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path: root/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
AgeCommit message (Expand)Author
2013-08-15Revert wrong indentation of some files. sorry for that one i was really convi...Rodolfo Bogado
2013-08-15re indentation to follow emulators code rules in some files I'm modifyingRodolfo Bogado
2013-08-11fix for 4x super sampling AA.Rodolfo Bogado
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-03-28Implement dual source blending to avoid unneeded alpha pass.Rodolfo Bogado
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-26Fix Windows build, try 1.NeoBrainX
2011-09-29Only sync shader caches to disk on stop.NeoBrainX
2011-09-29Fix Windows build.NeoBrainX
2011-09-29Clean up various things.NeoBrainX
2011-09-10- D3D9: pass the correct API type to ValidatePixelShaderIDsNeoBrainX
2011-09-09Make shader ID validation optional by adding a gfx setting called "EnableShad...NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-07-29Shader compilation error message modified to contain some helpful information...NeoBrainX
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-04-30Add a partial fix for 4xSSAA in D3D9 (issue 4090).NeoBrainX
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-03-01More conversion from char * to std::string.Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-27Gah, missed still more files.Soren Jorvang
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-29DX9 debugger improvements:NeoBrainX
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-10-31DX9, Debugger: Implement pixel/vertex shader and texture dumping.NeoBrainX
2010-09-28Minor code formatting:skidau
2010-08-08DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).NeoBrainX
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-02this is a pure optimization commit:Rodolfo Osvaldo Bogado
2010-06-20D3D9: Delete some long dead code. Also add one more statistic: number of comp...hrydgard
2010-06-19D3D9: Fix issue where the shader caches were lost whenever the render window ...hrydgard
2010-06-12Preparing stuff for DX11:NeoBrainX
2010-06-05HUGE commit :)Rodolfo Osvaldo Bogado
2010-05-17a little optimization in shaders constants setting , based on the same idea o...Rodolfo Osvaldo Bogado
2010-05-09[Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().nodchip
2010-04-03back to limit vps instead of fps as this fix fps limit and now it works corre...Rodolfo Osvaldo Bogado
2010-02-25fix some D3D memory leaksdonkopunchstania
2010-02-23First a bugfix:Rodolfo Osvaldo Bogado
2010-02-08second try to implement a more correct safe texture cache, implemented full h...Rodolfo Osvaldo Bogado
2010-02-04fixed some glitches caused by SSAA when resolving the supersampled efb to Tex...Rodolfo Osvaldo Bogado
2010-02-03 a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ...Rodolfo Osvaldo Bogado
2010-02-03a lot of modifications here :)Rodolfo Osvaldo Bogado
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
2010-01-17(build fix in debugfast mode)hrydgard