correct all the logic error in Pixel...
rodolfoosvaldobogado
2011-09-29
Only sync shader caches to disk on stop.
NeoBrainX
2011-09-29
Fix Windows build.
NeoBrainX
2011-09-29
Clean up various things.
NeoBrainX
2011-09-10
- D3D9: pass the correct API type to ValidatePixelShaderIDs
NeoBrainX
2011-09-09
Make shader ID validation optional by adding a gfx setting called "EnableShad...
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-07-29
Shader compilation error message modified to contain some helpful information...
NeoBrainX
2011-06-11
Revert r7421 and r7422.
NeoBrainX
2011-06-10
just a little cleanup to maintain minimal interfaces
Rodolfo Osvaldo Bogado
2011-06-05
fix build
Jordan Woyak
2011-06-04
Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is...
Sonicadvance1
2011-04-30
Add a partial fix for 4xSSAA in D3D9 (issue 4090).
NeoBrainX
2011-03-30
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...
Jordan Woyak
2011-03-30
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu...
Jordan Woyak
2011-03-01
More conversion from char * to std::string.
Glenn Rice
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-02-24
Just a small accuracy fix for r6819, fixes the pixel line in the volumetric f...
sl1nk3.s
2011-02-04
D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
NeoBrainX
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...
hrydgard
2011-01-11
Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine befo...
sl1nk3.s
2011-01-09
some little optimizations and some cleaning.
Rodolfo Osvaldo Bogado
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2011-01-06
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an...
nitsuja-
2011-01-05
improve z copy a little further in 4 bits copy,
Rodolfo Osvaldo Bogado
2011-01-05
corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...
Rodolfo Osvaldo Bogado
2010-12-27
Implement pixel data reinterpretation on EFB format change.
NeoBrainX
2010-12-27
Second Experimental commit:
Rodolfo Osvaldo Bogado
2010-12-19
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...
nitsuja-
2010-12-05
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
NeoBrainX
2010-11-29
DX9 debugger improvements:
NeoBrainX
2010-11-15
Made LinearDiskCache a template class. Keys are now some POD type (fixed size...
Jordan Woyak
2010-10-31
DX9, Debugger: Implement pixel/vertex shader and texture dumping.
NeoBrainX
2010-10-21
Put infrastructure in place so that other plugins may support dual-source ble...
Nolan Check
2010-09-30
Added EFB Scale option to the OpenGL plug-in.
skidau
2010-09-28
Minor code formatting:
skidau
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