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path: root/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
AgeCommit message (Expand)Author
2013-08-23ogl: fix ubo workarounddegasus
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-02-13merge Vertex and PixelShaderCache into ProgramShaderCachedegasus
2013-02-07also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown ...degasus
2013-01-26Only check shader compilation status in debug or with DEBUG_GLSL defined. inv...Ryan Houdek
2013-01-18report glsl shader warings as errorsdegasus
2012-12-27Bit more cleanup from removing Nvidia CGRyan Houdek
2012-12-24Initial removal of Nvidia CG. Still some more cleanup to goRyan Houdek
2012-10-09Add support for Dual source blending to older ATI cards that don't support 42...Ryan Houdek
2012-10-09refactor ProgramShaderCache::PCacheEntryShawn Hoffman
2012-10-09fix formatting uglies introduced in glsl-master branchShawn Hoffman
2012-10-09have separate variables/functions for VS/PS ubo stuff, array was confusing.Jordan Woyak
2012-10-098 spaces indentation -> tabsPierre Bourdon
2012-10-09yay, UBOs work 100% now.Ryan Houdek
2012-10-09UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...Ryan Houdek
2012-10-09Fix one error.Ryan Houdek
2012-10-09Remove bSupportsGLSLLocation since it won't work how I expect it.Ryan Houdek
2012-10-09Add in UBOs, doesn't work yet. Still debugging here.Ryan Houdek
2012-10-09Add support for GL_ARB_shading_language_420pack so we don't have to binding s...Ryan Houdek
2012-10-09This lets us see stuff with GLSL shaders. Just need to take care of some comp...Ryan Houdek
2012-10-09Almost there.Ryan Houdek
2012-10-09More stuffRyan Houdek
2012-10-09mahRyan Houdek
2012-10-09CompileRyan Houdek
2012-10-09mehRyan Houdek
2012-10-09Now CG plays nice with this new stuff.Ryan Houdek
2012-10-09Add in GLSL setting again.Ryan Houdek
2011-09-29Clean up various things.NeoBrainX
2011-09-09Make shader ID validation optional by adding a gfx setting called "EnableShad...NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-07-29Shader compilation error message modified to contain some helpful information...NeoBrainX
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2011-01-01Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.james.jdunne
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-12-05allow gcc to check the format of args being passed to MsgAlert and GenericLog...Shawn Hoffman
2010-10-06little commit for developers:Rodolfo Osvaldo Bogado
2010-09-28Minor code formatting:skidau
2010-08-08DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).NeoBrainX
2010-07-24Make Cg conditional on those platforms for which it is available.Soren Jorvang
2010-07-22Prevent Python from stripping off the final newline of the main(){} Soren Jorvang
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-05little fx to solve issue 2897Rodolfo Osvaldo Bogado
2010-07-03Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.j4ck.fr0st
2010-07-03Add the patch from Dragonlord for broken Cg 2.1 on Linux with ATI cards (Fixe...j4ck.fr0st
2010-06-20D3D9: Delete some long dead code. Also add one more statistic: number of comp...hrydgard
2010-06-12Preparing stuff for DX11:NeoBrainX