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path: root/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
AgeCommit message (Expand)Author
2013-08-15Revert wrong indentation of some files. sorry for that one i was really convi...Rodolfo Bogado
2013-08-15some fixes for point renderingRodolfo Bogado
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-05-23add new statistics for gpu buffer streamingdegasus
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-04-03Adds support for PE performance metrics in the D3D9 backendRodolfo Bogado
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-28Implement dual source blending to avoid unneeded alpha pass.Rodolfo Bogado
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-15Derp. No Windows to test compile on.Ryan Houdek
2013-03-15Merge branch 'master' into GLSL-masterRyan Houdek
2013-03-12decrease d3d vertex buffer sizedegasus
2013-03-06fix compilationdegasus
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-02-27Tweak Vertex/Index buffer handling a bit.Jordan Woyak
2013-02-22VertexManager cleanupJordan Woyak
2013-02-21consistently usage of buffer pointersdegasus
2013-02-18Merge branch 'master' into GLSL-masterdegasus
2013-02-15Changes/cleanup to TextureCache::Load and other mipmap related code.Jordan Woyak
2013-02-07Merge branch 'mipmap_fixes'.NeoBrainX
2012-11-12fix for point rendering in dx9 backend, that will teach me to read the full d...rodolfoosvaldobogado
2012-11-11 more fixes for my last commit, player problem in twin snakes is fixedrodolfoosvaldobogado
2012-11-10This should fix the bugs introduced by my last commit please retest the games...rodolfoosvaldobogado
2012-10-26implement some code to reduce the amounts of calls to setup vertex format, in...rodolfoosvaldobogado
2012-10-26Implement the new buffer approach in opengl. sadly in my machine it gives my ...rodolfoosvaldobogado
2012-10-22Some code cleaning for my last commit.rodolfoosvaldobogado
2012-10-20[bugfix] Make sure to specify the correct max lod level.NeoBrainX
2012-10-20Hey, long time no commits :).rodolfoosvaldobogado@gmail.com
2012-08-10Revert the recent zcomploc changes including the Graphic_Fixes merge.NeoBrainX
2012-08-06Skipped the ZCompLoc pass if the result can be determined at compile time. B...skidau
2012-06-08Fast mipmaps deserves to die!!NeoBrainX
2012-04-03Second Stage: re implement zcomplock and correct all the logic error in Pixel...rodolfoosvaldobogado
2012-04-02First Stage:rodolfoosvaldobogado
2012-03-30Revert Rodolfo's recent zcomploc commits until they actually work correctly.NeoBrainX
2012-03-29more fixes to zcomplock and opengl implementationrodolfoosvaldobogado
2012-03-27Fix for my last commit, this must fix the problem in the algorithm pointed by...rodolfoosvaldobogado
2012-03-27As requested, this is my implementation of zcomploc using a multi-pass algori...rodolfoosvaldobogado
2012-03-24Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...NeoBrainX
2012-02-20PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ...NeoBrainX
2012-02-03Implement texture preloadingNeoBrainX
2012-01-31TextureCache: Renaming some variablesNeoBrainX
2011-02-25D3D9/11: Fix that "Disable Dest. Alpha Pass" option...NeoBrainX
2011-01-27build fixin'hrydgard
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2011-01-27DX9: Only enable dst alpha pass if the EFB format has an alpha channel.NeoBrainX
2011-01-24DX11 code maintenance, part 4:NeoBrainX
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...Jordan Woyak