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2011-02-11drop vs2008 projects in favor of vs2010Shawn Hoffman
2010-08-05dsp stuff - the same ucode hash under lle and hle now (had to rename couple o...Marko Pusljar
2010-08-04allow "swapping" of hle'd ucodesShawn Hoffman
2010-06-09Hg:Shawn Hoffman
2010-06-02Meta:Soren Jorvang
2010-02-28code cleanup, focusing on dsp hleShawn Hoffman
2010-02-18Move MemCheck functionality into the virtual DebugInterface class from the mo...Shawn Hoffman
2010-02-14add another dsp ucode to RE...woo!Shawn Hoffman
2010-01-24ROM dissasm "refresh" + RE + small fixesMarko Pusljar
2010-01-13Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and impr...Shawn Hoffman
2010-01-08Some more AXWii RE.luigi2us
2009-11-13DSPHLE AXwii workMarko Pusljar
2009-10-30The beginning of another approach on Zelda HLE UCode: PB debugging and compar...XTra.KrazzY
2009-09-30Zelda RE + fixesMarko Pusljar
2009-09-29Best of both worlds (or hacks...). Music continues to play, no sound breakage...XTra.KrazzY
2009-09-27AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead ...luigi2us
2009-09-27AXWii ucode: more comments.luigi2us
2009-09-27Some axwii disasmnakeee
2009-09-26Add a disassembly of AXWii ucode (taken from MKWii)luigi2us
2009-09-24Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c a...XTra.KrazzY
2009-09-18DSP HLE: External ops oops (thanks, lordmark)XTra.KrazzY
2009-09-17A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used ...XTra.KrazzY
2009-09-17More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're...XTra.KrazzY
2009-09-16Decoded the non-externalops part of 0x0007 zelda sound caseXTra.KrazzY
2009-08-31Misc : build fix for debug x64, assorted cleanup.hrydgard
2009-08-25Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the ma...XTra.KrazzY
2009-08-24Forgot to upload ZTP Wii ucode, so here it issl1nk3.s
2009-08-12Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its U...XTra.KrazzY
2009-08-11Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. ...XTra.KrazzY
2009-07-26DSPLLE added new LD code (please report games misbehaving)nakeee
2009-07-24fix a few issues with actually using the dsp lle debugger: stepping/reg updat...Shawn Hoffman
2009-07-20Some RE on MP2 ucodenakeee
2009-07-20start some RE on the memcard unlocking ucodeShawn Hoffman
2009-07-14Minicommit: more cleanupXTra.KrazzY
2009-07-13Solved issue 1096 and issue 1098XTra.KrazzY
2009-07-12DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpola...hrydgard
2009-07-12DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file. hrydgard
2009-07-12More UCode RE. Move MemoryView to DebuggerUICommon.hrydgard
2009-07-11More zelda ucode RE...hrydgard
2009-07-10DSPLLE: attempt at RE of parts of the zelda volume code ...hrydgard
2009-07-08Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)XTra.KrazzY
2009-07-07Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail...XTra.KrazzY
2009-07-05DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to si...XTra.KrazzY
2009-07-01DSPHLE: Preserve fractional sample position between voice render calls. sound...hrydgard
2009-07-01transfer comments from dsp rom disasm to shiny new disasmShawn Hoffman
2009-07-01bit of zelda ucode rehrydgard
2009-07-01Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ...XTra.KrazzY
2009-07-01Simple 0x0000 zelda ucode voice case documentationXTra.KrazzY
2009-06-30ucode voice cases jump table documentation, decrypted case 0x6XTra.KrazzY
2009-06-29Documented the general sound decoder. Now all we need is to implement it.XTra.KrazzY