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AgeCommit message (Expand)Author
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-06-10just a little cleanup to maintain minimal interfacesRodolfo Osvaldo Bogado
2011-06-08We need to require at least shader 2.0a nowSonicadvance1
2011-06-05fix buildJordan Woyak
2011-06-04Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is...Sonicadvance1
2011-06-02Last major UI change before release.NeoBrainX
2011-05-31Fix applying anti-aliasing without having to open the gfx config. Thanks to s...NeoBrainX
2011-05-18Fix issue 4509Nolan Check
2011-05-12Don't resize render target to handle out-of-bounds viewports. Instead, adjust...Nolan Check
2011-05-07OGL: Fix changing MSAA mode during emulation.NeoBrainX
2011-05-06DX9: Pay attention to the pitch of a locked surface.Nolan Check
2011-04-30Fix "Disable Lighting" in D3D9 and D3D11.NeoBrainX
2011-04-30Fix EFB format change emulation in D3D11 if MSAA is enabled.NeoBrainX
2011-04-30Add a partial fix for 4xSSAA in D3D9 (issue 4090).NeoBrainX
2011-04-25Remove configuration profile support.NeoBrainX
2011-04-17Fix a few strings for translation.Glenn Rice
2011-04-15DX11: I think I've figured out where the game enables texture offsets for lin...Nolan Check
2011-04-15DX11: Resolve multisampled EFB before encoding.Nolan Check
2011-04-11Fix an error introduced in r7083. In the pixel shader manager the farZ and zR...donkopunchstania
2011-04-02Revert r7086.NeoBrainX
2011-04-01roll back r7431smelenchuk
2011-04-01Add a "force no texture filter" option, useful for some 2D games (like Mega M...smelenchuk
2011-03-31Fixed issue 4141.(key press beeping) Initializing the video backend in the GU...Jordan Woyak
2011-03-30DX11: Fix issue 4345Nolan Check
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-03-30I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu...Jordan Woyak
2011-03-28DX11: Correct line width and point size by taking viewport rect into account....Nolan Check
2011-03-25When using the "Start Renderer in Fullscreen" option, really start in fullscr...Glenn Rice
2011-03-24Have DX9 plugin also dump frames on every VI as opposed to every new frame (f...smelenchuk
2011-03-23Fix a few issues with the size of the logger pane.Glenn Rice
2011-03-22Fixed some memory leaks. Only one was mine ;PJordan Woyak
2011-03-21* GUI Video-Settings changes:gnick79
2011-03-21Moved per-game graphics configuration to the game-list right click menu. It w...Jordan Woyak
2011-03-21Partial fix for 3D Vision.Matt Callaghan
2011-03-20Simplify the SCons build:Soren Jorvang
2011-03-19Game-specific video settings:skidau
2011-03-17Eliminated memory leaks of the save state code and put it in a namespace. It ...Jordan Woyak
2011-03-17Make sure that the video software backend doesn't get stuck in an infinite lo...Glenn Rice
2011-03-16Fix the framerate counter of the software graphic backend.sl1nk3.s
2011-03-16Hack Misc.cpp into building on OS X.Soren Jorvang
2011-03-16Fix the video software backend. (closes issue 4269)sl1nk3.s
2011-03-16More work on making dialogs close when escape is pressed, and some general GU...Glenn Rice
2011-03-16DX11: Preserve w coordinates of lines and points. Fixes glitches when a line ...Nolan Check
2011-03-15A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attem...Jordan Woyak
2011-03-15DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charg...Nolan Check
2011-03-14Yikes, I have no idea how this happened.Nolan Check
2011-03-14DX11: Support thick lines and large points with geometry shaders. Lines still...Nolan Check
2011-03-12Attempt to fix issue 4234.Nolan Check
2011-03-12Fix things so that those who wish to compile with -std=c++0x can. To active ...Glenn Rice
2011-03-11Probably should use the IOFile built in mechanism to check if the file is open.Glenn Rice