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path: root/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
AgeCommit message (Expand)Author
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
2013-08-15Revert wrong indentation of some files. sorry for that one i was really convi...Rodolfo Bogado
2013-08-15re indentation to follow emulators code rules in some files I'm modifyingRodolfo Bogado
2013-08-13small correction, we cannot use dual source blending if separate alpha functi...Rodolfo Bogado
2013-08-11Add the ability to force Dual Source Blending in the configuration file.Rodolfo Bogado
2013-08-11Mark the Direct3D9 backend deprecated.Rodolfo Bogado
2013-07-22Implement zcomploc on OpenGL4.2+degasus
2013-05-01Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...skidau
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-04-08use templates for primitive restartdegasus
2013-04-08Merge branch 'master' into primitive_restartdegasus
2013-04-04Fix for the hang after close caused by my previews perf queries commit.Rodolfo Bogado
2013-04-03ups missing file for my last commit sorryRodolfo Bogado
2013-03-31Disable dual source blend until a valid support test is foundRodolfo Bogado
2013-03-31Use a brute force approach to test for Dual source blend support.Rodolfo Bogado
2013-03-29first try of primitive restart index generatordegasus
2013-03-29fixes for my last commitRodolfo Bogado
2013-03-28Implement dual source blending to avoid unneeded alpha pass.Rodolfo Bogado
2013-03-23Mark the Direct3D9 backend deprecated.NeoBrainX
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-03-01Add documentation to PerfQueryBase interface.NeoBrainX
2013-03-01Some cleanups.NeoBrainX
2013-03-01Merge branch 'master' into perfqueries.NeoBrainX
2013-02-26Split VideoBackend::Cleanup from Shutdown.degasus
2013-02-18TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized L...NeoBrainX
2013-01-14fix win compiler errorsdegasus
2012-12-27Merge branch 'master' into GLSL-masterdegasus
2012-12-23Fixes swprintf_s issues hopefully.Matthew Parlane
2012-10-20Hey, long time no commits :).rodolfoosvaldobogado@gmail.com
2012-10-09Add in GLSL setting again.Ryan Houdek
2012-08-26D3D11: Implement some PE pixel performance metrics.NeoBrainX
2012-06-21Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previo...NeoBrainX
2012-01-04initialize the uninitializednitsuja
2011-12-19fixed a freeze on emu shutdown in windows buildnitsuja
2011-08-21Make titlebar and about dialog fancy for cmake build.Jordan Woyak
2011-06-10just a little cleanup to maintain minimal interfacesRodolfo Osvaldo Bogado
2011-05-31Fix applying anti-aliasing without having to open the gfx config. Thanks to s...NeoBrainX
2011-04-25Remove configuration profile support.NeoBrainX
2011-03-31Fixed issue 4141.(key press beeping) Initializing the video backend in the GU...Jordan Woyak
2011-03-21* GUI Video-Settings changes:gnick79
2011-03-21Moved per-game graphics configuration to the game-list right click menu. It w...Jordan Woyak
2011-03-19Game-specific video settings:skidau
2011-03-17Eliminated memory leaks of the save state code and put it in a namespace. It ...Jordan Woyak
2011-03-16More work on making dialogs close when escape is pressed, and some general GU...Glenn Rice
2011-03-15A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attem...Jordan Woyak
2011-03-02Put the video prepare code back, and use the existence of the g_renderer to d...Glenn Rice
2011-03-02If the DSP LLE can not find the needed ROM files exit the emulator without cr...Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-02-25If video backend initialization fails, have the emulator die gracefully inste...Glenn Rice