| Age | Commit message (Expand) | Author |
| 2010-06-02 | Meta: | Soren Jorvang |
| 2010-02-28 | code cleanup, focusing on dsp hle | Shawn Hoffman |
| 2010-02-18 | Move MemCheck functionality into the virtual DebugInterface class from the mo... | Shawn Hoffman |
| 2010-02-14 | add another dsp ucode to RE...woo! | Shawn Hoffman |
| 2010-01-24 | ROM dissasm "refresh" + RE + small fixes | Marko Pusljar |
| 2010-01-13 | Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and impr... | Shawn Hoffman |
| 2010-01-08 | Some more AXWii RE. | luigi2us |
| 2009-11-13 | DSPHLE AXwii work | Marko Pusljar |
| 2009-10-30 | The beginning of another approach on Zelda HLE UCode: PB debugging and compar... | XTra.KrazzY |
| 2009-09-30 | Zelda RE + fixes | Marko Pusljar |
| 2009-09-29 | Best of both worlds (or hacks...). Music continues to play, no sound breakage... | XTra.KrazzY |
| 2009-09-27 | AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead ... | luigi2us |
| 2009-09-27 | AXWii ucode: more comments. | luigi2us |
| 2009-09-27 | Some axwii disasm | nakeee |
| 2009-09-26 | Add a disassembly of AXWii ucode (taken from MKWii) | luigi2us |
| 2009-09-24 | Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c a... | XTra.KrazzY |
| 2009-09-18 | DSP HLE: External ops oops (thanks, lordmark) | XTra.KrazzY |
| 2009-09-17 | A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used ... | XTra.KrazzY |
| 2009-09-17 | More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're... | XTra.KrazzY |
| 2009-09-16 | Decoded the non-externalops part of 0x0007 zelda sound case | XTra.KrazzY |
| 2009-08-31 | Misc : build fix for debug x64, assorted cleanup. | hrydgard |
| 2009-08-25 | Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the ma... | XTra.KrazzY |
| 2009-08-24 | Forgot to upload ZTP Wii ucode, so here it is | sl1nk3.s |
| 2009-08-12 | Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its U... | XTra.KrazzY |
| 2009-08-11 | Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. ... | XTra.KrazzY |
| 2009-07-26 | DSPLLE added new LD code (please report games misbehaving) | nakeee |
| 2009-07-24 | fix a few issues with actually using the dsp lle debugger: stepping/reg updat... | Shawn Hoffman |
| 2009-07-20 | Some RE on MP2 ucode | nakeee |
| 2009-07-20 | start some RE on the memcard unlocking ucode | Shawn Hoffman |
| 2009-07-14 | Minicommit: more cleanup | XTra.KrazzY |
| 2009-07-13 | Solved issue 1096 and issue 1098 | XTra.KrazzY |
| 2009-07-12 | DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpola... | hrydgard |
| 2009-07-12 | DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file. | hrydgard |
| 2009-07-12 | More UCode RE. Move MemoryView to DebuggerUICommon. | hrydgard |
| 2009-07-11 | More zelda ucode RE... | hrydgard |
| 2009-07-10 | DSPLLE: attempt at RE of parts of the zelda volume code ... | hrydgard |
| 2009-07-08 | Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?) | XTra.KrazzY |
| 2009-07-07 | Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail... | XTra.KrazzY |
| 2009-07-05 | DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to si... | XTra.KrazzY |
| 2009-07-01 | DSPHLE: Preserve fractional sample position between voice render calls. sound... | hrydgard |
| 2009-07-01 | transfer comments from dsp rom disasm to shiny new disasm | Shawn Hoffman |
| 2009-07-01 | bit of zelda ucode re | hrydgard |
| 2009-07-01 | Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ... | XTra.KrazzY |
| 2009-07-01 | Simple 0x0000 zelda ucode voice case documentation | XTra.KrazzY |
| 2009-06-30 | ucode voice cases jump table documentation, decrypted case 0x6 | XTra.KrazzY |
| 2009-06-29 | Documented the general sound decoder. Now all we need is to implement it. | XTra.KrazzY |
| 2009-06-29 | Forgot to commit this a while ago. Cleared up some zelda ucode stuff | XTra.KrazzY |
| 2009-06-28 | DSPLLE: Setting breakpoints and stepping through code now works in the (still... | hrydgard |
| 2009-06-28 | DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef.... | hrydgard |
| 2009-06-28 | added an AX disasm with (few) comments. Moved some code around to prepare to ... | hrydgard |