| Age | Commit message (Expand) | Author |
| 2010-02-06 | D3D and Opengl: | Rodolfo Osvaldo Bogado |
| 2010-02-02 | Linux global build. At least the basic footwork is done here. | Glenn Rice |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2009-11-02 | This is a "Try to fix" commit, reverted all the changes made by my first comm... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | small code clean up: | Rodolfo Osvaldo Bogado |
| 2009-09-26 | OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. | hrydgard |
| 2009-09-19 | D3D various: "Safe texture cache" option, texture replace instead of destroy/... | hrydgard |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-16 | Fix some shader problems caused by my previous commits to reduce API calls (b... | rice1964 |
| 2009-09-14 | psyjoe's patch to shader compilation. ector/some "shader person" check this p... | Shawn Hoffman |
| 2009-09-13 | Rename Config.cpp/h to VideoConfig.cpp/h. | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-12 | D3D supports setting multiple shader constants at once, so let's add support ... | hrydgard |
| 2009-09-10 | OGL: API call reduction. Again, I don't see much a difference on my 9800GT, m... | rice1964 |
| 2009-08-29 | vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi) | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-05-15 | Changing where depth is read. Trying to use the same depth buffer GL uses whe... | donkopunchstania |
| 2009-04-03 | OpenGL Plugin: code cleanup trying to follow code style wiki and updated copy... | omegadox |
| 2009-03-22 | Clean up OpenGL plugin error handling macros. No longer bother with enabling ... | hrydgard |
| 2009-03-21 | remove newlines from OGL logging (they get added by logmanager) | Shawn Hoffman |
| 2009-03-08 | Minor D3D changes | XTra.KrazzY |
| 2009-03-08 | First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zel... | hrydgard |
| 2009-03-05 | GL plugin: VSync option, some renaming, a little bit of MSAA preparations (no... | hrydgard |
| 2009-03-01 | An alert is displayed once per run if pixel shaders or vertex shaders fail to... | donkopunchstania |
| 2009-02-28 | OGL plugin: +Autoscale option (attempts to remove borders, even without XFB).... | hrydgard |
| 2009-02-28 | Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few cr... | hrydgard |
| 2009-02-23 | Update svn:eol-style=native ( r1442 ) for Source/*.cpp | LPFaint99 |
| 2009-02-04 | remove stuff from ogl debugger that did nothing. (copied from dsp hle a while... | Shawn Hoffman |
| 2009-01-30 | build fix for those non-WIP OGL people out there | XTra.KrazzY |
| 2009-01-29 | More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemen... | XTra.KrazzY |
| 2008-12-26 | More renaming. | hrydgard |
| 2008-12-26 | compile fixes | nakeee |
| 2008-12-26 | Split out the shader caches into their own files. The goal is to eventually b... | hrydgard |