| Age | Commit message (Expand) | Author |
| 2010-02-20 | Some code clean up, and take care of some compiler warnings. | Glenn Rice |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-06 | D3D and Opengl: | Rodolfo Osvaldo Bogado |
| 2010-02-03 | fixes for my last commit: | Rodolfo Osvaldo Bogado |
| 2010-02-02 | Linux global build. At least the basic footwork is done here. | Glenn Rice |
| 2010-01-29 | Fies Issue 1584 | ayuanx |
| 2010-01-28 | Fixes an issue caused by r4964 | ayuanx |
| 2010-01-26 | OpenGL fix: s_swapRequested must be volatile. | ayuanx |
| 2010-01-21 | Kill the last timeGetTime calls. | hrydgard |
| 2010-01-20 | Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was... | skidau |
| 2010-01-18 | OGL: Fix a wrong warning message. Fixes issue 2057. (well, not really - but t... | hrydgard |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-13 | Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so yo... | hrydgard |
| 2010-01-11 | (nothing of value, just reindentation and removal of commented out includes. ... | hrydgard |
| 2010-01-07 | 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) | ayuanx |
| 2009-12-09 | Small fix for the last commit, and a little fix for disable fog to really dis... | Rodolfo Osvaldo Bogado |
| 2009-12-05 | Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code... | hrydgard |
| 2009-11-28 | Wiimote: reapply the Upright wiimote option | luisr142004 |
| 2009-11-27 | small code reorganization. | Rodolfo Osvaldo Bogado |
| 2009-11-23 | corrected viewport and scissor test behavior in both plugins. | Rodolfo Osvaldo Bogado |
| 2009-11-02 | This is a "Try to fix" commit, reverted all the changes made by my first comm... | Rodolfo Osvaldo Bogado |
| 2009-11-01 | Discover that various games that have black screen problem in nvidia is just ... | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |
| 2009-10-26 | as sl1nk3.s say make the updates directly to the viewport and let the scale ... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | small code clean up: | Rodolfo Osvaldo Bogado |
| 2009-10-22 | Forgot a file for last commit :( | sl1nk3.s |
| 2009-10-21 | Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this... | sl1nk3.s |
| 2009-10-20 | Trying a fix to floating point single (issue 1556), Sonic Unleashed now have ... | sl1nk3.s |
| 2009-10-13 | VSW: Copied rasterfont from ogl to prevent inter plugin dependencies | nakeee |
| 2009-09-26 | OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. | hrydgard |
| 2009-09-18 | Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't... | Sonicadvance1 |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | more uninteresting cleanup, fixed a minor race condition when toggling efb co... | hrydgard |
| 2009-09-13 | Rename Config.cpp/h to VideoConfig.cpp/h. | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-09 | Fix win32 build and remove a warning from sln. | death2droid |
| 2009-09-09 | OGL: | nakeee |
| 2009-09-08 | get rid of the '¯' chars in source code...non ascii chars are not really goo... | Shawn Hoffman |
| 2009-09-06 | D3D: Double click to fullscreen | John Peterson |
| 2009-09-06 | OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed ... | John Peterson |
| 2009-09-06 | OpenGL: OSD menu live resolution change fixes | John Peterson |
| 2009-09-06 | GUI: Fixed a double keydown event in the main frame, the double click in the ... | John Peterson |
| 2009-09-06 | NETPLAY:Changed it so if your set to ready the disconnect button is greyed ou... | death2droid |
| 2009-09-05 | GUI: A little more creative solution to the 2x setting. Apart from this the O... | John Peterson |
| 2009-09-04 | GL: Delete "exact-2x" feature. The way it's currently implemented it requires... | hrydgard |
| 2009-09-03 | Moving more things out of GL into VideoCommon... | hrydgard |
| 2009-09-03 | More tidying up - share the stats print between the two plugins, etc | hrydgard |
| 2009-09-03 | Some housecleaning around the D3D plugin, start of preparations to share even... | hrydgard |
| 2009-09-02 | Got rid of all of jp's ////////////////////////////// lines (nearly 500 of th... | Marcus Wanners |