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TextureConverter.cpp
Age
Commit message (
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Author
2013-08-20
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
degasus
2013-07-25
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the ...
Ryan Houdek
2013-07-13
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usag...
Ryan Houdek
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-11
ogl: remove GL_TRIANGLE_FAN on utils rendering
degasus
2013-04-08
ogl: support glsl120
degasus
2013-02-13
merge glsl headers into one place
degasus
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-02-05
workaround for glGetUniformLocation in efb2ram
degasus
2013-01-22
partial revert of 8a6f7474088e
degasus
2013-01-19
glsl: remove usage of old texture2D* function
degasus
2013-01-19
move utils texture to sampler 8+9
degasus
2013-01-16
use renderbuf fo xfb
degasus
2013-01-14
use attrib pointers in nativeVertexFormat
degasus
2013-01-14
Merge branch 'Graphic_Update' into GLSL-master
degasus
2013-01-14
remove old deprecated calls and fixed functions parameters
degasus
2013-01-14
remove ubo for efb2ram
degasus
2013-01-11
fix warnings
degasus
2013-01-11
vertex shader for texture converter
degasus
2013-01-09
Merge branch 'arb_framebuffer' into GLSL-master
degasus
2013-01-03
uses the ARB_framebuffer_object syntax
degasus
2013-01-03
fix some AMD issues
degasus
2013-01-02
remove glsl binding support. convert every shader to version 130
degasus
2012-12-29
always calls glBindBuffer(0) after disabling vao
degasus
2012-12-28
switch to glsl 130, more than OpenGL 3.1 isn't needed
degasus
2012-12-27
Bit more cleanup from removing Nvidia CG
Ryan Houdek
2012-12-27
Merge branch 'master' into GLSL-master
degasus
2012-12-24
Initial removal of Nvidia CG. Still some more cleanup to go
Ryan Houdek
2012-12-13
move glBindBuffer and glBindVertexArray out of VertexManager
degasus
2012-12-13
using of vao, warning: ARB_vertex_array_object is needed
degasus
2012-12-13
also check for vbo updates in EncodeToRamUsingShader
degasus
2012-12-13
EncodeToRamUsingShader in vbo
degasus
2012-12-13
reset glEnableClientState befor every draw
degasus
2012-12-13
remove usage of glMultiTexCoord2f
degasus
2012-10-27
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario'...
Ryan Houdek
2012-10-27
Rebase immediate-removal on master
Ryan Houdek
2012-10-09
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2012-10-09
Set Sampler values at program make time instead of every frame. Fix an issue ...
Ryan Houdek
2012-10-09
More coding style fixes because I suck at sed
Pierre Bourdon
2012-10-09
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2012-10-09
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2012-10-09
Welp, just fixed that problem.
Ryan Houdek
2012-10-09
Missed a spot. Most games work now, Still have a problem with viewtiful joe. ...
Ryan Houdek
2012-10-09
More stuff
Ryan Houdek
2012-01-31
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
NeoBrainX
2012-01-31
TextureConverter (OGL/D3D9): Kill EncodeToRam because it wasn't used anywhere...
NeoBrainX
2011-08-25
Remove immediate mode from the Texture converter, probably need to redo this ...
Ryan Houdek
2011-07-15
Add a new type of message box (CRITICAL style) which can not be disabled. Th...
Glenn Rice
2011-07-15
On linux use the current desktop resolution for the default fullscreen resolu...
Glenn Rice
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