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path: root/Data/Sys/Shaders/sunset.glsl
blob: 4a1eae5a4bfad2c953cde849bf66f08b867ea670 (plain)
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uniform sampler2D samp9;

out vec4 ocol0;
in vec2 uv0;

void main()
{
	vec4 c0 = texture(samp9, uv0);
	ocol0 = vec4(c0.r * 1.5, c0.g * 1, c0.b * 0.5, c0.a);
}