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Plugin_VideoOGL
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TextureCache.cpp
Age
Commit message (
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)
Author
2013-07-13
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usag...
Ryan Houdek
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-11
ogl: remove GL_TRIANGLE_FAN on utils rendering
degasus
2013-04-08
ogl: support glsl120
degasus
2013-04-08
ogl: one framebuffer per efb2tex texture
degasus
2013-03-17
remove some ogl error
degasus
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-02-20
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it pr...
Jordan Woyak
2013-02-19
Implement OGL sampler cache. Allows binding a texture multiple times with dif...
Jordan Woyak
2013-02-19
revert b5fe39b8c721 "fix texture parameters"
degasus
2013-02-19
fix texture parameters
degasus
2013-02-18
Merge branch 'master' into GLSL-master
degasus
2013-02-15
fix efb copy shaders
degasus
2013-02-13
merge glsl headers into one place
degasus
2013-02-13
rewrite efb copy shader, copied from dx11
degasus
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-02-07
Merge branch 'mipmap_fixes'.
NeoBrainX
2013-02-07
Fix some potential issues when blending on EFB formats without alpha.
NeoBrainX
2013-01-29
Fix some shadowing warnings.
Jordan Woyak
2013-01-28
move RestoreAPIState and ResetAPIState into backends
degasus
2013-01-22
partial revert of 8a6f7474088e
degasus
2013-01-19
glsl: remove usage of old texture2D* function
degasus
2013-01-19
cache texture bindings
degasus
2013-01-19
add stage parameter for texture load, so ogl can bind to the correct sampler
degasus
2013-01-19
move utils texture to sampler 8+9
degasus
2013-01-17
use glBindFragDataLocation instead of glDrawBuffer
degasus
2013-01-16
improve texture mipmap count
degasus
2013-01-16
small texcache cleanup
degasus
2013-01-14
use attrib pointers in nativeVertexFormat
degasus
2013-01-14
Merge branch 'Graphic_Update' into GLSL-master
degasus
2013-01-14
remove old deprecated calls and fixed functions parameters
degasus
2013-01-14
remove ubo for efb2ram
degasus
2013-01-12
efb2tex without ubo
degasus
2013-01-11
fix warnings
degasus
2013-01-11
also add vertex shader for efb2tex
degasus
2013-01-11
move efb2ram shaders to textureCache
degasus
2013-01-09
Merge branch 'arb_framebuffer' into GLSL-master
degasus
2013-01-07
Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
Ryan Houdek
2013-01-03
uses the ARB_framebuffer_object syntax
degasus
2013-01-03
fix some AMD issues
degasus
2012-12-29
always calls glBindBuffer(0) after disabling vao
degasus
2012-12-27
Merge branch 'master' into GLSL-master
degasus
2012-12-24
Initial removal of Nvidia CG. Still some more cleanup to go
Ryan Houdek
2012-12-13
move glBindBuffer and glBindVertexArray out of VertexManager
degasus
2012-12-13
Check texture params before updateing them
degasus
2012-12-13
increase hash size to u64
degasus
2012-12-13
using of vao, warning: ARB_vertex_array_object is needed
degasus
2012-12-13
also check for vbo updates in EncodeToRamUsingShader
degasus
2012-12-13
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
degasus
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