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path: root/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
AgeCommit message (Collapse)Author
2011-06-10just a little cleanup to maintain minimal interfacesRodolfo Osvaldo Bogado
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31Fix applying anti-aliasing without having to open the gfx config. Thanks to ↵NeoBrainX
skid for pointing out the VerifyValidity problem to me ;) Fixes issue 4498. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25Remove configuration profile support.NeoBrainX
I.e. revert most of the video configuration dialog changes since r7483. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31Fixed issue 4141.(key press beeping) Initializing the video backend in the ↵Jordan Woyak
GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21* GUI Video-Settings changes:gnick79
- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21Moved per-game graphics configuration to the game-list right click menu. It ↵Jordan Woyak
will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19Game-specific video settings:skidau
* Moved the config validity check to reflect the emulator enforced settings at the config dialog * Removed some obsolete validity checks * Corrected "EnablePixelLighting" typo in the ini files Fixes issue 4277. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17Eliminated memory leaks of the save state code and put it in a namespace. It ↵Jordan Woyak
is prettier than before, but it could be better (less global usage). Other minor stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16More work on making dialogs close when escape is pressed, and some general ↵Glenn Rice
GUI code clean up. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to ↵Jordan Woyak
attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02Put the video prepare code back, and use the existence of the g_renderer to ↵Glenn Rice
determine if video prepare has been run or not. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02If the DSP LLE can not find the needed ROM files exit the emulator without ↵Glenn Rice
crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ↵Glenn Rice
simplifies its usage in most cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25If video backend initialization fails, have the emulator die gracefully ↵Glenn Rice
instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19Back out r7195 pending a closer look at thread safety in theSoren Jorvang
video backends. This would be considerably easier if there was a way for me to have fully working video in some sort of VM. If anyone has achieved that, preferably with Linux but failing that with Windows, I would appreciate any tips on how to set it up. VideoSoftware used to more or less work in a VM, but I've never been able to get OpenGL to do much more than open the window and display OSD messages. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19Combine the two halves of video backend initializationSoren Jorvang
in Initialize() and Video_Prepare(). Video_Prepare() then becomes the entry point for associating the current thread with the rendering context, which is currently only known to be necessary for OpenGL. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14Some work on changing comments, log messages, and variable and function ↵Glenn Rice
names to reflect that the plugins are not plugins anymore. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13Quick fix for the Pixel Lighting setting to appear in the DX9 backend.sl1nk3.s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7168 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13Move debugger ui files into a subdirectory. Primarily to make it easy to ↵Glenn Rice
keep debugger strings out of translations, but also because it is more organized. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05* fixed a GUI displaying bug for post processing shaders when switching ↵gnick79
between plugins git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Remove the global namespace a bit and remove some dead code.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Fix nogui build, and fix a minor issue with the GFX config dialogs when ↵Glenn Rice
backends are changed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into ↵Jordan Woyak
Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29* Changed the Projection Hack option in game properties to "Custom ↵gnick79
Projection Hack" - dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ↵hrydgard
collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a ↵nitsuja-
trivial fix somebody else was probably about to make) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23- Trying to recover lost stability in DX9 plug-ingnick79
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6896 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20Unmark a few strings that should not be translated.Glenn Rice
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations. Added Turkish translations thanks to nlgzrgn. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14Make sure that configuration dialog titles for the plugins are translated ↵Glenn Rice
and a few other missed strings. Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11Print the performance status in exactly one place.Soren Jorvang
Placing the render window at position 0,0 makes it unmovable on OS X. Use the conventional r1234 format for SVN revision numbers. Delete mis-copied .svn directories from the application bundle. Only warn about a failed low-memory allocation if one was requested. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
now lighting should be fully functional again in SM 2.0 cards git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29DX9/DX11: Fixing some maybe possible crashes if a game was started, the ↵NeoBrainX
config dialog opened and the game closed again. Due to other issues this still happens quite often though... Various warning fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16Merge some state loading stuff to VideoCommon and fixed a crash on Linux ↵NeoBrainX
system when trying to save a state. Credits go to miquelmartos from the forums for the patch ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29DX9 debugger improvements:NeoBrainX
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27DX11:NeoBrainX
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody ↵Matt Callaghan
minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22Reorganized some video config dialog related code. Deleted remnants of the ↵Jordan Woyak
old DX11 config window. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21Polish, fix and otherwise improve the video plugin configuration dialog:NeoBrainX
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig - Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled) - Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work - Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch - Fix a memory leak in the configuration dialog if D3D11 is used - Other minor stuff that doesn't need to be mentioned or which I forgot git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared ↵Jordan Woyak
code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class ↵Jordan Woyak
to use virtual functions. (setting stuff up for video plugin merging) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15Made the graphics plugins use a shared configuration dialog. There are a few ↵Jordan Woyak
minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08General cleanup to 3D Vision hack, fits in more with the Dolphin coding ↵Matt Callaghan
style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled. Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08Removed the wait for swap when XFB is used. This fixes flickering in ↵skidau
"Fragile Dreams" and "Another Code R". Fixes issue 3466. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05Added NVIDIA 3D Vision support. Patch by Uhyve.skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.skidau
Changed the VI interrupts to occur on writes instead of reads. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22Main change: Implemented EFB pokes in DX9/DX11.NeoBrainX
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri. Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos. This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though. Other changes: - SOMEWHAT cleaned up the EFB access code in DX9 - Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB. - Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures - Removed unused parameters in various DX9 functions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21VideoInterface and Progressive Scan fixesskidau
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display. This affects the timing of some games (both GC and Wii). Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth. This fixes the slow speed in NBA JAM. This also fixes the hang in Megaman Network Transmission. This should fix Deadly Creatures (turn off progressive scan). Fixes issue 3314. Fixes issue 3066. Fixes issue 2571. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19Merged common texture cache code from video plugins into VideoCommon. (DX11 ↵Jordan Woyak
native mipmaps currently broken, disabled) Hopefully everything else should still be working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e