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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
root
summary
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path:
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Source
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Plugins
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Plugin_VideoOGL
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Src
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main.cpp
Age
Commit message (
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Author
2013-09-14
Overlay local gameinis over global gameinis instead of copying.
Pierre Bourdon
2013-09-14
Overlay the user Shaders/ over the shared one to avoid copying files
Pierre Bourdon
2013-08-15
properly clean up PerfQuery on OGL
Jack Frost
2013-07-22
implement emulate efb format changes on ogl backend
degasus
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-06-19
Revert "Create our OGL context on the same thread in the OpenGL backend. Same...
degasus
2013-05-26
Create our OGL context on the same thread in the OpenGL backend. Same issue w...
Ryan Houdek
2013-05-01
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the bl...
skidau
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-13
Extend our OSD class to support callbacks on init, onframe, and shutdown.
Ryan Houdek
2013-04-11
Merge branch 'primitive_restart'
degasus
2013-04-11
ogl: fix single core crash
degasus
2013-04-08
use templates for primitive restart
degasus
2013-04-02
Fix some more strings for translation, and update the catalog.
Glenn Rice
2013-03-25
implement 4xSSAA for OGL
degasus
2013-03-07
postprocessing: only add *.txt shader and sort them
degasus
2013-03-07
reimplement postprocessing and fix one shader as example
degasus
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-05
initialize bSupportsDualSourceBlend only in renderer
degasus
2013-03-01
Some cleanups.
NeoBrainX
2013-03-01
Merge branch 'master' into perfqueries.
NeoBrainX
2013-02-26
ARM Support without GLSL
Ryan Houdek
2013-02-26
make samplercache global and call constructor/destructor
degasus
2013-02-26
Split VideoBackend::Cleanup from Shutdown.
degasus
2013-02-18
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized L...
NeoBrainX
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
2013-01-26
only create shaders after shadercaches are initialized
degasus
2013-01-25
fix bug when rasterfont disappears sometimes
degasus
2013-01-14
only use rgba for opengl
degasus
2013-01-14
fix win compiler errors
degasus
2013-01-14
videoConfig cleanup
degasus
2012-12-27
Merge branch 'master' into GLSL-master
degasus
2012-12-26
Remove cg.lib from some files for Windows and renaming a function.
Ryan Houdek
2012-12-17
Initial push of GLES and GLUtil file breakup.
Ryan Houdek
2012-11-26
what is this even...
rog
2012-10-09
More coding style fixes because I suck at sed
Pierre Bourdon
2012-10-09
8 spaces indentation -> tabs
Pierre Bourdon
2012-10-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2012-10-09
Add in GLSL setting again.
Ryan Houdek
2012-08-26
OGL: Implement pixel metrics (untested)
NeoBrainX
2012-08-26
D3D11: Implement some PE pixel performance metrics.
NeoBrainX
2012-06-21
Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previo...
NeoBrainX
2012-01-04
initialize the uninitialized
nitsuja
2011-05-31
Fix applying anti-aliasing without having to open the gfx config. Thanks to s...
NeoBrainX
2011-04-25
Remove configuration profile support.
NeoBrainX
2011-03-21
* GUI Video-Settings changes:
gnick79
2011-03-21
Moved per-game graphics configuration to the game-list right click menu. It w...
Jordan Woyak
2011-03-19
Game-specific video settings:
skidau
2011-03-17
Eliminated memory leaks of the save state code and put it in a namespace. It ...
Jordan Woyak
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