index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
Age
Commit message (
Expand
)
Author
2014-01-17
[GLExtensions] Future proof ourself by putting the default: instance on the t...
Ryan Houdek
2014-01-17
[GLExtensions] Populate the extension list for OpenGL implementations that do...
Ryan Houdek
2014-01-17
[GLExtensions] Fix OS X build.
Ryan Houdek
2014-01-17
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. En...
Ryan Houdek
2014-01-17
[GLExtensions] Make sure to link against libdl since we use it to grab GL fun...
Ryan Houdek
2014-01-17
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
Ryan Houdek
2014-01-17
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes...
Ryan Houdek
2014-01-17
[GLExtensions] Oops. Don't just outright disable these helper functions.
Ryan Houdek
2014-01-17
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 m...
Ryan Houdek
2014-01-17
[GLExtensions] Make sure to initialize our function pointers with VideoSoftwa...
Ryan Houdek
2014-01-17
[GLExtensions] Fix Windows build.
Ryan Houdek
2014-01-17
[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the sof...
Ryan Houdek
2014-01-17
[GLExtensions] Hopefully fix OS X build.
Ryan Houdek
2014-01-17
fix windows build
Jack Frost
2014-01-17
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
Ryan Houdek
2014-01-17
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function po...
Ryan Houdek
2014-01-17
[GLExtensions] Fix a typo in KHR_debug
Ryan Houdek
2014-01-17
[GLExtensions] Remove glew includes from wgl and agl.
Ryan Houdek
2014-01-17
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer ins...
Ryan Houdek
2014-01-17
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely f...
Ryan Houdek
2014-01-16
VertexLoader: don't check for possible range
degasus
2014-01-16
enable buffer_storage on nvidia 331.38 on linux
degasus
2014-01-16
fixup "Remove the ZTP speedup hack"
degasus
2014-01-16
Remove vertex streaming hack.
Tony Wasserka
2014-01-16
Remove the ZTP speedup hack. Also remove useless debugging code, and a presum...
Tony Wasserka
2014-01-15
VideoCommon: cleanup of "components" usage
degasus
2014-01-14
Change the default GFX backend from D3D11 to OGL.
Pierre Bourdon
2014-01-13
Added a check for a redundant mov in the fastmem writes code.
skidau
2014-01-13
TextureConverter: remove implicit int->float convertion
degasus
2014-01-12
Fix stupid bug in Z16L depth texture efb2ram encoding shader.
Scott Mansell
2014-01-11
Update some of the comments in DriverDetails.h for drivers that have fixed th...
Ryan Houdek
2014-01-09
Enable buffer_storage for Nvidia drivers 332.21 and above.
Ryan Houdek
2014-01-09
OGL: remove masking from streambuffer
degasus
2014-01-09
VideoCommon: disable efb access + perf querys on cph thread
degasus
2014-01-09
Do not fastmem addresses that were constant propagated
Pierre Bourdon
2014-01-08
Code cleanup
Rachel Bryk
2014-01-08
NetPlay: Sync CPU engine between NetPlay clients/servers
Jasper St. Pierre
2014-01-08
Fix copy and paste error in BootManager.cpp.
Rachel Bryk
2014-01-08
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of...
Ryan Houdek
2014-01-07
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
Ryan Houdek
2014-01-07
[Android] Initial implementation of the extended info menu.
Lioncash
2014-01-07
Probe the GL_RENDERER string on Nvidia to grab the driver version.
Ryan Houdek
2014-01-07
[Android] Reenable the bug for dynamic UBO array member accesses.
Ryan Houdek
2014-01-06
D3D: Verbosify an error message.
NeoBrainX
2014-01-05
OpenGL: fix scaled efb2ram copys
degasus
2014-01-05
Fix the Zelda: The Wind Waker heat effect glitch.
Pierre Bourdon
2014-01-05
OpenGL: use shader 420pack if available to staticly bind ubo location
degasus
2014-01-05
OpenGL: drop UBO-workaround usage for efb2ram shaders
degasus
2014-01-03
TextureCache: Warn for invalid custom textures
degasus
2014-01-03
ogl: clamp to edge for out of bound efb access
degasus
[prev]
[next]