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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
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release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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stable
GameCube and Wii emulator
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Plugin_VideoOGL
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Src
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VertexManager.cpp
Age
Commit message (
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)
Author
2013-08-26
ogl driverdetails: add flag to disable hacked and pinned memory
degasus
2013-08-20
ogl: explain why pinned memory is disabled for index buffer
degasus
2013-08-20
ogl: fix the range of glDrawRangeElements
degasus
2013-07-26
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer...
Ryan Houdek
2013-07-27
Remove the broken buffers bug on Mali hardware since it isn't needed anymore ...
Ryan Houdek
2013-07-26
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeEleme...
Ryan Houdek
2013-07-25
Add in the Mali driver bug so we can call glFlush every flush. It seemingly i...
Ryan Houdek
2013-06-18
[Android] When running OpenGL ES 3 backend, we've got to switch the screen co...
Ryan Houdek
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-05-23
add new statistics for gpu buffer streaming
degasus
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-19
Fix a bunch of random typos in comments and logging.
lioncash
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-10
small cleanup suggested by neobrain
degasus
2013-04-08
Merge branch 'master' into primitive_restart
degasus
2013-04-01
Some more logging typos and clarifications. Missed these in my last commit.
Lioncash
2013-03-29
first try of primitive restart index generator
degasus
2013-03-26
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-03-25
move ogl-only settings into backend
degasus
2013-03-23
Switch to using bitfields in the streambuffer class so we can exclude buggy s...
Ryan Houdek
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-04
Merge branch 'master' into vertex-loader-cleanup
Jordan Woyak
2013-03-04
fix debug build
degasus
2013-03-02
Merge branch 'master' into windows-unicode
Jordan Woyak
2013-02-28
Open std::fstream in a unicode-safe manner.
Jordan Woyak
2013-03-01
Build fixes for everyone!
NeoBrainX
2013-03-01
Merge branch 'master' into perfqueries.
NeoBrainX
2013-02-27
Tweak Vertex/Index buffer handling a bit.
Jordan Woyak
2013-02-26
workaround for base vertex. damn old nvidia driver
degasus
2013-02-22
increase buffer size
degasus
2013-02-22
VertexManager cleanup
Jordan Woyak
2013-02-21
consistently usage of buffer pointers
degasus
2013-02-19
Implement OGL sampler cache. Allows binding a texture multiple times with dif...
Jordan Woyak
2013-02-18
Merge branch 'master' into GLSL-master
degasus
2013-02-16
Fix OGL perf queries and make them not slow!
Jordan Woyak
2013-02-15
Changes/cleanup to TextureCache::Load and other mipmap related code.
Jordan Woyak
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-02-07
Merge branch 'mipmap_fixes'.
NeoBrainX
2013-02-05
bigger buffers
degasus
2013-02-01
stream by map and sync
degasus
2013-02-01
implement streaming by bufferSubData, split upload and allocation in ringbuffer
degasus
2013-01-31
create StreamBuffer class for ogl upload
degasus
2013-01-28
Add some code for generating a shader constant usage profile.
NeoBrainX
2013-01-28
set hint GL_STREAM_READ
degasus
2013-01-25
orphan vbo also with glBufferData
degasus
2013-01-24
Merge branch 'immediate-removal' into GLSL-master
degasus
2013-01-24
Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
degasus
2013-01-19
add stage parameter for texture load, so ogl can bind to the correct sampler
degasus
2013-01-18
set blending if dual source might be triggered
degasus
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