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2013-10-07Put Plugins/ in Core/, rename to VideoBackendsJasper St. Pierre
2013-10-06[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't ↵Ryan Houdek
actually get any video output on it just like Tegra 4.
2013-10-06Shader generators: Remove any references to D3D9 and cleanup the affected code.Tony Wasserka
2013-10-06Rename the Direct3D11 backend to Direct3D. The new short name is D3D.Tony Wasserka
2013-10-06Remove D3D9 related files.Lioncash
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06[Android] Tegra 4 'support.' This brings up the OpenGL backend to support ↵Ryan Houdek
Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes. It changes the string in the Android backend select to just OpenGL ES. Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend. Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support. The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes. Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers. Changes GLFunctions.cpp to grab the correct Tegra extension functions. Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2 Adds a GLSLES2 to the GLSL_VERSION enum. Disable the SamplerCache on Tegra since Tegra doesn't support samplers... Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it. Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-09-28Support a gcm revision-specific game ini for cheats + partially fix gecko ↵comex
codes in default ini. The local ini is not revision-specific because it would require renaming everything. Meh.
2013-09-24Merge branch 'fix-field-ordering'Scott Mansell
Fixes 6387 Closes 6635
2013-09-24D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.TheCow
2013-09-23Remove all refrences of field ordering from video backends.Scott Mansell
They were unused.
2013-09-23Fixed issues with feild ordering.Scott Mansell
This commit fixes issues with PAL games which use the incorrect feild ordering. We move all code that deals with indivudal fields from the indivudal video plugins and VideoCommon and make VideoInterface always pass in the start address of the whole XFB into VideoCommon.
2013-09-22ogl: drop glsl120 supportdegasus
2013-09-22Pull in the glRenderbufferStorageMultisample function pointer at run time.Ryan Houdek
2013-09-22Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android ↵Ryan Houdek
devices.
2013-09-22D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.TheCow
2013-09-22D3D11: Fix various MSAA related issues.NeoBrainX
How did any of this ever work? >_>
2013-09-18ogl: don't PanicAlert on shader compiler warningsdegasus
2013-09-18[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has ↵Ryan Houdek
broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18Revert "ogl: change the default buffer upload on osx+nvidia"degasus
This reverts commit 3b0b5155e8335d3645ed5860682ecb1975d8c342. It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-16[GLES3] Enable support for primitive restart.Ryan Houdek
2013-09-16Prevent an error message from erroneously displaying when dumping frames in ↵Rachel Bryk
d3d9 or d3d11.
2013-09-16D3D11: Fix screenshot aspect ratio.Tony Wasserka
Fixes issue 6527.
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
Huge megacommit because a lot of things needed to be modified to make this possible.
2013-09-14Overlay the user Shaders/ over the shared one to avoid copying filesPierre Bourdon
2013-09-11Replace ARRAYSIZE macro with another ugly macro. At least this will throw an ↵Jordan Woyak
error for a non-array and won't conflict with Windows macro names.
2013-09-11ogl: change the default buffer upload on osx+nvidiadegasus
2013-09-09ogl: also restore logic op for util shadersdegasus
2013-09-07Move the creation of the GLInterface (and hence the video backendGlenn Rice
window) from VideoPrepare to Initialize in the software plugin (as in the GL plugin). This fixes issue 6564. It also makes the emulator show up positioned correctly in the dolphin application window when using render to main.
2013-09-03ogl: remove obsolete codedegasus
2013-09-03ogl: disable revision 737df2a68cd5 for desktop ogldegasus
texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release. Fixes issue 6465.
2013-09-02ogl: reorder driver extensions checksdegasus
2013-09-02Removal of my terrible idea.Ryan Houdek
2013-09-02Fix Non-GLES run path in videosoftware for the previous commit.Ryan Houdek
2013-09-02[Android] Make texture loading/deleting/drawing backend non-specific by ↵Ryan Houdek
making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-01A few more warnings.comex
2013-09-01More warnings: mark/avert truncating conversions from float.comex
2013-09-01A bunch of trivial changes to fix clang warnings.comex
2013-08-29ogl: only free use fencesdegasus
This fixes some opengl error when not all fences are created.
2013-08-29ogl: fix vertex stream detectiondegasus
sorry, copy & paste fail
2013-08-27ogl: warn on osd if not supported features are enableddegasus
2013-08-26ogl: reset api state for blittingdegasus
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well, but it does. So we have to reset the apistate before using it. In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26ogl driverdetails: add flag to disable hacked and pinned memorydegasus
pinned memory is broken for index buffers hacked buffer crashes the amd driver
2013-08-23Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'Rodolfo Bogado
2013-08-24Simplify a few OSD::AddMessage calls now that this function accepts ↵Pierre Bourdon
std::string objects
2013-08-24Add an OSD message when taking screenshots in D3D9/D3D11Pierre Bourdon
Fixes issue 6486.
2013-08-23ogl: fix ubo workarounddegasus
2013-08-23ogl: rework DriverDetails framework + detect UBO mesa bugdegasus
2013-08-21Typo + Add Lima to the driverdetails.Ryan Houdek
2013-08-21Make us capable of supporting driver specific issues(OSS versus official)Ryan Houdek
2013-08-21ogl: enable glsl extension ARB_shader_image_load_store for early-zdegasus