| Age | Commit message (Expand) | Author |
| 2013-08-15 | Revert wrong indentation of some files. sorry for that one i was really convi... | Rodolfo Bogado |
| 2013-08-15 | some fixes for point rendering | Rodolfo Bogado |
| 2013-06-17 | Merge 'master' into shader-uids-awesome. | NeoBrainX |
| 2013-05-23 | add new statistics for gpu buffer streaming | degasus |
| 2013-04-25 | Merge 'master' into shader-uids-awesome. | NeoBrainX |
| 2013-04-17 | New license header introduced to all Video based projects. | Lioncash |
| 2013-04-15 | Update the license file text (change SVN to Git) in all projects except Core ... | lioncash |
| 2013-04-03 | Adds support for PE performance metrics in the D3D9 backend | Rodolfo Bogado |
| 2013-03-31 | Fix some typos and correct some capitalizations in the log messages. | Lioncash |
| 2013-03-28 | Implement dual source blending to avoid unneeded alpha pass. | Rodolfo Bogado |
| 2013-03-26 | Fix Windows build, try 2. | NeoBrainX |
| 2013-03-15 | Derp. No Windows to test compile on. | Ryan Houdek |
| 2013-03-15 | Merge branch 'master' into GLSL-master | Ryan Houdek |
| 2013-03-12 | decrease d3d vertex buffer size | degasus |
| 2013-03-06 | fix compilation | degasus |
| 2013-03-06 | Merge branch 'master' into GLSL-master | degasus |
| 2013-02-27 | Tweak Vertex/Index buffer handling a bit. | Jordan Woyak |
| 2013-02-22 | VertexManager cleanup | Jordan Woyak |
| 2013-02-21 | consistently usage of buffer pointers | degasus |
| 2013-02-18 | Merge branch 'master' into GLSL-master | degasus |
| 2013-02-15 | Changes/cleanup to TextureCache::Load and other mipmap related code. | Jordan Woyak |
| 2013-02-07 | Merge branch 'mipmap_fixes'. | NeoBrainX |
| 2012-11-12 | fix for point rendering in dx9 backend, that will teach me to read the full d... | rodolfoosvaldobogado |
| 2012-11-11 | more fixes for my last commit, player problem in twin snakes is fixed | rodolfoosvaldobogado |
| 2012-11-10 | This should fix the bugs introduced by my last commit please retest the games... | rodolfoosvaldobogado |
| 2012-10-26 | implement some code to reduce the amounts of calls to setup vertex format, in... | rodolfoosvaldobogado |
| 2012-10-26 | Implement the new buffer approach in opengl. sadly in my machine it gives my ... | rodolfoosvaldobogado |
| 2012-10-22 | Some code cleaning for my last commit. | rodolfoosvaldobogado |
| 2012-10-20 | [bugfix] Make sure to specify the correct max lod level. | NeoBrainX |
| 2012-10-20 | Hey, long time no commits :). | rodolfoosvaldobogado@gmail.com |
| 2012-08-10 | Revert the recent zcomploc changes including the Graphic_Fixes merge. | NeoBrainX |
| 2012-08-06 | Skipped the ZCompLoc pass if the result can be determined at compile time. B... | skidau |
| 2012-06-08 | Fast mipmaps deserves to die!! | NeoBrainX |
| 2012-04-03 | Second Stage: re implement zcomplock and correct all the logic error in Pixel... | rodolfoosvaldobogado |
| 2012-04-02 | First Stage: | rodolfoosvaldobogado |
| 2012-03-30 | Revert Rodolfo's recent zcomploc commits until they actually work correctly. | NeoBrainX |
| 2012-03-29 | more fixes to zcomplock and opengl implementation | rodolfoosvaldobogado |
| 2012-03-27 | Fix for my last commit, this must fix the problem in the algorithm pointed by... | rodolfoosvaldobogado |
| 2012-03-27 | As requested, this is my implementation of zcomploc using a multi-pass algori... | rodolfoosvaldobogado |
| 2012-03-24 | Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ... | NeoBrainX |
| 2012-02-20 | PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ... | NeoBrainX |
| 2012-02-03 | Implement texture preloading | NeoBrainX |
| 2012-01-31 | TextureCache: Renaming some variables | NeoBrainX |
| 2011-02-25 | D3D9/11: Fix that "Disable Dest. Alpha Pass" option... | NeoBrainX |
| 2011-01-27 | build fixin' | hrydgard |
| 2011-01-27 | Clean out the long since bit-rotted video profiling code. | Soren Jorvang |
| 2011-01-27 | DX9: Only enable dst alpha pass if the EFB format has an alpha channel. | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 4: | NeoBrainX |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-18 | Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t... | Jordan Woyak |