index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Plugins
/
Plugin_VideoDX9
/
Src
/
main.cpp
Age
Commit message (
Expand
)
Author
2013-09-14
Overlay local gameinis over global gameinis instead of copying.
Pierre Bourdon
2013-08-15
Revert wrong indentation of some files. sorry for that one i was really convi...
Rodolfo Bogado
2013-08-15
re indentation to follow emulators code rules in some files I'm modifying
Rodolfo Bogado
2013-08-13
small correction, we cannot use dual source blending if separate alpha functi...
Rodolfo Bogado
2013-08-11
Add the ability to force Dual Source Blending in the configuration file.
Rodolfo Bogado
2013-08-11
Mark the Direct3D9 backend deprecated.
Rodolfo Bogado
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-05-01
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...
skidau
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-08
use templates for primitive restart
degasus
2013-04-08
Merge branch 'master' into primitive_restart
degasus
2013-04-04
Fix for the hang after close caused by my previews perf queries commit.
Rodolfo Bogado
2013-04-03
ups missing file for my last commit sorry
Rodolfo Bogado
2013-03-31
Disable dual source blend until a valid support test is found
Rodolfo Bogado
2013-03-31
Use a brute force approach to test for Dual source blend support.
Rodolfo Bogado
2013-03-29
first try of primitive restart index generator
degasus
2013-03-29
fixes for my last commit
Rodolfo Bogado
2013-03-28
Implement dual source blending to avoid unneeded alpha pass.
Rodolfo Bogado
2013-03-23
Mark the Direct3D9 backend deprecated.
NeoBrainX
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-01
Add documentation to PerfQueryBase interface.
NeoBrainX
2013-03-01
Some cleanups.
NeoBrainX
2013-03-01
Merge branch 'master' into perfqueries.
NeoBrainX
2013-02-26
Split VideoBackend::Cleanup from Shutdown.
degasus
2013-02-18
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized L...
NeoBrainX
2013-01-14
fix win compiler errors
degasus
2012-12-27
Merge branch 'master' into GLSL-master
degasus
2012-12-23
Fixes swprintf_s issues hopefully.
Matthew Parlane
2012-10-20
Hey, long time no commits :).
rodolfoosvaldobogado@gmail.com
2012-10-09
Add in GLSL setting again.
Ryan Houdek
2012-08-26
D3D11: Implement some PE pixel performance metrics.
NeoBrainX
2012-06-21
Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previo...
NeoBrainX
2012-01-04
initialize the uninitialized
nitsuja
2011-12-19
fixed a freeze on emu shutdown in windows build
nitsuja
2011-08-21
Make titlebar and about dialog fancy for cmake build.
Jordan Woyak
2011-06-10
just a little cleanup to maintain minimal interfaces
Rodolfo Osvaldo Bogado
2011-05-31
Fix applying anti-aliasing without having to open the gfx config. Thanks to s...
NeoBrainX
2011-04-25
Remove configuration profile support.
NeoBrainX
2011-03-31
Fixed issue 4141.(key press beeping) Initializing the video backend in the GU...
Jordan Woyak
2011-03-21
* GUI Video-Settings changes:
gnick79
2011-03-21
Moved per-game graphics configuration to the game-list right click menu. It w...
Jordan Woyak
2011-03-19
Game-specific video settings:
skidau
2011-03-17
Eliminated memory leaks of the save state code and put it in a namespace. It ...
Jordan Woyak
2011-03-16
More work on making dialogs close when escape is pressed, and some general GU...
Glenn Rice
2011-03-15
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attem...
Jordan Woyak
2011-03-02
Put the video prepare code back, and use the existence of the g_renderer to d...
Glenn Rice
2011-03-02
If the DSP LLE can not find the needed ROM files exit the emulator without cr...
Glenn Rice
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-02-25
If video backend initialization fails, have the emulator die gracefully inste...
Glenn Rice
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