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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Plugins
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Plugin_VideoOGL
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Age
Commit message (
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Author
2013-10-07
Put Plugins/ in Core/, rename to VideoBackends
Jasper St. Pierre
2013-10-06
[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actuall...
Ryan Houdek
2013-10-06
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Teg...
Ryan Houdek
2013-09-28
Support a gcm revision-specific game ini for cheats + partially fix gecko cod...
comex
2013-09-24
Merge branch 'fix-field-ordering'
Scott Mansell
2013-09-23
Remove all refrences of field ordering from video backends.
Scott Mansell
2013-09-23
Fixed issues with feild ordering.
Scott Mansell
2013-09-22
ogl: drop glsl120 support
degasus
2013-09-22
Pull in the glRenderbufferStorageMultisample function pointer at run time.
Ryan Houdek
2013-09-22
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android d...
Ryan Houdek
2013-09-18
ogl: don't PanicAlert on shader compiler warnings
degasus
2013-09-18
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has br...
Ryan Houdek
2013-09-18
Revert "ogl: change the default buffer upload on osx+nvidia"
degasus
2013-09-16
[GLES3] Enable support for primitive restart.
Ryan Houdek
2013-09-14
Overlay local gameinis over global gameinis instead of copying.
Pierre Bourdon
2013-09-14
Overlay the user Shaders/ over the shared one to avoid copying files
Pierre Bourdon
2013-09-11
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an ...
Jordan Woyak
2013-09-11
ogl: change the default buffer upload on osx+nvidia
degasus
2013-09-09
ogl: also restore logic op for util shaders
degasus
2013-09-03
ogl: remove obsolete code
degasus
2013-09-03
ogl: disable revision 737df2a68cd5 for desktop ogl
degasus
2013-09-02
ogl: reorder driver extensions checks
degasus
2013-09-01
A few more warnings.
comex
2013-09-01
More warnings: mark/avert truncating conversions from float.
comex
2013-08-29
ogl: only free use fences
degasus
2013-08-29
ogl: fix vertex stream detection
degasus
2013-08-27
ogl: warn on osd if not supported features are enabled
degasus
2013-08-26
ogl: reset api state for blitting
degasus
2013-08-26
ogl driverdetails: add flag to disable hacked and pinned memory
degasus
2013-08-24
Simplify a few OSD::AddMessage calls now that this function accepts std::stri...
Pierre Bourdon
2013-08-23
ogl: fix ubo workaround
degasus
2013-08-23
ogl: rework DriverDetails framework + detect UBO mesa bug
degasus
2013-08-21
Typo + Add Lima to the driverdetails.
Ryan Houdek
2013-08-21
Make us capable of supporting driver specific issues(OSS versus official)
Ryan Houdek
2013-08-21
ogl: enable glsl extension ARB_shader_image_load_store for early-z
degasus
2013-08-20
ogl: explain why pinned memory is disabled for index buffer
degasus
2013-08-20
ogl: fix the range of glDrawRangeElements
degasus
2013-08-20
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
degasus
2013-08-20
ogl: remove glBindFragDataLocation
degasus
2013-08-19
ogl: remove glMapBuffer as it isn't in gles
degasus
2013-08-16
Put the shader info log at the end of the shader log file. This fixes issue 6...
Ryan Houdek
2013-08-15
Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on ...
Ryan Houdek
2013-08-15
[Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions w...
Ryan Houdek
2013-08-15
properly clean up PerfQuery on OGL
Jack Frost
2013-08-14
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly i...
Pierre Bourdon
2013-08-06
disable emulate format changes on glsl120
degasus
2013-08-02
Change a glClear in the OpenGL renderer to improve performance on Mali chips.
Ryan Houdek
2013-07-26
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer...
Ryan Houdek
2013-07-27
Didn't mean to disable hacked buffer.
Ryan Houdek
2013-07-27
Enable the shader cache on GLES3 now that the shaders compile fine on Mali an...
Ryan Houdek
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