index
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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
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Source
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Plugins
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Plugin_VideoDX9
Age
Commit message (
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Author
2013-10-02
Merge branch 'fix-field-ordering'
Scott Mansell
2013-09-16
Prevent an error message from erroneously displaying when dumping frames in d...
Rachel Bryk
2013-09-14
Overlay local gameinis over global gameinis instead of copying.
Pierre Bourdon
2013-09-11
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an ...
Jordan Woyak
2013-09-01
More warnings: mark/avert truncating conversions from float.
comex
2013-08-23
Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'
Rodolfo Bogado
2013-08-24
Add an OSD message when taking screenshots in D3D9/D3D11
Pierre Bourdon
2013-08-15
Revert wrong indentation of some files. sorry for that one i was really convi...
Rodolfo Bogado
2013-08-15
re indentation to follow emulators code rules in some files I'm modifying
Rodolfo Bogado
2013-08-15
some fixes for point rendering
Rodolfo Bogado
2013-08-15
merge changes from other back ends to the PerfQuery functionality
Rodolfo Bogado
2013-08-13
small correction, we cannot use dual source blending if separate alpha functi...
Rodolfo Bogado
2013-08-11
Add the ability to force Dual Source Blending in the configuration file.
Rodolfo Bogado
2013-08-11
fix for 4x super sampling AA.
Rodolfo Bogado
2013-08-11
Mark the Direct3D9 backend deprecated.
Rodolfo Bogado
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-06-18
Whoops, look like the previous commit was also the case with VideoDX9
Lioncash
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-05-23
add new statistics for gpu buffer streaming
degasus
2013-05-01
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...
skidau
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-19
Fix a bunch of random typos in comments and logging.
lioncash
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Buildfix for the last commit.
lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-08
use templates for primitive restart
degasus
2013-04-08
Merge branch 'master' into primitive_restart
degasus
2013-04-07
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSo...
Lioncash
2013-04-04
Fix for the hang after close caused by my previews perf queries commit.
Rodolfo Bogado
2013-04-03
ups missing file for my last commit sorry
Rodolfo Bogado
2013-04-03
Adds support for PE performance metrics in the D3D9 backend
Rodolfo Bogado
2013-04-01
As requested apply the same changes made by rev 6958822f1957 to the D3D9 bac...
Rodolfo Bogado
2013-03-31
Disable dual source blend until a valid support test is found
Rodolfo Bogado
2013-03-31
Fix some typos and correct some capitalizations in the log messages.
Lioncash
2013-03-31
Use a brute force approach to test for Dual source blend support.
Rodolfo Bogado
2013-03-29
first try of primitive restart index generator
degasus
2013-03-29
fixes for my last commit
Rodolfo Bogado
2013-03-28
Implement dual source blending to avoid unneeded alpha pass.
Rodolfo Bogado
2013-03-28
Clean up blending code a bit.
NeoBrainX
2013-03-26
Fix Windows build, try 2.
NeoBrainX
2013-03-26
Fix Windows build, try 1.
NeoBrainX
2013-03-23
Mark the Direct3D9 backend deprecated.
NeoBrainX
2013-03-18
Disable Vsync while holding tab to disable the frame limit, and allow togglin...
Rachel Bryk
2013-03-15
Derp. No Windows to test compile on.
Ryan Houdek
2013-03-15
Merge branch 'master' into GLSL-master
Ryan Houdek
2013-03-12
decrease d3d vertex buffer size
degasus
2013-03-06
fix compilation
degasus
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