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Plugin_VideoOGL
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VertexShaderCache.cpp
Age
Commit message (
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Author
2013-08-23
ogl: fix ubo workaround
degasus
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-02-07
also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown ...
degasus
2013-01-26
Only check shader compilation status in debug or with DEBUG_GLSL defined. inv...
Ryan Houdek
2013-01-18
report glsl shader warings as errors
degasus
2012-12-27
Bit more cleanup from removing Nvidia CG
Ryan Houdek
2012-12-24
Initial removal of Nvidia CG. Still some more cleanup to go
Ryan Houdek
2012-10-09
Add support for Dual source blending to older ATI cards that don't support 42...
Ryan Houdek
2012-10-09
refactor ProgramShaderCache::PCacheEntry
Shawn Hoffman
2012-10-09
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2012-10-09
have separate variables/functions for VS/PS ubo stuff, array was confusing.
Jordan Woyak
2012-10-09
8 spaces indentation -> tabs
Pierre Bourdon
2012-10-09
yay, UBOs work 100% now.
Ryan Houdek
2012-10-09
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2012-10-09
Fix one error.
Ryan Houdek
2012-10-09
Remove bSupportsGLSLLocation since it won't work how I expect it.
Ryan Houdek
2012-10-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2012-10-09
Add support for GL_ARB_shading_language_420pack so we don't have to binding s...
Ryan Houdek
2012-10-09
This lets us see stuff with GLSL shaders. Just need to take care of some comp...
Ryan Houdek
2012-10-09
Almost there.
Ryan Houdek
2012-10-09
More stuff
Ryan Houdek
2012-10-09
mah
Ryan Houdek
2012-10-09
Compile
Ryan Houdek
2012-10-09
meh
Ryan Houdek
2012-10-09
Now CG plays nice with this new stuff.
Ryan Houdek
2012-10-09
Add in GLSL setting again.
Ryan Houdek
2011-09-29
Clean up various things.
NeoBrainX
2011-09-09
Make shader ID validation optional by adding a gfx setting called "EnableShad...
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-07-29
Shader compilation error message modified to contain some helpful information...
NeoBrainX
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...
hrydgard
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2011-01-01
Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
james.jdunne
2010-12-05
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
NeoBrainX
2010-12-05
allow gcc to check the format of args being passed to MsgAlert and GenericLog...
Shawn Hoffman
2010-10-06
little commit for developers:
Rodolfo Osvaldo Bogado
2010-09-28
Minor code formatting:
skidau
2010-08-08
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
NeoBrainX
2010-07-24
Make Cg conditional on those platforms for which it is available.
Soren Jorvang
2010-07-22
Prevent Python from stripping off the final newline of the main(){}
Soren Jorvang
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-05
little fx to solve issue 2897
Rodolfo Osvaldo Bogado
2010-07-03
Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.
j4ck.fr0st
2010-07-03
Add the patch from Dragonlord for broken Cg 2.1 on Linux with ATI cards (Fixe...
j4ck.fr0st
2010-06-20
D3D9: Delete some long dead code. Also add one more statistic: number of comp...
hrydgard
2010-06-12
Preparing stuff for DX11:
NeoBrainX
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