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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
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path:
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Source
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Plugins
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Plugin_VideoDX9
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Src
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VertexShaderCache.cpp
Age
Commit message (
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Author
2013-08-15
Revert wrong indentation of some files. sorry for that one i was really convi...
Rodolfo Bogado
2013-08-15
re indentation to follow emulators code rules in some files I'm modifying
Rodolfo Bogado
2013-08-11
fix for 4x super sampling AA.
Rodolfo Bogado
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-03-28
Implement dual source blending to avoid unneeded alpha pass.
Rodolfo Bogado
2013-03-26
Fix Windows build, try 2.
NeoBrainX
2013-03-26
Fix Windows build, try 1.
NeoBrainX
2011-09-29
Only sync shader caches to disk on stop.
NeoBrainX
2011-09-29
Fix Windows build.
NeoBrainX
2011-09-29
Clean up various things.
NeoBrainX
2011-09-10
- D3D9: pass the correct API type to ValidatePixelShaderIDs
NeoBrainX
2011-09-09
Make shader ID validation optional by adding a gfx setting called "EnableShad...
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-07-29
Shader compilation error message modified to contain some helpful information...
NeoBrainX
2011-06-11
Revert r7421 and r7422.
NeoBrainX
2011-04-30
Add a partial fix for 4xSSAA in D3D9 (issue 4090).
NeoBrainX
2011-03-30
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...
Jordan Woyak
2011-03-01
More conversion from char * to std::string.
Glenn Rice
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...
hrydgard
2011-01-27
Gah, missed still more files.
Soren Jorvang
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2010-12-27
Second Experimental commit:
Rodolfo Osvaldo Bogado
2010-12-05
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
NeoBrainX
2010-11-29
DX9 debugger improvements:
NeoBrainX
2010-11-15
Made LinearDiskCache a template class. Keys are now some POD type (fixed size...
Jordan Woyak
2010-10-31
DX9, Debugger: Implement pixel/vertex shader and texture dumping.
NeoBrainX
2010-09-28
Minor code formatting:
skidau
2010-08-08
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
NeoBrainX
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-02
this is a pure optimization commit:
Rodolfo Osvaldo Bogado
2010-06-20
D3D9: Delete some long dead code. Also add one more statistic: number of comp...
hrydgard
2010-06-19
D3D9: Fix issue where the shader caches were lost whenever the render window ...
hrydgard
2010-06-12
Preparing stuff for DX11:
NeoBrainX
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-17
a little optimization in shaders constants setting , based on the same idea o...
Rodolfo Osvaldo Bogado
2010-05-09
[Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().
nodchip
2010-04-03
back to limit vps instead of fps as this fix fps limit and now it works corre...
Rodolfo Osvaldo Bogado
2010-02-25
fix some D3D memory leaks
donkopunchstania
2010-02-23
First a bugfix:
Rodolfo Osvaldo Bogado
2010-02-08
second try to implement a more correct safe texture cache, implemented full h...
Rodolfo Osvaldo Bogado
2010-02-04
fixed some glitches caused by SSAA when resolving the supersampled efb to Tex...
Rodolfo Osvaldo Bogado
2010-02-03
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ...
Rodolfo Osvaldo Bogado
2010-02-03
a lot of modifications here :)
Rodolfo Osvaldo Bogado
2010-02-02
Linux global build. At least the basic footwork is done here.
Glenn Rice
2010-01-17
(build fix in debugfast mode)
hrydgard
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