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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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release-prep-2609
stable
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Plugin_VideoOGL
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PixelShaderCache.cpp
Age
Commit message (
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Author
2013-08-23
ogl: fix ubo workaround
degasus
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-02-07
also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown ...
degasus
2013-01-26
Only check shader compilation status in debug or with DEBUG_GLSL defined. inv...
Ryan Houdek
2013-01-18
report glsl shader warings as errors
degasus
2013-01-11
move efb2ram shaders to textureCache
degasus
2013-01-02
remove glsl binding support. convert every shader to version 130
degasus
2012-12-28
switch to glsl 130, more than OpenGL 3.1 isn't needed
degasus
2012-12-27
Bit more cleanup from removing Nvidia CG
Ryan Houdek
2012-12-24
Initial removal of Nvidia CG. Still some more cleanup to go
Ryan Houdek
2012-12-19
fix gcc compilation
degasus
2011-12-29
Add support for Dual source blending to older ATI cards that don't support 42...
Ryan Houdek
2011-12-26
refactor ProgramShaderCache::PCacheEntry
Shawn Hoffman
2011-12-26
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2011-12-20
Move the GLSL extension checks over here so it is nicer.
Ryan Houdek
2011-12-17
Set Sampler values at program make time instead of every frame. Fix an issue ...
Ryan Houdek
2011-12-11
Show a bit of information when using GLSL shaders.
Ryan Houdek
2011-12-11
have separate variables/functions for VS/PS ubo stuff, array was confusing.
Jordan Woyak
2011-12-11
More coding style fixes because I suck at sed
Pierre Bourdon
2011-12-11
8 spaces indentation -> tabs
Pierre Bourdon
2011-12-10
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2011-12-10
yay, UBOs work 100% now.
Ryan Houdek
2011-12-10
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2011-12-09
Fix one error.
Ryan Houdek
2011-12-09
Remove bSupportsGLSLLocation since it won't work how I expect it.
Ryan Houdek
2011-12-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2011-12-08
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...
Ryan Houdek
2011-12-08
Add support for GL_ARB_shading_language_420pack so we don't have to binding s...
Ryan Houdek
2011-12-07
This lets us see stuff with GLSL shaders. Just need to take care of some comp...
Ryan Houdek
2011-12-07
Almost there.
Ryan Houdek
2011-12-02
More stuff
Ryan Houdek
2011-12-02
mah
Ryan Houdek
2011-12-02
Compile
Ryan Houdek
2011-12-02
meh
Ryan Houdek
2011-12-01
Now CG plays nice with this new stuff.
Ryan Houdek
2011-11-30
Add in GLSL setting again.
Ryan Houdek
2011-09-29
Clean up various things.
NeoBrainX
2011-09-09
Make shader ID validation optional by adding a gfx setting called "EnableShad...
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-09-07
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
NeoBrainX
2011-08-25
Put this hotfix in since some combination of hardware and drivers returns zer...
Ryan
2011-07-29
Shader compilation error message modified to contain some helpful information...
NeoBrainX
2011-07-15
Add a new type of message box (CRITICAL style) which can not be disabled. Th...
Glenn Rice
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...
hrydgard
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2011-01-09
some little optimizations and some cleaning.
Rodolfo Osvaldo Bogado
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