| Age | Commit message (Expand) | Author |
| 2011-06-10 | just a little cleanup to maintain minimal interfaces | Rodolfo Osvaldo Bogado |
| 2011-05-31 | Fix applying anti-aliasing without having to open the gfx config. Thanks to s... | NeoBrainX |
| 2011-04-25 | Remove configuration profile support. | NeoBrainX |
| 2011-03-31 | Fixed issue 4141.(key press beeping) Initializing the video backend in the GU... | Jordan Woyak |
| 2011-03-21 | * GUI Video-Settings changes: | gnick79 |
| 2011-03-21 | Moved per-game graphics configuration to the game-list right click menu. It w... | Jordan Woyak |
| 2011-03-19 | Game-specific video settings: | skidau |
| 2011-03-17 | Eliminated memory leaks of the save state code and put it in a namespace. It ... | Jordan Woyak |
| 2011-03-16 | More work on making dialogs close when escape is pressed, and some general GU... | Glenn Rice |
| 2011-03-15 | A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attem... | Jordan Woyak |
| 2011-03-02 | Put the video prepare code back, and use the existence of the g_renderer to d... | Glenn Rice |
| 2011-03-02 | If the DSP LLE can not find the needed ROM files exit the emulator without cr... | Glenn Rice |
| 2011-02-28 | Convert GetUserPath to return a std::string instead of a const char *. This ... | Glenn Rice |
| 2011-02-25 | If video backend initialization fails, have the emulator die gracefully inste... | Glenn Rice |
| 2011-02-19 | Back out r7195 pending a closer look at thread safety in the | Soren Jorvang |
| 2011-02-19 | Combine the two halves of video backend initialization | Soren Jorvang |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-02-13 | Quick fix for the Pixel Lighting setting to appear in the DX9 backend. | sl1nk3.s |
| 2011-02-13 | Move debugger ui files into a subdirectory. Primarily to make it easy to kee... | Glenn Rice |
| 2011-02-05 | * fixed a GUI displaying bug for post processing shaders when switching betwe... | gnick79 |
| 2011-02-02 | Remove the global namespace a bit and remove some dead code. | Soren Jorvang |
| 2011-02-02 | Fix nogui build, and fix a minor issue with the GFX config dialogs when backe... | Glenn Rice |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | * Changed the Projection Hack option in game properties to "Custom Projectio... | gnick79 |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-24 | fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial... | nitsuja- |
| 2011-01-23 | - Trying to recover lost stability in DX9 plug-in | gnick79 |
| 2011-01-20 | Unmark a few strings that should not be translated. | Glenn Rice |
| 2011-01-14 | Make sure that configuration dialog titles for the plugins are translated and... | Glenn Rice |
| 2011-01-11 | Print the performance status in exactly one place. | Soren Jorvang |
| 2011-01-09 | some little optimizations and some cleaning. | Rodolfo Osvaldo Bogado |
| 2010-12-29 | DX9/DX11: Fixing some maybe possible crashes if a game was started, the confi... | NeoBrainX |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-16 | Merge some state loading stuff to VideoCommon and fixed a crash on Linux syst... | NeoBrainX |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-29 | DX9 debugger improvements: | NeoBrainX |
| 2010-11-27 | DX11: | NeoBrainX |
| 2010-11-24 | Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds,... | Matt Callaghan |
| 2010-11-22 | Reorganized some video config dialog related code. Deleted remnants of the ol... | Jordan Woyak |
| 2010-11-21 | Polish, fix and otherwise improve the video plugin configuration dialog: | NeoBrainX |
| 2010-11-18 | Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code... | Jordan Woyak |
| 2010-11-18 | Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t... | Jordan Woyak |
| 2010-11-15 | Made the graphics plugins use a shared configuration dialog. There are a few ... | Jordan Woyak |
| 2010-11-08 | General cleanup to 3D Vision hack, fits in more with the Dolphin coding style... | Matt Callaghan |
| 2010-11-08 | Removed the wait for swap when XFB is used. This fixes flickering in "Fragil... | skidau |
| 2010-11-05 | Added NVIDIA 3D Vision support. Patch by Uhyve. | skidau |
| 2010-10-23 | Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391. | skidau |
| 2010-10-22 | Main change: Implemented EFB pokes in DX9/DX11. | NeoBrainX |
| 2010-10-21 | VideoInterface and Progressive Scan fixes | skidau |
| 2010-10-19 | Merged common texture cache code from video plugins into VideoCommon. (DX11 n... | Jordan Woyak |