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/*
Copyright (C) 2007-2010 Christian Kothe
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "FreeSurround/FreeSurroundDecoder.h"
#include "FreeSurround/ChannelMaps.h"
#include <cmath>
#undef min
#undef max
// FreeSurround implementation
// DPL2FSDecoder::Init() must be called before using the decoder.
DPL2FSDecoder::DPL2FSDecoder() {
initialized = false;
buffer_empty = true;
}
DPL2FSDecoder::~DPL2FSDecoder() {
kiss_fftr_free(forward);
kiss_fftr_free(inverse);
}
void DPL2FSDecoder::Init(channel_setup chsetup, unsigned int blsize,
unsigned int sample_rate) {
if (!initialized) {
setup = chsetup;
N = blsize;
samplerate = sample_rate;
// Initialize the parameters
wnd = std::vector<double>(N);
inbuf = std::vector<float>(3 * N);
lt = std::vector<double>(N);
rt = std::vector<double>(N);
dst = std::vector<double>(N);
lf = std::vector<cplx>(N / 2 + 1);
rf = std::vector<cplx>(N / 2 + 1);
forward = kiss_fftr_alloc(N, 0, 0, 0);
inverse = kiss_fftr_alloc(N, 1, 0, 0);
C = static_cast<unsigned int>(chn_alloc[setup].size());
// Allocate per-channel buffers
outbuf.resize((N + N / 2) * C);
signal.resize(C, std::vector<cplx>(N));
// Init the window function
for (unsigned int k = 0; k < N; k++)
wnd[k] = sqrt(0.5 * (1 - cos(2 * pi * k / N)) / N);
// set default parameters
set_circular_wrap(90);
set_shift(0);
set_depth(1);
set_focus(0);
set_center_image(1);
set_front_separation(1);
set_rear_separation(1);
set_low_cutoff(40.0f / samplerate * 2);
set_high_cutoff(90.0f / samplerate * 2);
set_bass_redirection(false);
initialized = true;
}
}
// decode a stereo chunk, produces a multichannel chunk of the same size
// (lagged)
float *DPL2FSDecoder::decode(float *input) {
if (initialized) {
// append incoming data to the end of the input buffer
memcpy(&inbuf[N], &input[0], 8 * N);
// process first and second half, overlapped
buffered_decode(&inbuf[0]);
buffered_decode(&inbuf[N]);
// shift last half of the input to the beginning (for overlapping with a
// future block)
memcpy(&inbuf[0], &inbuf[2 * N], 4 * N);
buffer_empty = false;
return &outbuf[0];
}
return 0;
}
// flush the internal buffers
void DPL2FSDecoder::flush() {
memset(&outbuf[0], 0, outbuf.size() * 4);
memset(&inbuf[0], 0, inbuf.size() * 4);
buffer_empty = true;
}
// number of samples currently held in the buffer
unsigned int DPL2FSDecoder::buffered() { return buffer_empty ? 0 : N / 2; }
// set soundfield & rendering parameters
void DPL2FSDecoder::set_circular_wrap(float v) { circular_wrap = v; }
void DPL2FSDecoder::set_shift(float v) { shift = v; }
void DPL2FSDecoder::set_depth(float v) { depth = v; }
void DPL2FSDecoder::set_focus(float v) { focus = v; }
void DPL2FSDecoder::set_center_image(float v) { center_image = v; }
void DPL2FSDecoder::set_front_separation(float v) { front_separation = v; }
void DPL2FSDecoder::set_rear_separation(float v) { rear_separation = v; }
void DPL2FSDecoder::set_low_cutoff(float v) { lo_cut = v * (N / 2); }
void DPL2FSDecoder::set_high_cutoff(float v) { hi_cut = v * (N / 2); }
void DPL2FSDecoder::set_bass_redirection(bool v) { use_lfe = v; }
// helper functions
inline float DPL2FSDecoder::sqr(double x) { return static_cast<float>(x * x); }
inline double DPL2FSDecoder::amplitude(const cplx &x) {
return sqrt(sqr(x.real()) + sqr(x.imag()));
}
inline double DPL2FSDecoder::phase(const cplx &x) {
return atan2(x.imag(), x.real());
}
inline cplx DPL2FSDecoder::polar(double a, double p) {
return cplx(a * cos(p), a * sin(p));
}
inline float DPL2FSDecoder::min(double a, double b) {
return static_cast<float>(a < b ? a : b);
}
inline float DPL2FSDecoder::max(double a, double b) {
return static_cast<float>(a > b ? a : b);
}
inline float DPL2FSDecoder::clamp(double x) { return max(-1, min(1, x)); }
inline float DPL2FSDecoder::sign(double x) {
return static_cast<float>(x < 0 ? -1 : (x > 0 ? 1 : 0));
}
// get the distance of the soundfield edge, along a given angle
inline double DPL2FSDecoder::edgedistance(double a) {
return min(sqrt(1 + sqr(tan(a))), sqrt(1 + sqr(1 / tan(a))));
}
// get the index (and fractional offset!) in a piecewise-linear channel
// allocation grid
int DPL2FSDecoder::map_to_grid(double &x) {
double gp = ((x + 1) * 0.5) * (grid_res - 1),
i = min(grid_res - 2, floor(gp));
x = gp - i;
return static_cast<int>(i);
}
// decode a block of data and overlap-add it into outbuf
void DPL2FSDecoder::buffered_decode(float *input) {
// demultiplex and apply window function
for (unsigned int k = 0; k < N; k++) {
lt[k] = wnd[k] * input[k * 2 + 0];
rt[k] = wnd[k] * input[k * 2 + 1];
}
// map into spectral domain
kiss_fftr(forward, <[0], (kiss_fft_cpx *)&lf[0]);
kiss_fftr(forward, &rt[0], (kiss_fft_cpx *)&rf[0]);
// compute multichannel output signal in the spectral domain
for (unsigned int f = 1; f < N / 2; f++) {
// get Lt/Rt amplitudes & phases
double ampL = amplitude(lf[f]), ampR = amplitude(rf[f]);
double phaseL = phase(lf[f]), phaseR = phase(rf[f]);
// calculate the amplitude & phase differences
double ampDiff =
clamp((ampL + ampR < epsilon) ? 0 : (ampR - ampL) / (ampR + ampL));
double phaseDiff = abs(phaseL - phaseR);
if (phaseDiff > pi)
phaseDiff = 2 * pi - phaseDiff;
// decode into x/y soundfield position
double x, y;
transform_decode(ampDiff, phaseDiff, x, y);
// add wrap control
transform_circular_wrap(x, y, circular_wrap);
// add shift control
y = clamp(y - shift);
// add depth control
y = clamp(1 - (1 - y) * depth);
// add focus control
transform_focus(x, y, focus);
// add crossfeed control
x = clamp(x *
(front_separation * (1 + y) / 2 + rear_separation * (1 - y) / 2));
// get total signal amplitude
double amp_total = sqrt(ampL * ampL + ampR * ampR);
// and total L/C/R signal phases
double phase_of[] = {
phaseL, atan2(lf[f].imag() + rf[f].imag(), lf[f].real() + rf[f].real()),
phaseR};
// compute 2d channel map indexes p/q and update x/y to fractional offsets
// in the map grid
int p = map_to_grid(x), q = map_to_grid(y);
// map position to channel volumes
for (unsigned int c = 0; c < C - 1; c++) {
// look up channel map at respective position (with bilinear
// interpolation) and build the
// signal
std::vector<float *> &a = chn_alloc[setup][c];
signal[c][f] = polar(
amp_total * ((1 - x) * (1 - y) * a[q][p] + x * (1 - y) * a[q][p + 1] +
(1 - x) * y * a[q + 1][p] + x * y * a[q + 1][p + 1]),
phase_of[1 + static_cast<int>(sign(chn_xsf[setup][c]))]);
}
// optionally redirect bass
if (use_lfe && f < hi_cut) {
// level of LFE channel according to normalized frequency
double lfe_level =
f < lo_cut ? 1
: 0.5 * (1 + cos(pi * (f - lo_cut) / (hi_cut - lo_cut)));
// assign LFE channel
signal[C - 1][f] = lfe_level * polar(amp_total, phase_of[1]);
// subtract the signal from the other channels
for (unsigned int c = 0; c < C - 1; c++)
signal[c][f] *= (1 - lfe_level);
}
}
// shift the last 2/3 to the first 2/3 of the output buffer
memcpy(&outbuf[0], &outbuf[C * N / 2], N * C * 4);
// and clear the rest
memset(&outbuf[C * N], 0, C * 4 * N / 2);
// backtransform each channel and overlap-add
for (unsigned int c = 0; c < C; c++) {
// back-transform into time domain
kiss_fftri(inverse, (kiss_fft_cpx *)&signal[c][0], &dst[0]);
// add the result to the last 2/3 of the output buffer, windowed (and
// remultiplex)
for (unsigned int k = 0; k < N; k++)
outbuf[C * (k + N / 2) + c] += static_cast<float>(wnd[k] * dst[k]);
}
}
// transform amp/phase difference space into x/y soundfield space
void DPL2FSDecoder::transform_decode(double a, double p, double &x, double &y) {
x = clamp(1.0047 * a + 0.46804 * a * p * p * p - 0.2042 * a * p * p * p * p +
0.0080586 * a * p * p * p * p * p * p * p -
0.0001526 * a * p * p * p * p * p * p * p * p * p * p -
0.073512 * a * a * a * p - 0.2499 * a * a * a * p * p * p * p +
0.016932 * a * a * a * p * p * p * p * p * p * p -
0.00027707 * a * a * a * p * p * p * p * p * p * p * p * p * p +
0.048105 * a * a * a * a * a * p * p * p * p * p * p * p -
0.0065947 * a * a * a * a * a * p * p * p * p * p * p * p * p * p *
p +
0.0016006 * a * a * a * a * a * p * p * p * p * p * p * p * p * p *
p * p -
0.0071132 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
p * p +
0.0022336 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
p * p * p * p -
0.0004804 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
p * p * p * p * p);
y = clamp(
0.98592 - 0.62237 * p + 0.077875 * p * p - 0.0026929 * p * p * p * p * p +
0.4971 * a * a * p - 0.00032124 * a * a * p * p * p * p * p * p +
9.2491e-006 * a * a * a * a * p * p * p * p * p * p * p * p * p * p +
0.051549 * a * a * a * a * a * a * a * a +
1.0727e-014 * a * a * a * a * a * a * a * a * a * a);
}
// apply a circular_wrap transformation to some position
void DPL2FSDecoder::transform_circular_wrap(double &x, double &y,
double refangle) {
if (refangle == 90)
return;
refangle = refangle * pi / 180;
double baseangle = 90 * pi / 180;
// translate into edge-normalized polar coordinates
double ang = atan2(x, y), len = sqrt(x * x + y * y);
len = len / edgedistance(ang);
// apply circular_wrap transform
if (abs(ang) < baseangle / 2)
// angle falls within the front region (to be enlarged)
ang *= refangle / baseangle;
else
// angle falls within the rear region (to be shrunken)
ang = pi - (-(((refangle - 2 * pi) * (pi - abs(ang)) * sign(ang)) /
(2 * pi - baseangle)));
// translate back into soundfield position
len = len * edgedistance(ang);
x = clamp(sin(ang) * len);
y = clamp(cos(ang) * len);
}
// apply a focus transformation to some position
void DPL2FSDecoder::transform_focus(double &x, double &y, double focus) {
if (focus == 0)
return;
// translate into edge-normalized polar coordinates
double ang = atan2(x, y),
len = clamp(sqrt(x * x + y * y) / edgedistance(ang));
// apply focus
len = focus > 0 ? 1 - pow(1 - len, 1 + focus * 20) : pow(len, 1 - focus * 20);
// back-transform into euclidian soundfield position
len = len * edgedistance(ang);
x = clamp(sin(ang) * len);
y = clamp(cos(ang) * len);
}
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