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path: root/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
AgeCommit message (Expand)Author
2013-08-20ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbodegasus
2013-07-25Fix an issue where TextureConverter.cpp was creating a renderbuffer with the ...Ryan Houdek
2013-07-13Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usag...Ryan Houdek
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-04-11ogl: remove GL_TRIANGLE_FAN on utils renderingdegasus
2013-04-08ogl: support glsl120degasus
2013-02-13merge glsl headers into one placedegasus
2013-02-13merge Vertex and PixelShaderCache into ProgramShaderCachedegasus
2013-02-05workaround for glGetUniformLocation in efb2ramdegasus
2013-01-22partial revert of 8a6f7474088edegasus
2013-01-19glsl: remove usage of old texture2D* functiondegasus
2013-01-19move utils texture to sampler 8+9degasus
2013-01-16use renderbuf fo xfbdegasus
2013-01-14use attrib pointers in nativeVertexFormatdegasus
2013-01-14Merge branch 'Graphic_Update' into GLSL-masterdegasus
2013-01-14remove old deprecated calls and fixed functions parametersdegasus
2013-01-14remove ubo for efb2ramdegasus
2013-01-11fix warningsdegasus
2013-01-11vertex shader for texture converterdegasus
2013-01-09Merge branch 'arb_framebuffer' into GLSL-masterdegasus
2013-01-03uses the ARB_framebuffer_object syntaxdegasus
2013-01-03fix some AMD issuesdegasus
2013-01-02remove glsl binding support. convert every shader to version 130degasus
2012-12-29always calls glBindBuffer(0) after disabling vaodegasus
2012-12-28switch to glsl 130, more than OpenGL 3.1 isn't neededdegasus
2012-12-27Bit more cleanup from removing Nvidia CGRyan Houdek
2012-12-27Merge branch 'master' into GLSL-masterdegasus
2012-12-24Initial removal of Nvidia CG. Still some more cleanup to goRyan Houdek
2012-12-13move glBindBuffer and glBindVertexArray out of VertexManagerdegasus
2012-12-13using of vao, warning: ARB_vertex_array_object is neededdegasus
2012-12-13also check for vbo updates in EncodeToRamUsingShaderdegasus
2012-12-13EncodeToRamUsingShader in vbodegasus
2012-12-13reset glEnableClientState befor every drawdegasus
2012-12-13remove usage of glMultiTexCoord2fdegasus
2012-10-27Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario'...Ryan Houdek
2012-10-27Rebase immediate-removal on masterRyan Houdek
2012-10-09fix formatting uglies introduced in glsl-master branchShawn Hoffman
2012-10-09Set Sampler values at program make time instead of every frame. Fix an issue ...Ryan Houdek
2012-10-09More coding style fixes because I suck at sedPierre Bourdon
2012-10-09Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...Ryan Houdek
2012-10-09UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...Ryan Houdek
2012-10-09Welp, just fixed that problem.Ryan Houdek
2012-10-09Missed a spot. Most games work now, Still have a problem with viewtiful joe. ...Ryan Houdek
2012-10-09More stuffRyan Houdek
2012-01-31TextureCache: Move EFB copy cache code from TextureConverter to TextureCacheNeoBrainX
2012-01-31TextureConverter (OGL/D3D9): Kill EncodeToRam because it wasn't used anywhere...NeoBrainX
2011-08-25Remove immediate mode from the Texture converter, probably need to redo this ...Ryan Houdek
2011-07-15Add a new type of message box (CRITICAL style) which can not be disabled. Th...Glenn Rice
2011-07-15On linux use the current desktop resolution for the default fullscreen resolu...Glenn Rice