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path: root/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
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2010-02-20Some code clean up, and take care of some compiler warnings.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07mixed commit:Rodolfo Osvaldo Bogado
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06Linux fixnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03d3d: a little speedup in efb to ram please test and let me know the resultRodolfo Osvaldo Bogado
opengl: a little code cleanup and possible speedup in texture recreation. d3d and opengl :plugins corrected the efb alignment when efb to ram is used. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15EFB to RAM in OGL and software plugin now work correctly when texture in RAM ↵donkopunchstania
is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14fix for re missing characters in both plugins, thanks to autoran for the ↵Rodolfo Osvaldo Bogado
testing. also modified depth efb copy behavior to work accordantly to this change. in opengl efb copy, set the destination texture format and not use argb always. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30small code cleanup, and little fixing of errors introduced by mi in my first ↵Rodolfo Osvaldo Bogado
commit :( fixed scissor test in direct 3d git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13Rename Config.cpp/h to VideoConfig.cpp/h.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ↵hrydgard
VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08Linux: Tons of warning cleanup plus workaround a nasty crash problem in ↵hrydgard
StatusBarMessage. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04Fix screen flickering with frameskip on D3D plugin, also fix occasional hang ↵sl1nk3.s
when turning frameskip off git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03Moving more things out of GL into VideoCommon...hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03Some housecleaning around the D3D plugin, start of preparations to share ↵hrydgard
even more code with the GL plugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels ↵omegadox
code into VideoCommon. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15Code cleanup. Juggling rectangles. I'm about to investigate the problems ↵Nolan Check
with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03Misc warning fixes.magumagu9
One of the fixes in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp (for an uninitialized variable) looks like it could actually have real-world effects; someone familiar with the code should check that the fix is correct. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29Move to new Virtual XFB system which correctly handles games which store ↵Nolan Check
multiple XFB's in memory. More OpenGL cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26Display buffer flips are now triggered by the CPU thread through the ↵Nolan Check
Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance. Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20Changes for OpenGL plugin:Nolan Check
- Render targets should not have an alpha channel - Use correct source rectangle for render-to-texture effects - Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference) The background of the "Stage Clear" screen in SSBM is now fixed! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08minor cleanup - don't leak so many fragment shaders :p also fix address ↵hrydgard
range for the Generate Symbol Map feature git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15Changing where depth is read. Trying to use the same depth buffer GL uses ↵donkopunchstania
when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03OpenGL Plugin: code cleanup trying to follow code style wiki and updated ↵omegadox
copyright date git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22Clean up OpenGL plugin error handling macros. No longer bother with enabling ↵hrydgard
TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. Let me know if this breaks anything - it shouldn't. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22EFB to ram scales correctly non-native resolutions.donkopunchstania
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22Fixed the way a format was converted from the EFB to ram.donkopunchstania
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21remove newlines from OGL logging (they get added by logmanager)Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in ↵hrydgard
Zeldas and Metroids for unknown reason. Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05GL plugin: VSync option, some renaming, a little bit of MSAA preparations ↵hrydgard
(not there yet) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28Increased render target size to the true EFB height of 528.hrydgard
This changes fixes the bloom effect in Beyond Good and Evil. It also makes the AutoScale feature almost mandatory since it looks silly without :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28OGL plugin: +Autoscale option (attempts to remove borders, even without ↵hrydgard
XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few ↵hrydgard
crash bugs in FileUtil.cpp. Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22Attempt to workaround some stop hangs by using MsgWait instead of Wait. ↵hrydgard
change order of dsp / video shutdown. some comments. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21delete unused variables, rename some functions - minor stuff.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04remove stuff from ogl debugger that did nothing. (copied from dsp hle a ↵Shawn Hoffman
while ago) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30build fix for those non-WIP OGL people out thereXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't ↵XTra.KrazzY
implemented yet and OGL window is too small (should take window borders into account when creating window). Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11added an option to copy textures from the EFB to system memory. this is ↵donkopunchstania
slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26Move VertexShaderManager too.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26Split out the shader caches into their own files. The goal is to eventually ↵hrydgard
be able to move the "Managers" to VideoCommon. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14GL: Don't create a new texture every time the contents of one is updated. ↵hrydgard
Probably not a noticable speed boost, but still .. it's good to be nice to GL :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08set svn:eol-style=native for Plugins/**.cppbushing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30Aniso filter setting working in GL, some code moving around, spelling fixeshrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26warning fixesnakeee
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10Added texture converter to convert textures between GX and GL formats using ↵donkopunchstania
fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e