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2014-01-17[GLExtensions] Future proof ourself by putting the default: instance on the t...Ryan Houdek
2014-01-17[GLExtensions] Populate the extension list for OpenGL implementations that do...Ryan Houdek
2014-01-17[GLExtensions] Fix OS X build.Ryan Houdek
2014-01-17[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. En...Ryan Houdek
2014-01-17[GLExtensions] Make sure to link against libdl since we use it to grab GL fun...Ryan Houdek
2014-01-17[GLExtensions] Missed a couple USE_GLES3 compile time differences.Ryan Houdek
2014-01-17[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes...Ryan Houdek
2014-01-17[GLExtensions] Oops. Don't just outright disable these helper functions.Ryan Houdek
2014-01-17[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 m...Ryan Houdek
2014-01-17[GLExtensions] Make sure to initialize our function pointers with VideoSoftwa...Ryan Houdek
2014-01-17[GLExtensions] Fix Windows build.Ryan Houdek
2014-01-17[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the sof...Ryan Houdek
2014-01-17[GLExtensions] Hopefully fix OS X build.Ryan Houdek
2014-01-17fix windows buildJack Frost
2014-01-17[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.Ryan Houdek
2014-01-17[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function po...Ryan Houdek
2014-01-17[GLExtensions] Fix a typo in KHR_debugRyan Houdek
2014-01-17[GLExtensions] Remove glew includes from wgl and agl.Ryan Houdek
2014-01-17[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer ins...Ryan Houdek
2014-01-17[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely f...Ryan Houdek
2014-01-16VertexLoader: don't check for possible rangedegasus
2014-01-16enable buffer_storage on nvidia 331.38 on linuxdegasus
2014-01-16fixup "Remove the ZTP speedup hack"degasus
2014-01-16Remove vertex streaming hack.Tony Wasserka
2014-01-16Remove the ZTP speedup hack. Also remove useless debugging code, and a presum...Tony Wasserka
2014-01-15VideoCommon: cleanup of "components" usagedegasus
2014-01-14Change the default GFX backend from D3D11 to OGL.Pierre Bourdon
2014-01-13Added a check for a redundant mov in the fastmem writes code.skidau
2014-01-13TextureConverter: remove implicit int->float convertiondegasus
2014-01-12Fix stupid bug in Z16L depth texture efb2ram encoding shader.Scott Mansell
2014-01-11Update some of the comments in DriverDetails.h for drivers that have fixed th...Ryan Houdek
2014-01-09Enable buffer_storage for Nvidia drivers 332.21 and above.Ryan Houdek
2014-01-09OGL: remove masking from streambufferdegasus
2014-01-09VideoCommon: disable efb access + perf querys on cph threaddegasus
2014-01-09Do not fastmem addresses that were constant propagatedPierre Bourdon
2014-01-08Code cleanupRachel Bryk
2014-01-08NetPlay: Sync CPU engine between NetPlay clients/serversJasper St. Pierre
2014-01-08Fix copy and paste error in BootManager.cpp.Rachel Bryk
2014-01-08Slight optimization in the pixel shader. We are using pow(2.0, X) in place of...Ryan Houdek
2014-01-07Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.Ryan Houdek
2014-01-07[Android] Initial implementation of the extended info menu.Lioncash
2014-01-07Probe the GL_RENDERER string on Nvidia to grab the driver version.Ryan Houdek
2014-01-07[Android] Reenable the bug for dynamic UBO array member accesses.Ryan Houdek
2014-01-06D3D: Verbosify an error message.NeoBrainX
2014-01-05OpenGL: fix scaled efb2ram copysdegasus
2014-01-05Fix the Zelda: The Wind Waker heat effect glitch.Pierre Bourdon
2014-01-05OpenGL: use shader 420pack if available to staticly bind ubo locationdegasus
2014-01-05OpenGL: drop UBO-workaround usage for efb2ram shadersdegasus
2014-01-03TextureCache: Warn for invalid custom texturesdegasus
2014-01-03ogl: clamp to edge for out of bound efb accessdegasus