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|
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Hydriz Scholz <hydriz@jorked.com>, 2016
# khiav kn <khiav1118@yahoo.com.tw>, 2011
# khiav kn <khiav1118@yahoo.com.tw>, 2011
# Narusawa Yui <yuifan@gmail.com>, 2016,2018
# Ryan Zhou <sentret_c@sina.cn>, 2013
# victor11justin <victor1justin@gmail.com>, 2016
# zhenchao zhang <z734789215@gmail.com>, 2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-06-21 21:48+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Narusawa Yui <yuifan@gmail.com>, 2016,2018\n"
"Language-Team: Chinese (Taiwan) (http://app.transifex.com/dolphinemu/dolphin-"
"emu/language/zh_TW/)\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Android/jni/MainAndroid.cpp:403
#: Source/Android/jni/MainAndroid.cpp:418
msgid "JIT is not active"
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:428
#, c++-format
msgid "Failed to open \"{0}\" for writing."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:434
#, c++-format
msgid "Wrote to \"{0}\"."
msgstr ""
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL:找不到聲音裝置"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c++-format
msgid "OpenAL: can't open device {0}"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c++-format
msgid "OpenAL: can't create context for device {0}"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:37
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145
#, c++-format
msgid "Delete the existing file '{0}'?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:51
#, c++-format
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:59
#, c++-format
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/Common/ChunkFile.h:318
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} "
"({4:#x}). Aborting savestate load..."
msgstr ""
#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr ""
#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:57
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:799
#: Source/Core/DolphinQt/MenuBar.cpp:1508
#: Source/Core/DolphinQt/MenuBar.cpp:1750
msgid "Information"
msgstr "訊息"
#: Source/Core/Common/MsgHandler.cpp:58
#: Source/Core/DolphinQt/ConvertDialog.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:658
#: Source/Core/DolphinQt/MainWindow.cpp:1867
msgid "Question"
msgstr "問題"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:377
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:393
#: Source/Core/DolphinQt/MainWindow.cpp:1191
#: Source/Core/DolphinQt/MainWindow.cpp:1198
#: Source/Core/DolphinQt/MenuBar.cpp:1739
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468
msgid "Warning"
msgstr "警告"
#: Source/Core/Common/MsgHandler.cpp:60
msgid "Critical"
msgstr ""
#: Source/Core/Common/x64CPUDetect.cpp:85
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:239
#, c++-format
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:426
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:487
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:552
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:567
#, c++-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:644
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:701
#, c++-format
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:738
#, c++-format
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:780
#, c++-format
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:814
#, c++-format
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:838
#, c++-format
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:923
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。"
#: Source/Core/Core/ActionReplay.cpp:956
msgid "Zero 3 code not supported"
msgstr "不支援 Zero 3 代碼"
#: Source/Core/Core/ActionReplay.cpp:976
#, c++-format
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:446
#, c++-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:454
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:94
#, c++-format
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:100
#, c++-format
msgid "No paths found in the M3U file \"{0}\""
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:203
#, c++-format
msgid "The specified file \"{0}\" does not exist"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:264
#, c++-format
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
#, c++-format
msgid "Could not recognize file {0}"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:414
#, c++-format
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:421
#, c++-format
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:580
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:637
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:639
msgid "Cannot find the GC IPL."
msgstr ""
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:37
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:243
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:18
msgid "No Audio Output"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:24
msgid "WASAPI (Exclusive Mode)"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:371
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:376
msgid "This WAD is not bootable."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:394
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/Core/Core.cpp:226
msgid "Emu Thread already running"
msgstr "模擬器線程已經執行中"
#: Source/Core/Core/Core.cpp:565
#, c++-format
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:227
msgid "Failed to read DFF file."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:233
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:243
#, c++-format
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:251
#, c++-format
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:302
#, c++-format
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:241
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "上"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "下"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:32
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:42
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:209
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "左"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:46
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "右"
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:18
msgid "Forward"
msgstr "向前"
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:19
msgid "Backward"
msgstr "向後"
#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40
msgid "Speed"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:96
msgid "Decrease"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Increase"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:30 Source/Core/Core/HotkeyManager.cpp:189
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "重置"
#: Source/Core/Core/FreeLookManager.cpp:100
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430
msgid "Other"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:102
msgid "Reset View"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Increase X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Decrease X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Increase Y"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Decrease Y"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:314
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:24
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:115
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "開啟"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "更換光碟"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Stop"
msgstr "停止"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:396
msgid "Take Screenshot"
msgstr "截取畫面"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Unlock Cursor"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Center Mouse"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Activate NetPlay Chat"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Control NetPlay Golf Mode"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Open Achievements"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Down"
msgstr "降低音量"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:192
msgid "Volume Up"
msgstr "提高音量"
#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Toggle Mute"
msgstr "音量切換至靜音"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:303
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "畫格步進"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Start Recording"
msgstr "開始錄製"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "播放錄像"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "匯出錄像"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Step Over"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Step Out"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Skip"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Show PC"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Set PC"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1235
msgid "Toggle Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "連接 Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "連接 Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "連接 Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "連接 Wii Remote 4"
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Connect Balance Board"
msgstr "連接平衡板"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Toggle Wii Speak Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Next Profile"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Previous Profile"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Next Game Profile"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Previous Game Profile"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Custom Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Skip EFB Access"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle XFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Fog"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle Texture Dumping"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Custom Textures"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Increase IR"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Decrease IR"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Freelook Toggle"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Side-by-Side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Top-Bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Anaglyph"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 1"
msgstr "讀取儲存格 1"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 2"
msgstr "讀取儲存格 2"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 3"
msgstr "讀取儲存格 3"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 4"
msgstr "讀取儲存格 4"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 5"
msgstr "讀取儲存格 5"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 6"
msgstr "讀取儲存格 6"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 7"
msgstr "讀取儲存格 7"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 8"
msgstr "讀取儲存格 8"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 9"
msgstr "讀取儲存格 9"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 10"
msgstr "讀取儲存格 10"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load from Selected Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 9"
msgstr "儲存至儲存格 9"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 10"
msgstr "儲存至儲存格 10"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save to Selected Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 1"
msgstr "選擇儲存格 1"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 2"
msgstr "選擇儲存格 2"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 3"
msgstr "選擇儲存格 3"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 4"
msgstr "選擇儲存格 4"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 5"
msgstr "選擇儲存格 5"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 6"
msgstr "選擇儲存格 6"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 7"
msgstr "選擇儲存格 7"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 8"
msgstr "選擇儲存格 8"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 9"
msgstr "選擇儲存格 9"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 10"
msgstr "選擇儲存格 10"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Save Oldest State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:415
msgid "Undo Load State"
msgstr "取消讀取進度"
#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:432
msgid "Undo Save State"
msgstr "取消儲存進度"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:321
#: Source/Core/DolphinQt/GBAWidget.cpp:412
msgid "Save State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:320
msgid "Load State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:184
msgid "Increase Selected State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Decrease Selected State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Load ROM"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:188
msgid "Unload ROM"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:194
msgid "1x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:195
msgid "2x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "3x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:197
msgid "4x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "Show Skylanders Portal"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:200
msgid "Show Infinity Base"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:211
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "快捷鍵"
#: Source/Core/Core/HotkeyManager.cpp:297
#: Source/Core/Core/HotkeyManager.cpp:299
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:517
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28
msgid "General"
msgstr "一般"
#: Source/Core/Core/HotkeyManager.cpp:301
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:452
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:302
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:304
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:305
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:306
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:307
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:308
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202
msgid "Wii"
msgstr "Wii"
#: Source/Core/Core/HotkeyManager.cpp:309
msgid "Controller Profile 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:310
msgid "Controller Profile 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:311
msgid "Controller Profile 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:312
msgid "Controller Profile 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:313
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:314
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:315
msgid "Freelook"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:317
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "3D"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:319
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:322
msgid "Select State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:323
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:324
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:325
msgid "GBA Core"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:326
msgid "GBA Volume"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:327
msgid "GBA Window Size"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:328
msgid "USB Emulation Devices"
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:222
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:231
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1490
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1832
#, c++-format
msgid "Unhandled Media Board Read: offset={0:08x} length={0:08x}"
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2030
#, c++-format
msgid "Unhandled Media Board Command:{0:04x}"
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2070
#, c++-format
msgid "Unhandled Media Board Write: offset={0:08x} length={0:08x}"
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2265
#, c++-format
msgid "Unhandled Media Board Execute:{0:04x}"
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2270
#, c++-format
msgid "Unhandled Media Board Command:{0:02x}"
msgstr ""
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2318
#, c++-format
msgid "Unknown game ID:{0:08x}, using default controls."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:461
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:495
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1221
#, c++-format
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
#, c++-format
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:485
#, c++-format
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:516
#, c++-format
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
#, c++-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.cpp:143
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:76
#, c++-format
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Dummy"
msgstr "空"
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Memory Card"
msgstr "記憶卡"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Mask ROM"
msgstr ""
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "AD16"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471
msgid "Microphone"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (TAP)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:525
msgid "Triforce Baseboard"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "USB Gecko"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "GCI Folder"
msgstr "GCI 資料夾"
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Advance Game Port"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (XLink Kai)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (tapserver)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (HLE)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Modem Adapter (tapserver)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Broadband Adapter (IPC)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<無>"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:333
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:198
#, c++-format
msgid "{0} was not a directory, moved to *.original"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:207
#, c++-format
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:201
#, c++-format
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:211
#, c++-format
msgid "Error: GBA{0} failed to create core"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:239
#, c++-format
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:379
#, c++-format
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:385
#, c++-format
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr ""
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:14
msgid "Pad"
msgstr "控制器"
#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:57
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:66
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:97
msgid "Buttons"
msgstr "按鈕"
#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "十字方向鍵"
#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr ""
#: Source/Core/Core/HW/GCKeyboard.cpp:16
msgid "Keyboard"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:79
msgid "Keys"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:407
#, c++-format
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:427
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:498
#, c++-format
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:601
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:611
#, c++-format
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c++-format
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:138
#, c++-format
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173
#, c++-format
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185
#, c++-format
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202
#, c++-format
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:32
msgid "C Stick"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:81
msgid "Button"
msgstr "按鈕"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Motor"
msgstr "馬達"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:93
msgid "Always Connected"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:94
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:207
msgid "Triggers"
msgstr "扳機"
#: Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "震動"
#: Source/Core/Core/HW/GCPadEmu.h:64
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:87
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "Options"
msgstr "選項"
#: Source/Core/Core/HW/GCPadEmu.h:65
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:203
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Triforce"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:75
msgid "Test"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:76
msgid "Service"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:77
msgid "Coin"
msgstr ""
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:82
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:84
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L-類比"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R-類比"
#: Source/Core/Core/HW/SI/SI_Device.cpp:188
msgid "Error: This build does not support emulated GBA controllers"
msgstr ""
#: Source/Core/Core/HW/Wiimote.cpp:100
msgid "Wii Remote"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:92
msgid "Left Stick"
msgstr "左 搖桿"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
msgid "Right Stick"
msgstr "右 搖桿"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50
msgid "Pressure"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
msgid "Lift"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Red"
msgstr "紅"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Yellow"
msgstr "黃"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Blue"
msgstr "藍"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Orange"
msgstr "橘"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:46
msgid "Green"
msgstr "綠"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "控制器"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr ""
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "%"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "搖桿"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Guitar"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Frets"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Strum"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
msgid "Bar"
msgstr "Bar"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "搖晃"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "傾斜"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "揮舞"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354
msgid "Light"
msgstr ""
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr ""
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:37
msgid "Green Left"
msgstr "綠 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Red Left"
msgstr "紅 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Blue Left"
msgstr "藍 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Right"
msgstr "綠 右"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Right"
msgstr "紅 右"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Right"
msgstr "藍 右"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60
msgid "Euphoria"
msgstr "Euphoria"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "效果"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29
msgid "Rocker Up"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Down"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233
msgid "Point"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
msgid "Horizontal FOV"
msgstr ""
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "°"
msgstr ""
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Vertical FOV"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Point (Passthrough)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
msgid "Gyroscope"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "擴充"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Attach MotionPlus"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Speaker Pan"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Battery"
msgstr "電池"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:342
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:386
#, c++-format
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:421
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:426
#, c++-format
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:165
#, c++-format
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:180
#, c++-format
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
#, c++-format
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:136
#, c++-format
msgid "GetDeviceList failed: {0}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:144
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:150
#, c++-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:170
msgid ""
"Failed to initialize Realtek Bluetooth device.\n"
"\n"
"Bluetooth passthrough will probably not work."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:488
#, c++-format
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:505
#, c++-format
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:512
#, c++-format
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:448
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:473
#, c++-format
msgid ""
"HTTP GET {0}\n"
"\n"
"Error: {1}"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:467
#, c++-format
msgid ""
"File {0} was not found on the server.\n"
"\n"
"This might be normal.\n"
"\n"
"Not all devices expect this file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:486
#, c++-format
msgid ""
"Bluetooth passthrough failed to read firmware file from:\n"
"{0}\n"
"\n"
"Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"for instructions."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:531
#, c++-format
msgid ""
"Bluetooth passthrough requires missing firmware: {0}\n"
"\n"
"Automatically download from gitlab.com now?"
msgstr ""
#: Source/Core/Core/Movie.cpp:207
#, c++-format
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
#: Source/Core/Core/Movie.cpp:350
#, c++-format
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/Movie.cpp:914
msgid "Invalid recording file"
msgstr "無效的錄像檔"
#: Source/Core/Core/Movie.cpp:953
#, c++-format
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
#: Source/Core/Core/Movie.cpp:990
#, c++-format
msgid "Failed to read {0}"
msgstr ""
#: Source/Core/Core/Movie.cpp:999
#, c++-format
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/Core/Movie.cpp:1023
#, c++-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1048
#, c++-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1074
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1090
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1171
#, c++-format
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1236
#, c++-format
msgid "Change the disc to {0}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1261
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1272
#, c++-format
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1281
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1290
#, c++-format
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:139
msgid "Could not create client."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:153
msgid "Could not create peer."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:173
#: Source/Core/Core/NetPlayClient.cpp:237
msgid "Could not communicate with host."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:181
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:280
msgid "The server is full."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:284
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:287
msgid "The game is currently running."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:290
msgid "Nickname is too long."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The server sent an unknown error message."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:477
#, c++-format
msgid "Unknown message received with id : {0}"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1039
#, c++-format
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1054
msgid "Synchronizing save data..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1086
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1110
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1141
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1147
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1177
msgid "Failed to write Mii data."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1262
msgid "Failed to write Wii save."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1275
msgid "Failed to write redirected save."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1296
#, c++-format
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1338
#, c++-format
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1371
msgid "Synchronizing Gecko codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1438
msgid "Synchronizing AR codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1598
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1602
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1751
msgid "Game is already running!"
msgstr "遊戲正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:1825
msgid "Data received!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1826
msgid "Error processing data."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1854
msgid "Error processing codes."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1867
msgid "Codes received!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1981
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1984
msgid "Server rejected traversal attempt"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1987
msgid "Invalid host"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1990
#, c++-format
msgid "Unknown error {0:x}"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:26
#, c++-format
msgid "Failed to open file \"{0}\"."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:60
#, c++-format
msgid "Error reading file: {0}"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "內部 LZO 錯誤 - 壓縮失敗"
#: Source/Core/Core/NetPlayCommon.cpp:184
#, c++-format
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:214
#: Source/Core/Core/NetPlayCommon.cpp:303
msgid "Internal LZO Error - decompression failed"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:220
#, c++-format
msgid "Error writing file: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:128
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1182
msgid "All players' saves synchronized."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1203
#, c++-format
msgid "{0} failed to synchronize."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1212
#, c++-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1240
msgid "All players' codes synchronized."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1261
#, c++-format
msgid "{0} failed to synchronize codes."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1269
#, c++-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1277
#, c++-format
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1371
#: Source/Core/Core/NetPlayServer.cpp:1750
#: Source/Core/Core/NetPlayServer.cpp:2078
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:485
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891
msgid "Selected game doesn't exist in game list!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1535
msgid "Error collecting save data!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1557
msgid "Error synchronizing save data!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1571
msgid "Error synchronizing cheat codes!"
msgstr ""
#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:337
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:885
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1079
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
#: Source/Core/Core/PowerPC/MMU.cpp:1219
#, c++-format
msgid ""
"Invalid write to {0:#010x}, PC = {1:#010x}.\n"
"\n"
"The game probably would have crashed on real hardware. Enable MMU in "
"advanced settings to accurately emulate game crashes."
msgstr ""
#: Source/Core/Core/PowerPC/MMU.cpp:1226
#, c++-format
msgid ""
"Invalid read from {0:#010x}, PC = {1:#010x}.\n"
"\n"
"The game probably would have crashed on real hardware. Enable MMU in "
"advanced settings to accurately emulate game crashes."
msgstr ""
#: Source/Core/Core/State.cpp:343
msgid "Internal LZ4 Error - compression failed"
msgstr ""
#: Source/Core/Core/State.cpp:519
#, c++-format
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
#: Source/Core/Core/State.cpp:532
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
#: Source/Core/Core/State.cpp:547
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
#: Source/Core/Core/State.cpp:615
msgid "Empty"
msgstr ""
#: Source/Core/Core/State.cpp:619 Source/Core/DiscIO/Enums.cpp:62
#: Source/Core/DiscIO/Enums.cpp:106 Source/Core/DiscIO/Enums.cpp:132
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:48
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:71
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/State.cpp:653
#, c++-format
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""
#: Source/Core/Core/State.cpp:673
#, c++-format
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""
#: Source/Core/Core/State.cpp:687
#, c++-format
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
#: Source/Core/Core/State.cpp:961
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/Core/State.cpp:977
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr ""
#. i18n: This replaces the name of a device if it cannot be found.
#: Source/Core/Core/USBUtils.cpp:108
msgid "Unknown Device"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:59
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:81
#, c++-format
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:97
#, c++-format
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:139
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:174
#, c++-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:261
#: Source/Core/DiscIO/WIABlob.cpp:1711
#, c++-format
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50
#: Source/Core/DiscIO/WIABlob.cpp:2051
#, c++-format
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:290
msgid "Files opened, ready to compress."
msgstr "檔案已開啟, 準備壓縮。"
#: Source/Core/DiscIO/CompressedBlob.cpp:370
msgid "Done compressing disc image."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90
#: Source/Core/DiscIO/WIABlob.cpp:2066
#, c++-format
msgid "Failed to read from the input file \"{0}\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96
#: Source/Core/DiscIO/WIABlob.cpp:2070
#, c++-format
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:348
#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "Europe"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Japan"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:29
msgid "USA"
msgstr "USA"
#: Source/Core/DiscIO/Enums.cpp:32
msgid "Australia"
msgstr "澳洲"
#: Source/Core/DiscIO/Enums.cpp:35
msgid "France"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:38
msgid "Germany"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:41
msgid "Italy"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Korea"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:47
msgid "Netherlands"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:50
msgid "Russia"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:53
msgid "Spain"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:56
msgid "Taiwan"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:59
msgid "World"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Japanese"
msgstr "Japanese"
#: Source/Core/DiscIO/Enums.cpp:79
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "English"
msgstr "English"
#: Source/Core/DiscIO/Enums.cpp:82
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "German"
msgstr "German"
#: Source/Core/DiscIO/Enums.cpp:85
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "French"
msgstr "French"
#: Source/Core/DiscIO/Enums.cpp:88
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Spanish"
msgstr "Spanish"
#: Source/Core/DiscIO/Enums.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "Italian"
#: Source/Core/DiscIO/Enums.cpp:94
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "Dutch"
#: Source/Core/DiscIO/Enums.cpp:97
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Simplified Chinese"
msgstr "Simplified Chinese"
#: Source/Core/DiscIO/Enums.cpp:100
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Traditional Chinese"
msgstr "Traditional Chinese"
#: Source/Core/DiscIO/Enums.cpp:103
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Korean"
msgstr "Korean"
#: Source/Core/DiscIO/Enums.cpp:120 Source/Core/DolphinQt/MenuBar.cpp:315
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-J"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:123 Source/Core/DolphinQt/MenuBar.cpp:317
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-U"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:126 Source/Core/DolphinQt/MenuBar.cpp:320
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "PAL"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:129
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-K"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:79
msgid "Unpacking"
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:60
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:119
msgid "This file does not contain a valid Wii filesystem."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:315
#, c++-format
msgid "Unable to write to file {0}"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:105
msgid "Wii data is not public yet"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:110
msgid "Failed to connect to Redump.info"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:222
#: Source/Core/DiscIO/VolumeVerifier.cpp:321
msgid "Failed to parse Redump.info data"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:317
#, c++-format
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:347
msgid "Good dump"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Bad dump"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:359
msgid "Unknown disc"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:434
msgid "The filesystem is invalid or could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:448
msgid "There are too many partitions in the first partition table."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:460
msgid "The update partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:464
msgid "The data partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:468
msgid "The channel partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid "The Masterpiece partitions are missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:491
msgid "The update partition is not at its normal position."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:500
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:522
msgid "The type of a partition could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:538
#, c++-format
msgid "The {0} partition is not properly aligned."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:571
#, c++-format
msgid "The {0} partition does not seem to contain valid data."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:593
#, c++-format
msgid "The {0} partition is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:600
#, c++-format
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:613
#, c++-format
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:642
#, c++-format
msgid "The {0} partition does not have a valid file system."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:688
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title
#. (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:699
#, c++-format
msgid "The {0} partition does not have a valid ticket."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:705
#, c++-format
msgid "The {0} partition does not have a valid TMD."
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:726
#, c++-format
msgid "{0} (Masterpiece)"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:790
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:815
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:818
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:862
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:868
msgid "This disc image has an unusual size."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:896
#, c++-format
msgid "The game ID is {0} but should be {1}."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:904
msgid "The game ID is inconsistent."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:915
msgid "The game ID is unusually short."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:933
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:958
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:966
msgid "This title is set to use an invalid IOS."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:980
msgid "This title is set to use an invalid common key."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:993
#, c++-format
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:1008
msgid "The ticket is invalid."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:1016
msgid "The ticket is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1021
msgid "The TMD is invalid."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1030
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1040
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1075
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1260
#, c++-format
msgid "Content {0:08x} is corrupt."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1347
msgid "Some of the data could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1357
#, c++-format
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
#, c++-format
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1387
msgid "This is a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1392
msgid ""
"This is a good dump according to Redump.info, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1400
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1407
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1415
msgid "Dolphin is currently unable to verify Triforce games."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1425
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1432
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid "This is a bad dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1454
msgid "No problems were found."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1461
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1468
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1474
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1479
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1487
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1493
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "關於 Dolphin"
#: Source/Core/DolphinQt/AboutDialog.cpp:23
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:78
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170
msgid "%1 (%2)"
msgstr ""
#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:26
msgid "%1 commit(s) ahead of %2"
msgstr ""
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:62
msgid "Branch: %1"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Revision: %1"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "Using Qt %1"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Check for updates"
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:73
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:75
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "License"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "Authors"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Support"
msgstr ""
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:91
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:37
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:144
msgid "%1 points"
msgstr ""
#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98
msgid "Unlocked at %1"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103
msgid "Unlocked"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:121
msgid "%1 is playing %2"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:122
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:135
msgid "%1/%2"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:145
msgid "Rank %1"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45
msgid "Logged Out - Credentials Expired"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:48
msgid "Login Failed - Invalid Username/Password"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51
msgid "Login Failed - No Internet Connection"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:54
msgid "Login Failed - Server Error"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable RetroAchievements.org Integration"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71
msgid "Username"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:214
msgid "Log In"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:77
msgid "Log Out"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
msgid "Login Failed"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81
msgid "Enable Hardcore Mode"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95
msgid "Enable Unofficial Achievements"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid "Enable Encore Achievements"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107
msgid "Enable Spectator Mode"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114
msgid "Show Leaderboard Tracker"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid ""
"Show the on-screen RetroAchievements leaderboard tracker.<br><br>This "
"appears in the bottom-right corner while competing in a leaderboard."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:119
msgid "Show Challenge Indicators"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121
msgid ""
"Show the on-screen RetroAchievements challenge indicators.<br><br>These "
"appear as achievement badges in the bottom-right corner while tracking "
"progress within a challenge."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124
msgid "Enable Discord Presence"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128
msgid "Enable Progress Notifications"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:143
msgid "Function Settings"
msgstr ""
#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:149
msgid "Display Settings"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216
msgid "To log in, stop the current emulation."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302
msgid "Confirm Logout"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316
msgid "Confirm Hardcore Off"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316
msgid "Are you sure you want to turn hardcore mode off?"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Achievements"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:191
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:422
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:262
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63
msgid "Leaderboards"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166
msgid "Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47
msgid "Typical GameCube/Wii Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Custom Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59
msgid "Use virtual addresses when possible"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use physical addresses"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use memory mapper configuration at time of scan"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71
msgid "Range Start: "
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range End: "
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:166
msgid "8-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "16-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:172
msgid "32-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:175
msgid "64-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "8-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:181
msgid "16-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:184
msgid "32-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "64-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "32-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "64-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114
msgid "Aligned to data type length"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121
msgid "New Search"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161
msgid "No game running."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:123
msgid "[%1, %2]"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:133
msgid "[%1, %2] and [%3, %4]"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:141
msgid "%1 memory ranges"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "Address space by CPU state"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "Physical address space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "Virtual address space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "Unknown address space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "Unknown data type"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "aligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "unaligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "%1, %2, %3, %4"
msgstr ""
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "Keep addresses where value in memory"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:213
msgid "is equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:215
msgid "is not equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "is less than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:219
msgid "is less than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:221
msgid "is greater than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:223
msgid "is greater than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
msgid "this value:"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "last value"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:232
msgid "any value"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Parse as Hex"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:249
msgid "Search and Filter"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:251
msgid "Refresh Current Values"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:253
msgid "Reset Results"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:260
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:480
msgid "Waiting for first scan..."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:264
msgid "Display values in Hex"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:270
msgid "Automatically update Current Values"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:312
msgid "Cannot compare against last value on first search."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:326
msgid "Failed to parse given value into target data type."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:338
msgid "Scan succeeded."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:343
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:344
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "%1 %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:353
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:371
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:357
msgid "%1 %2 %3"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:362
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:394
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:397
msgid "Invalid parameters given to search."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:401
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:405
msgid "Unknown error occurred."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:423
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:437
msgid "Refreshed current values."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:462
msgid "Cannot refresh without results."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
msgid "Show in memory"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1230
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:536
msgid "Generate Action Replay Code(s)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:537
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:665
msgid "Write value"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:538
msgid "Delete Address"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:550
msgid "Add Read/Write Breakpoint(s)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:552
msgid "Add Write Breakpoint(s)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:553
msgid "Add Read Breakpoint(s)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:635
msgid "Multiple errors occurred while generating AR codes."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:642
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:645
msgid "Cannot generate AR code for this address."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:648
msgid "Internal error while generating AR code."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:655
msgid "Generated AR code(s)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:665
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
msgid "Value:"
msgstr "數值:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:671
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:683
msgid "There was an error writing (some) values."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:56
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/GameList/GameList.cpp:1015
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:730
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Description"
msgstr "描述"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:284
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid "Address"
msgstr "位址"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
msgid "Last Value"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
msgid "Current Value"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:29
msgid "Cheats Manager"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:133
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:137
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64
msgid "Gecko Codes"
msgstr "Gecko 代碼"
#: Source/Core/DolphinQt/CheatsManager.cpp:142
msgid "Start New Cheat Search"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:155
msgid "Cheat Search"
msgstr "尋找作弊代碼"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "&Add New Code..."
msgstr "新增代碼 (&A)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
msgid "&Edit Code..."
msgstr "編輯代碼 (&E)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
msgid "&Remove Code"
msgstr "移除代碼 (&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312
msgid "Sort Alphabetically"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "Show Enabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314
msgid "Show Disabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26
msgid "Cheat Code Editor"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127
msgid "Creator:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
msgid "Notes:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:159
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Name:"
msgstr "名稱:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94
msgid "Code:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:185
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:195
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
#: Source/Core/DolphinQt/ConvertDialog.cpp:459
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1089
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1103
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:251
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:368
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:941
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:948
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256
#: Source/Core/DolphinQt/GBAWidget.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:344
#: Source/Core/DolphinQt/GCMemcardManager.cpp:374
#: Source/Core/DolphinQt/Main.cpp:223 Source/Core/DolphinQt/Main.cpp:239
#: Source/Core/DolphinQt/Main.cpp:246 Source/Core/DolphinQt/MainWindow.cpp:311
#: Source/Core/DolphinQt/MainWindow.cpp:319
#: Source/Core/DolphinQt/MainWindow.cpp:1224
#: Source/Core/DolphinQt/MainWindow.cpp:1643
#: Source/Core/DolphinQt/MainWindow.cpp:1650
#: Source/Core/DolphinQt/MainWindow.cpp:1710
#: Source/Core/DolphinQt/MainWindow.cpp:1717
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/MainWindow.cpp:1931
#: Source/Core/DolphinQt/MenuBar.cpp:223 Source/Core/DolphinQt/MenuBar.cpp:1425
#: Source/Core/DolphinQt/MenuBar.cpp:1515
#: Source/Core/DolphinQt/MenuBar.cpp:1538
#: Source/Core/DolphinQt/MenuBar.cpp:1553
#: Source/Core/DolphinQt/MenuBar.cpp:1584
#: Source/Core/DolphinQt/MenuBar.cpp:1609
#: Source/Core/DolphinQt/MenuBar.cpp:1826
#: Source/Core/DolphinQt/MenuBar.cpp:1838
#: Source/Core/DolphinQt/MenuBar.cpp:1850
#: Source/Core/DolphinQt/MenuBar.cpp:1872
#: Source/Core/DolphinQt/MenuBar.cpp:1898
#: Source/Core/DolphinQt/MenuBar.cpp:1950
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:476
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352
#: Source/Core/DolphinQt/RenderWidget.cpp:121
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:598
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:622
#: Source/Core/DolphinQt/Translation.cpp:320
msgid "Error"
msgstr "錯誤"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
msgid "This Gecko code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:39
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "設定 Dolphin"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:59
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:66
msgid "Background Input"
msgstr "背景輸入"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:29
msgid "SDL Controller Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45
msgid "Empty Value"
msgstr ""
#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46
msgid "This field cannot be left empty. Please enter a value."
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30
msgid "DSU Client"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40
msgid "Nothing to configure"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:32
msgid "Edit DSU Server"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:58
msgid "Server IP Address"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:60
msgid "Server Port"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:64
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:65
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164
#: Source/Core/DolphinQt/MenuBar.cpp:1559
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:31
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:513
msgid "Enable"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35
#: Source/Core/DolphinQt/Settings/PathPane.cpp:132
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Add..."
msgstr "新增..."
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
msgid "Edit"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:65
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:133
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:48
msgid ""
"The DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Name"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98
msgid "Disc"
msgstr "光碟"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Data Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Update Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Channel Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155
msgid "Install Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159
msgid "Other Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose Folder to Extract To"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314
#: Source/Core/DolphinQt/ConvertDialog.cpp:522
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/MenuBar.cpp:232 Source/Core/DolphinQt/MenuBar.cpp:1197
#: Source/Core/DolphinQt/MenuBar.cpp:1420
msgid "Success"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr "提取檔案..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid "Configure Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Six Axis"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "First Person"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Orbital"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43
msgid "Free Look Control Type"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Camera 1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "Refresh"
msgstr "更新"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:84
msgid "Open in External Editor"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127
msgid "Failed to open config file!"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134
msgid "Failed to write config file!"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:186
msgid ""
"Failed to create the configuration file:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:196
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "核心"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid "Enable Dual Core"
msgstr "開啟雙核心"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable MMU"
msgstr "開啟 MMU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Emulate Disc Speed"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "DSP HLE (fast)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "auto"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "none"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid "Deterministic dual core:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Stereoscopy"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
msgid "Depth Percentage:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "Default Config (Read Only)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Graphics"
msgstr "影像"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
msgid "Editor"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266
msgid "These settings override core Dolphin settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:413
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:522
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860
msgid "None"
msgstr "無"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32
msgid "Standard Controller"
msgstr "標準控制器"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
msgid "GameCube Controller Adapter (USB)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "Steering Wheel"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Dance Mat"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "GBA (Integrated)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41
msgid "GBA (TCP)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "Keyboard Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71
msgid "Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:58
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:73
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Download Codes"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114
msgid "Download Codes from the WiiRD Database"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:161
msgid "Description:"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:402
msgid ""
"Failed to download Gecko codes. The code server may be temporarily "
"unavailable. Please try again later."
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407
msgid ""
"\n"
"\n"
"Server response: HTTP %1."
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:409
msgid "Download Failed"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416
msgid "File contained no codes."
msgstr "檔案未含有代碼。"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:437
msgid "Download complete"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:438
msgid "Downloaded %1 codes. (added %2)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "Debugging"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Enable Wireframe"
msgstr "開啟線框"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Utility"
msgstr "工具"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Dump EFB Target"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Disable EFB VRAM Copies"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Enable Graphics Mods"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Texture Dumping"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Dump Base Textures"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump Mip Maps"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Frame Dumping"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Window Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133
msgid "Raw Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137
msgid "Resolution Type:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Use Lossless Codec (Ut Video)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid "Bitrate (kbps):"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid "PNG Compression Level:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid "PNG Compression Level"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "Crop"
msgstr "剪裁"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "To Aspect Ratio"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Top"
msgstr "上方"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Bottom"
msgstr "下方"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193
msgid "Misc"
msgstr "雜項"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198
msgid "Enable Progressive Scan"
msgstr "開啟逐行掃瞄"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid "Backend Multithreading"
msgstr ""
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid "Prefer VS for Point/Line Expansion"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214
msgid "Borderless Fullscreen"
msgstr "無框全螢幕"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220
msgid "Experimental"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:225
msgid "Defer EFB Cache Invalidation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:227
msgid "Manual Texture Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"<game_id>/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/"
"<game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Whether to dump base game textures to User/Dump/Textures/<game_id>/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/"
"DynamicInputTextures/<game_id>/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:319
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:360
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:364
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:374
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:378
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:384
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:397
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9, because it often includes overscan) to the specific user target "
"aspect ratio (e.g. 4:3 or 16:9).<br><br>This option was previously known as "
"Graphics/Advanced/Misc/Crop.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:412
msgid ""
"Enables options to crop the picture by discrete native pixels (independent "
"of the internal resolution setting) in order to attain a specific user "
"target aspect ratio. Useful to resolve letterboxing issues. "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:417
msgid ""
"Crops the picture left side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio. <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:421
msgid ""
"Crops the picture top side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio. <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:425
msgid ""
"Crops the picture right side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio. <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:429
msgid ""
"Crops the picture bottom side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio. <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:434
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:458
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:461
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22
msgid "Color Correction Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:31
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:39
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:44
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:48
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:55
msgid "Color Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:61
msgid "Correct Color Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66
msgid "NTSC-M (SMPTE 170M)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:67
msgid "PAL (EBU)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "Game Color Space:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:77
msgid "Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83
msgid "Game Gamma:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85
msgid "Game Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:90
msgid "Correct SDR Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94
msgid "SDR Display Gamma Target"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:98
msgid "sRGB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:99
msgid "Custom:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:127
msgid "HDR"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:134
msgid "HDR Paper White Nits:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136
msgid "HDR Paper White Nits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59
msgid "Enhancements"
msgstr "增強"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (640x528 的倍數)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Native (640x528)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "720p"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1080p"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1440p"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "4K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "5K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "8K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "%1x Native (%2x%3)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103
msgid "%1x Native (%2x%3) for %4"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:91
msgid "Default"
msgstr "預設值"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "1x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "16x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Force Nearest and 1x Anisotropic "
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Force Linear and 1x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Force Linear and 4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Force Linear and 8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129
msgid "Force Linear and 16x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: B-Spline"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: Mitchell-Netravali"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Bicubic: Catmull-Rom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Sharp Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Area Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Widescreen Hack"
msgstr "寬螢幕修正"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
msgid "Disable Fog"
msgstr "關閉霧化"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Force 24-Bit Color"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Disable Copy Filter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "Arbitrary Mipmap Detection"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165
msgid "HDR Post-Processing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Internal Resolution:"
msgstr "内部解析度:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Anti-Aliasing:"
msgstr "邊緣抗鋸齒:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Texture Filtering:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Output Resampling:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Color Correction:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Off"
msgstr "關閉"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Side-by-Side"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Top-and-Bottom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Anaglyph"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "Passive"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Swap Eyes"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227
msgid "Use Full Resolution Per Eye"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid "(off)"
msgstr "(關閉)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid "%1 doesn't support this feature."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:419
#, c-format
msgid "%1x MSAA"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:427
#, c-format
msgid "%1x SSAA"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:445
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:458
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:465
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:507
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:513
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:524
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:538
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>If this setting is enabled, GPU "
"Texture Decoding will be disabled.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574
msgid "Anti-Aliasing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577
msgid "Texture Filtering"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580
msgid "Output Resampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
msgid "Color Correction"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid "Post-Processing Effect"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:605
msgid "Stereoscopic 3D Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:608
msgid "Depth"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611
msgid "Convergence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:59
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 16:9"
msgstr "強制 16:9"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 4:3"
msgstr "強制 4:3"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Stretch to Window"
msgstr "拉伸至視窗"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom (Stretch)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68
msgid "Custom Aspect Ratio:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
msgid "Start in Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81
msgid "Backend:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
msgid "Adapter:"
msgstr "配接器:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Aspect Ratio:"
msgstr "畫面比例:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100
msgid "Precision Frame Timing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Auto-Adjust Window Size"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Render to Main Window"
msgstr "渲染至主視窗"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Shader Compilation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Specialized (Default)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Exclusive Ubershaders"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Hybrid Ubershaders"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129
msgid "Skip Drawing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138
msgid "Compile Shaders Before Starting"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196
msgid "Confirm backend change"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304
msgid "Backend"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191
msgid "Adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311
msgid "Aspect Ratio"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314
msgid "Custom Aspect Ratio Width"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315
msgid "Custom Aspect Ratio Height"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:357
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:360
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60
msgid "Hacks"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:204
msgid "Advanced"
msgstr "進階"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Defer EFB Copies to RAM"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "GPU Texture Decoding"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "Accuracy:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "Store XFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Skip Presenting Duplicate Frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Vertex Rounding"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Save Texture Cache to State"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "VBI Skip"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>This setting is disabled when Arbitrary Mipmap "
"Detection is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid "Texture Cache Accuracy"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:43
msgid "Post-Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29
msgid "Only approved codes will be applied in hardcore mode."
msgstr ""
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32
msgid "Achievement Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:48
msgid "File Details"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:54
msgid "Path:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:60
msgid "File Size:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:67
msgid "File Format:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:206
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:72
#: Source/Core/DolphinQt/ConvertDialog.cpp:63
msgid "Compression:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:77
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Block Size:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:89
msgid "Game Details"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:101
msgid "%1 (Disc %2, Revision %3)"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:105
msgid "%1 (Revision %3)"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Game ID:"
msgstr "遊戲 ID :"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:126
msgid "Country:"
msgstr "國別:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:160
msgid "Maker:"
msgstr "廠商:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
msgid "Apploader Date:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:139
msgid "IOS Version:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
msgid "Banner Details"
msgstr "圖示明細"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:155
msgid "Show Language:"
msgstr "顯示語系:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:173
msgid "Banner:"
msgstr "橫幅:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:188
msgid "Save as..."
msgstr "另存為..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:210
#: Source/Core/DolphinQt/GBAWidget.cpp:240
#: Source/Core/DolphinQt/MainWindow.cpp:809
#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1526
msgid "Select a File"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:200
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "記錄設定"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "事件"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:92
msgid "Info"
msgstr "訊息"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:99
msgid "Debug"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Logger Outputs"
msgstr "記錄輸出"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Write to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Write to Console"
msgstr "寫入至控制台"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:60
msgid "Write to Window"
msgstr "寫入至視窗"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Log Types"
msgstr "記錄類型"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65
msgid "Toggle All Log Types"
msgstr "全選/全部取消"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:32
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241
msgid "Log"
msgstr "記錄"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:133
msgid "Word Wrap"
msgstr "自動換行"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:182
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:94
msgid "Clear"
msgstr "清除"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Default Font"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Selected Font"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:27
msgid "GameCube Controller Adapter at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:32
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:66
msgid "Adapter Detected"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70
msgid "Error Opening Adapter: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:81
msgid "Poll Rate: %1 Hz"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:255
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:233
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:492
msgid "Wii Remote %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:426
msgid "Window Size"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:150
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "儲存"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:149
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:184
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118
msgid "Load"
msgstr "讀取"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Input"
msgstr "設定輸入"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Output"
msgstr "設定輸出"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Output"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "Detect Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "Test Output"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Operators"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319
msgid "! Not"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320
msgid "* Multiply"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321
msgid "/ Divide"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "% Modulo"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "+ Add"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "- Subtract"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "> Greater-than"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "< Less-than"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "& And"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "^ Xor"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "? Conditional"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "| Or"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "$ User Variable"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid ", Comma"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339
msgid "Functions"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365
msgid "User Variables"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid "Reset Values"
msgstr ""
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379
msgid "Multiplier"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529
msgid "[ ... ]"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57
msgid "[ Press Now ]"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
msgid "The expression contains a syntax error."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742
msgid "default"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "disconnected"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796
msgid "Invalid Expression."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左鍵檢測輸入。\n"
"中鍵清除。\n"
"右鍵取得更多選項。"
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
#. i18n: A button to start the process of game controller analog stick mapping and calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1072
msgid "Map and Calibrate"
msgstr ""
#. i18n: A button to start the process of game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1075
msgid "Calibrate"
msgstr ""
#. i18n: A button to calibrate the center and extremities of a game controller analog stick.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1078
msgid "Center and Calibrate"
msgstr ""
#. i18n: A button to reset game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1081
msgid "Reset Calibration"
msgstr ""
#. i18n: A button to stop a game controller button mapping process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1108
msgid "Cancel Mapping"
msgstr ""
#. i18n: A button to abort a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1134
msgid "Cancel Calibration"
msgstr ""
#. i18n: A button to finalize a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1138
msgid "Finish Calibration"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181
msgid "Use Mouse Controlled Pointing"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259
msgid "Advanced Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265
msgid "Reset All"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Device"
msgstr "裝置"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Create Mappings for Other Devices"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Wait for Alternate Input Mappings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126
msgid "Enable Iterative Input Mapping"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147
msgid "Profile"
msgstr "設定檔"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:158
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:589
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:602
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "刪除"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:159
msgid "Open Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "The profile '%1' does not exist"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinQt/ConvertDialog.cpp:271
#: Source/Core/DolphinQt/ConvertDialog.cpp:394
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:848
#: Source/Core/DolphinQt/MainWindow.cpp:1022
#: Source/Core/DolphinQt/MainWindow.cpp:1844
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "確認"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "Are you sure that you want to delete '%1'?"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298
#: Source/Core/DolphinQt/GameList/GameList.cpp:850
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
msgid "Successfully deleted '%1'."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Game Boy Advance at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:510
msgid "Game Boy Advance"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "GameCube Keyboard"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465
msgid "GameCube Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469
msgid "GameCube Microphone Slot %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
msgid "General and Options"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481
msgid "Motion Simulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
msgid "Motion Input"
msgstr ""
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:498
msgid "TAS Tools"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502
msgid "Wii and Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:503
msgid "Controller Profile"
msgstr "控制器設定檔"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505
msgid "USB Emulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "Save and Load State"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509
msgid "Other State Management"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511
msgid "Hotkey Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:518
msgid "Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:519
msgid "Free Look Controller %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:524
msgid "Triforce Baseboard at Port %1"
msgstr ""
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:562
msgid "%1 (Stock)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:134
msgid "Extension Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:135
msgid "Extension Motion Simulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62
msgid "Patch name"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:62
msgid "Add"
msgstr "新增"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Type"
msgstr "類型"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
msgid "8-bit"
msgstr "8位元"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "16-bit"
msgstr "16位元"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "32-bit"
msgstr "32位元"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149
msgid "Conditional"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Comparand:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245
msgid "Address:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
msgid "You have to enter a name."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46
msgid "&Add..."
msgstr "新增... (&A)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Remove"
msgstr "移除 (&R)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:118
msgid "%1 (Copy)"
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187
msgid "&Edit..."
msgstr "編輯 (&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187
msgid "&Clone..."
msgstr "相容版 (&C)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "修正"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR 代碼"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Graphics Mods"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Verify"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78
msgid "Filesystem"
msgstr "檔案系統"
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129
msgid "Value"
msgstr "數值"
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:85
msgid "Enable DirectInput Detection"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:87
msgid ""
"Controls whether SDL should use DirectInput for detecting controllers. "
"Enabling this fixes hotplug detection issues with DualSense controllers but "
"causes Dolphin to hang up on shutdown when using certain 8BitDo controllers."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:95
msgid "Use Joy-Con Pairs as a Single Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:97
msgid ""
"Controls whether SDL should treat a pair of Joy-Con as a single controller "
"or as two separate controllers.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:104
msgid "Sideways Joy-Con"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:106
msgid ""
"Defines the default orientation for individual Joy-Con. This setting has no "
"effect when Use Joy-Con Pairs as a Single Controller is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:114
msgid "Enable DualSense Player LEDs"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:116
msgid ""
"Controls whether the player LEDs should be lit to indicate which player is "
"associated with a DualSense controller.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:138
msgid "Main"
msgstr ""
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:147
msgid "Dolphin must be restarted for these changes to take effect."
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:53
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Controllers"
msgstr "控制器"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197
msgid "Interface"
msgstr "界面"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198
msgid "On-Screen Display"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199
msgid "Audio"
msgstr "聲音"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200
#: Source/Core/DolphinQt/Settings/PathPane.cpp:29
msgid "Paths"
msgstr "路徑"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.info Status:"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166
msgid "Verifying"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205
msgid "Low"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208
msgid "Medium"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:211
msgid "High"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:77
msgid "Scanning for adapters..."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
msgid "Automatic"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141
msgid "More Options..."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:210
msgid "Sync"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:221
msgid "Sync real Wii Remotes and pair them"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222
msgid "Reset all saved Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:224
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:225
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
msgid "Emulated Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
msgid "Real Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:346
msgid "Select a Bluetooth Device"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:378
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:394
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:42
msgid "Convert"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:66
msgid "Compression Level:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Remove Junk Data (Irreversible):"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:71
msgid "Convert..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:74
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:204
msgid "%1 (slow)"
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:222
msgid "%1 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:272
msgid "Are you sure?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:290
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:314
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:332
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:336
msgid "GCZ GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:340
msgid "WIA GC/Wii images (*.wia)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "RVZ GC/Wii images (*.rvz)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "Save Converted Images"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:366
msgid "Save Converted Image"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:395
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
msgid "Converting..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:428
msgid ""
"Converting...\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:460
msgid "Failed to open the input file \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:514
msgid "Dolphin failed to complete the requested action."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:523
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18
msgid "Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106
msgid "No input"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58
msgid "Instruction: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1531
#: Source/Core/DolphinQt/MenuBar.cpp:1590
#: Source/Core/DolphinQt/MenuBar.cpp:1857
#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Input"
msgstr "輸入"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
#: Source/Core/DolphinQt/GCMemcardManager.cpp:437
#: Source/Core/DolphinQt/GCMemcardManager.cpp:588
#: Source/Core/DolphinQt/MainWindow.cpp:814
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
#: Source/Core/DolphinQt/Settings/PathPane.cpp:53
msgid "All Files"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr ""
#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:199
msgid "Branch Watch Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:249
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:583
msgid "Start Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:254
msgid "Clear Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:258
msgid "Code Path Was Taken"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:263
msgid "Code Path Not Taken"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:274
msgid "Tool Controls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:303
msgid "Branch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304
msgid "Branch (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305
msgid "Branch Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch Conditional (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch to Link Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch Conditional to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch Conditional to Link Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch Conditional to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch Conditional to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317
msgid "Branch Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:341
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Origin Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:342
msgid "Origin Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343
msgid "Origin Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Destination Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Destination Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
msgid "Destination Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349
msgid "Origin and Destination"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:372
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:322
msgid "true"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:373
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:320
msgid "false"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:274
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286
msgid "Condition"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386
msgid "Branch Was Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391
msgid "Branch Not Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:396
msgid "Wipe Recent Hits"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:407
msgid "Misc. Controls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:415
#: Source/Core/DolphinQt/GCMemcardManager.cpp:109
msgid "&Delete"
msgstr "刪除 (&D)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418
msgid "Invert &Condition"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422
msgid "Invert &Decrement Check"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:426
msgid "Make &Unconditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:430
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "&Copy Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619
msgid "Insert &NOP"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436
msgid "Insert &BLR"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439
msgid "Set Brea&kpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441
msgid "&Break on Hit"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442
msgid "&Log on Hit"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "Break &and Log on Hit"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Origin"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Destination"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Recent Hits"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Total Hits"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499
msgid "&Branch Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500
msgid "&Origin and Destination"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Condition"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Misc. Controls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "&File"
msgstr "檔案 (&F)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510
msgid "&Save Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
msgid "Save Branch Watch &As..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "&Load Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "Load Branch Watch &From..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "A&uto Save"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:519
msgid "&Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521
msgid "Hide &Controls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523
msgid "Ignore &Apploader Branch Hits"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525
msgid "This only applies to the initial boot of the emulated software."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530
msgid "Column &Visibility"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531
msgid "&Toolbar Visibility"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
msgid "Wipe &Inspection Data"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "&Help"
msgstr "說明(&H)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:577
msgid "Pause Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622
msgid "There is nothing to save!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:627
msgid "Save Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809
msgid "Text file (*.txt);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:644
msgid "Load Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:730
msgid "Branch Watch Tool Help (1/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743
msgid "Branch Watch Tool Help (2/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:751
msgid "Branch Watch Tool Help (3/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:752
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:763
msgid "Branch Watch Tool Help (4/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:764
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:807
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050
msgid "Candidates: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1064
msgid "Zero candidates remaining."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1068
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1090
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1104
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr ""
#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46
msgid "Cond."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:26
msgid "New Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:37
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:56
msgid "Edit Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:97
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:115
msgid "Memory Breakpoint"
msgstr ""
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
msgid "Range"
msgstr "範圍"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:128
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "To:"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:130
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "Read"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286
msgid "Write"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
msgid "Read or Write"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:137
msgid "Write to Log"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:139
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "Break"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:168
msgid "Action"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:174
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "From:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296
msgid "From"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:305
msgid "To"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:323
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:369
msgid "Conditional help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:521
msgid "Disable"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249
msgid "Edit Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249
msgid "Edit conditional expression"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
msgid "Active"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
msgid "Function"
msgstr ""
#. i18n: The address where a breakpoint ends
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "End Addr"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:587
msgid "Show in Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:588
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:601
msgid "Edit..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:600
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255
msgid "Notes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165
msgid "Branches"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393
msgid "--> %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "Follow &Branch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Copy &Function"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "Copy Code &Line"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Copy &Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Show in &Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Show Target in Memor&y"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Copy Tar&get Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "&Add function symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "&Edit function symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1212
msgid "Add Note"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1214
msgid "Edit Note"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616
msgid "Run &to Here"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617
msgid "PPC vs Host"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618
msgid "&Insert BLR"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621
msgid "Re&place Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Assemble Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625
msgid "Restore Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650
msgid "Run Until (Ignoring Breakpoints)"
msgstr ""
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652
msgid "%1's value is hit"
msgstr ""
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655
msgid "%1's value is used"
msgstr ""
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "%1's value is changed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Run Until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:312
msgid "Keep Running"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720
msgid "Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:310
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734
msgid "Value tracked to current instruction."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906
msgid "Add Function Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907
msgid "Force new function symbol to be made at %1?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996
msgid "Delete Function Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997
msgid ""
"Delete function symbol: %1\n"
"at %2?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079
msgid "Delete Note"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080
msgid ""
"Delete Note: %1\n"
"at %2?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46
msgid "Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119
msgid "When enabled, prevents automatic updates to the code view."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150
msgid "Callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162
msgid "Calls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166
msgid "Callers"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400
msgid "Invalid callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Step successful!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
msgid "Edit Symbol"
msgstr ""
#. i18n: %1 is an address. %2 is a warning message.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33
msgid ""
"Editing symbol starting at: %1\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34
msgid ""
"Editing note starting at: %1\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36
msgid "Warning: Must save the symbol map for changes to be kept."
msgstr ""
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Symbol name"
msgstr ""
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Note name"
msgstr ""
#. i18n: The address where a symbol ends
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42
msgid "End Address"
msgstr ""
#. i18n: The number of lines of code
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44
msgid "Lines"
msgstr ""
#. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits
#. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they
#. are hexadecimal.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48
msgid "Size: 0x"
msgstr ""
#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:389
msgid "PPC Feat. Flags"
msgstr ""
#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:391
msgid "Eff. Address"
msgstr ""
#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:393
msgid "Code Buff. Size"
msgstr ""
#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:395
msgid "Repeat Instr."
msgstr ""
#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
msgid "Host N. Size"
msgstr ""
#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:399
msgid "Host F. Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Run Count"
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:401
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:644
msgid "Cycles Spent"
msgstr ""
#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
msgid "Cycles Avg."
msgstr ""
#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Cycles %"
msgstr ""
#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:406
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:650
msgid "Time Spent (ns)"
msgstr ""
#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
msgid "Time Avg. (ns)"
msgstr ""
#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:410
msgid "Time %"
msgstr ""
#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:411
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:655
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152
msgid "Stop Profiling"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152
msgid "Start Profiling"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:182
msgid "Free memory:"
msgstr ""
#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:188
msgid " %1 %2 (%3% fragmented)"
msgstr ""
#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:240
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
msgid "Effective address %1 has no physical address translation."
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:514
msgid "JIT Blocks"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:570
msgid "Min Effective Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:573
msgid "Max Effective Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:576
msgid "Recompiles Physical Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:580
msgid "Symbol Name"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:589
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:594
#: Source/Core/DolphinQt/MenuBar.cpp:950
msgid "Clear Cache"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:598
msgid "Wipe Profiling"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Re-initialize software JIT block profiling data."
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:610
msgid "PPC Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:612
msgid "Host Near Code Cache"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Far Code Cache"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:624
msgid "View &Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "&Erase Block(s)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:632
msgid "PPC Feature Flags"
msgstr ""
#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:634
msgid "Effective Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Code Buffer Size"
msgstr ""
#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:637
msgid "Repeat Instructions"
msgstr ""
#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:639
msgid "Host Near Code Size"
msgstr ""
#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:641
msgid "Host Far Code Size"
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:646
msgid "Cycles Average"
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:648
msgid "Cycles Percent"
msgstr ""
#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:652
msgid "Time Average (ns)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Percent"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1199
msgid "Copy Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1201
msgid "Copy Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204
msgid "Copy Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215
msgid "Add or edit region label"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1226
msgid "Show in code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45
msgid "Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Offset"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Set &Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "Hex Byte String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "ASCII"
msgstr ""
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:171
msgid "Double"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Unsigned 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Unsigned 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Unsigned 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Signed 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Signed 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Signed 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
#: Source/Core/DolphinQt/MenuBar.cpp:615 Source/Core/DolphinQt/MenuBar.cpp:617
msgid "Search"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156
msgid "Find &Next"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157
msgid "Find &Previous"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Effective"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Auxiliary"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Physical"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:186
msgid "Display Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Hex 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Hex 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Hex 32"
msgstr ""
#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
msgid "Fixed Alignment"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "Type-based Alignment"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "No Alignment"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "4 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213
msgid "8 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "16 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "Dual View"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:225
msgid "Memory breakpoint options"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:232
msgid "Read and write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236
msgid "Read only"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240
msgid "Write only"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:250
msgid "Labels"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr ""
#. i18n: Filter is a verb. Typing into this text box will filter the label list so that only
#. labels containing the typed text are shown.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:264
msgid "Filter Label List"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&View"
msgstr "檢視(&V)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280
msgid "&Import"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:281
msgid "&Load file to current address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287
msgid "&Auto update memory values"
msgstr ""
#. i18n: Highlight is a verb (this is the label of a checkbox)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:299
msgid "&Highlight recently changed values"
msgstr ""
#. i18n: Highlight is a noun (clicking this lets you select a color)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:305
msgid "Highlight &color"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:309
msgid "&Show symbols and notes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:317
msgid "&Export"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:318
msgid "Dump &MRAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:319
msgid "Dump &ExRAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320
msgid "Dump &ARAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321
msgid "Dump &FakeVMEM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1013
msgid "Bad address provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1019
msgid "Bad offset provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765
msgid "Bad value provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777
msgid "Target address range is invalid."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:806
msgid "Select a file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807
msgid "All files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817
msgid "Unable to open file."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825
msgid "Unable to read file."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:942
msgid "Failed to dump %1: Can't open file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:949
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1027
msgid "Bad Value Given"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1049
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1061
msgid "No Match"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:92
msgid "Connected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99
msgid "Listening"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:100
msgid "Unbound"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
msgid "Yes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
msgid "No"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:194
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182
msgid "Network"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:422
msgid "Socket table"
msgstr ""
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "FD"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Domain"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "State"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Blocking"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Redirections"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:446
msgid "SSL context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Hostname"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:468
msgid "Dump options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:474
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:475
msgid "Dump decrypted SSL writes"
msgstr ""
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:477
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:478
msgid "Dump peer certificates"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:479
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:480
msgid "Open dump folder"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:483
msgid "Network dump format:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:507
msgid "Security options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:511
msgid "Verify certificates"
msgstr ""
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:524
msgid "PCAP"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:525
msgid "Binary SSL"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:526
msgid "Binary SSL (read)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:527
msgid "Binary SSL (write)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34
msgid "New instruction:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:175
msgid "All Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177
msgid "All Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "All Unsigned Integer"
msgstr ""
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:182
msgid "All Float"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:185
msgid "All Double"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:194
msgid "Run until hit (ignoring breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:298
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "更新"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:309
msgid "Timed Out"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Thread context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Current context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154
msgid "Current thread"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157
msgid "Default thread"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Active thread queue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Head"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174
msgid "Tail"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Active threads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Detached"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "Suspended"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Base priority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Effective priority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack end"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack start"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194
msgid "errno"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195
msgid "Specific"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213
msgid "Selected thread context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235
msgid "Selected thread callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "Back Chain"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "LR Save"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "READY"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "RUNNING"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "WAITING"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "MORIBUND"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300
msgid "UNKNOWN"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr ""
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Decimal"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "刪除監視 (&D)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52
msgid "✔ Invite"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✖ Decline"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28
msgid "Logitech USB Microphone Manager"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:49
msgid "Some settings cannot be changed when emulation is running."
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65
msgid "Emulate Logitech USB Mic %1"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:62
msgid "Microphone Configuration"
msgstr ""
#. i18n: %1 is a number from 1 to 4.
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81
msgid "Microphone %1 Configuration"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:65
msgid "Mute"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:80
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:83
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:101
msgid "Audio backend unsupported"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:104
msgid "Autodetect preferred microphone"
msgstr ""
#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:29
msgid "Wii Speak Manager"
msgstr ""
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:55
msgid "Emulate Wii Speak"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
msgid "Next Match"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Previous Match"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140
msgid "No recording loaded."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154
msgid "Frame %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173
msgid "Object %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "EFB copy %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289
msgid "Call display list at %1 with size %2"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:390
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:400
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:417
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:463
msgid "Found %1 results for \"%2\""
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:530
msgid "BP register "
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727
msgid "No description available"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:547
msgid "CP register "
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:562
msgid "XF register "
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:582
msgid "Usually used for position matrices"
msgstr ""
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588
msgid "Usually used for normal matrices"
msgstr ""
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592
msgid "Usually used for tex coord matrices"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595
msgid "Usually used for light objects"
msgstr ""
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612
msgid "Primitive %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95
msgid "File Info"
msgstr "檔案資訊"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Object Range"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Frame Range"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Early Memory Updates"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Loop"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147
msgid "Recording Options"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Frames to Record:"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163
msgid "Load..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:164
msgid "Save..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Record"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:181
msgid "Play / Record"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:182
msgid "Analyze"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:223
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233
msgid "Open FIFO Log"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:234
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:245
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
msgid "Save FIFO Log"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256
msgid "Failed to save FIFO log."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:307
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:327
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:335
msgid "Recording..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:339
msgid "No file loaded / recorded."
msgstr ""
#: Source/Core/DolphinQt/GameCount.cpp:24
msgid "%1 game(s) in your collection (%2 visible, %3 filtered)"
msgstr ""
#: Source/Core/DolphinQt/GameCount.cpp:31
msgid "%1 game(s) in your collection"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:308
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:195
msgid "Refreshing..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:309
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:321
#: Source/Core/DolphinQt/Settings/PathPane.cpp:41
msgid "Select a Directory"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Convert Selected Files..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Export Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "Delete Selected Files..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "&Properties"
msgstr "屬性(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Start with Riivolution Patches..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Set as &Default ISO"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Convert File..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:449
msgid "Change &Disc"
msgstr "更換光碟(&D)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:460
msgid "Perform System Update"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Install to the NAND"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Uninstall from the NAND"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Open Wii &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Export Wii Save"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Open GameCube &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Open &Containing Folder"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:517
msgid "Delete File..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:519
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Add Shortcut to Desktop"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Tags"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:551
msgid "New Tag..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:552
msgid "Remove Tag..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/MenuBar.cpp:1344
msgid "Select Export Directory"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:625
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1350
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to export the following save files:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid "Successfully exported save files"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/GameList/GameList.cpp:872
#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Failure"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/MenuBar.cpp:1198
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:669
#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:696
msgid "Successfully removed this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:697
msgid "Failed to remove this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:799
msgid "No save data found."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:849
msgid "Are you sure you want to delete this file?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:873
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:874
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1012
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Platform"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1013
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
#: Source/Core/DolphinQt/MenuBar.cpp:728
msgid "Banner"
msgstr "橫幅"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1014
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:729
msgid "Title"
msgstr "標題"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1016
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:731
msgid "Maker"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1017
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:732
msgid "File Name"
msgstr "檔案名稱"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1018
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:733
msgid "File Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Game ID"
msgstr "遊戲 ID"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1020
#: Source/Core/DolphinQt/MenuBar.cpp:735
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "Region"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1021
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "File Size"
msgstr "檔案大小"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1022
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "File Format"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1023
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Block Size"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1024
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Compression"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Time Played"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1137
msgid "New tag"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1137
msgid "Name for a new tag:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1149
msgid "Remove tag"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1149
msgid "Name of the tag to remove:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "Select e-Reader Cards"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:211
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:241
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:381
msgid "Dis&connected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:381
msgid "&Connected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "L&oad ROM..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:391
msgid "&Unload ROM"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:395
msgid "&Scan e-Reader Card(s)..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:399
#: Source/Core/DolphinQt/MenuBar.cpp:392
msgid "&Reset"
msgstr "重新啟動(&R)"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:404
msgid "Save Game"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:405
msgid "&Import Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:408
msgid "&Export Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:413
msgid "&Import State..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Export State..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Mute"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&1x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:429
msgid "&2x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "&3x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:433
msgid "&4x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "&Borderless Window"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "Always on &Top"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:446
msgid "&Interframe Blending"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:571
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/RenderWidget.cpp:121
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25
msgid "4 Mbit (59 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "8 Mbit (123 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "16 Mbit (251 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "32 Mbit (507 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "64 Mbit (1019 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "128 Mbit (2043 blocks)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33
msgid "Western (Windows-1252)"
msgstr ""
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37
msgid "Japanese (Shift-JIS)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40
msgid "Card Size"
msgstr ""
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42
msgid "Encoding"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44
msgid "Create..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72
msgid "Create New Memory Card"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:442
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:694
msgid "All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:97
msgid "GameCube Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Export as .gci..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:114
msgid "Export as .&gcs..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:115
msgid "Export as .&sav..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "&Import..."
msgstr "匯入... (&I)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:124
msgid "Fix Checksums"
msgstr "修正校驗"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:130
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:130
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
#: Source/Core/DolphinQt/MenuBar.cpp:243 Source/Core/DolphinQt/MenuBar.cpp:245
msgid "&Open..."
msgstr "開啟(&O)..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "&Create..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:148
msgid "Filename"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
msgid "Icon"
msgstr "圖示"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Blocks"
msgstr "區塊"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to B"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to B"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:309
msgid "Free Blocks: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:310
msgid "Free Files: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Set Memory Card File for Slot A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Set Memory Card File for Slot B"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "GameCube Memory Cards"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:375
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:396
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Native GCI File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:398
msgid "MadCatz Gameshark files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:400
msgid "Datel MaxDrive/Pro files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:420
#: Source/Core/DolphinQt/GCMemcardManager.cpp:445
#: Source/Core/DolphinQt/GCMemcardManager.cpp:490
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgid "Export Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:421
#: Source/Core/DolphinQt/GCMemcardManager.cpp:639
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:435
msgid "Export Save File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:445
msgid "Failed to write savefile to disk."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:452
msgid "Export Save Files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:486
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:494
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:519
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:526
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:533
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:541
msgid "The target memory card already contains a file \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:548
#: Source/Core/DolphinQt/GCMemcardManager.cpp:562
#: Source/Core/DolphinQt/GCMemcardManager.cpp:570
#: Source/Core/DolphinQt/GCMemcardManager.cpp:612
msgid "Import Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:563
msgid "Failed to import \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:674
#: Source/Core/DolphinQt/GCMemcardManager.cpp:689
msgid "Failed to write modified memory card to disk."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:584
msgid "Import Save File(s)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:586
msgid "Supported file formats"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:603
msgid "%1: %2"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:613
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:638
msgid "Copy Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:656
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:666
#: Source/Core/DolphinQt/GCMemcardManager.cpp:673
msgid "Remove Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:666
msgid "Failed to remove file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:688
msgid "Fix Checksums Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:825
msgid "Couldn't open file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:828
msgid "Couldn't read file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:831
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:834
msgid "Filesize in header mismatches actual card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:837
msgid "Invalid checksums."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:840
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:843
msgid "Mismatch between internal data structures."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:846
msgid "Data in area of file that should be unused."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:849
msgid "No errors."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:859
msgid "Failed to open file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:861
msgid "Failed to read from file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Data in unrecognized format or corrupted."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Unknown error."
msgstr ""
#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65
msgid "Emulate Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Active Infinity Figures:"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Play Set/Power Disc"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Power Disc Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Power Disc Three"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player One Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93
msgid "Player One Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95
msgid "Player Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97
msgid "Player Two Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99
msgid "Player Two Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:257
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Create"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147
msgid "Select Figure File"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid "Failed to open the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid "Failed to read the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:199
msgid "Infinity Figure Creator"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:230
msgid "--Unknown--"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:248
msgid "Figure Number:"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Error converting value"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275
msgid "Character entered is invalid!"
msgstr ""
#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291
msgid "Unknown(%1).bin"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Create Infinity File"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296
msgid "Infinity Object (*.bin);;"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid "Failed to create Infinity file"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:81
msgid "Ignore for this session"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:223
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:240
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:247
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:312
msgid "Error occurred while loading some texture packs"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:320
msgid "Invalid Pack %1 provided: %2"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:813
#: Source/Core/DolphinQt/Settings/PathPane.cpp:52
msgid "All GC/Wii files"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1007
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1015
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1020
msgid "Do you want to stop the current emulation?"
msgstr "您要停止目前的模擬嗎?"
#: Source/Core/DolphinQt/MainWindow.cpp:1192
msgid ""
"Non-Triforce games cannot be booted with Triforce hardware attached.\n"
"Please remove the Triforce Baseboard from SP1."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1199
msgid ""
"Non-Triforce games cannot be booted with Triforce hardware attached.\n"
"Please remove the Triforce Baseboard from Port 1."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1224
msgid "Failed to init core"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1526
msgid "All Save States (*.sav *.s??);; All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1644
#: Source/Core/DolphinQt/MainWindow.cpp:1711
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1651
#: Source/Core/DolphinQt/MainWindow.cpp:1718
msgid "A NetPlay Session is already in progress!"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1744
msgid "Failed to open server"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1745
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1845
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1868
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1877
msgid "Select NAND Backup"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1878
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1885
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Loading NAND..."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1897
msgid "Extracting NAND..."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1907
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1908
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1932
msgid ""
"Playback of input recordings is disabled in RetroAchievements hardcore mode."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1937
msgid "Select the Recording File to Play"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1937
#: Source/Core/DolphinQt/MainWindow.cpp:2015
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 影片 (*.dtm)"
#: Source/Core/DolphinQt/MainWindow.cpp:2015
msgid "Save Recording File As"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature CSV File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:80
msgid "WiiTools Signature MEGA File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "Failed to open \"%1\" for writing."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Wrote to \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Change &Disc..."
msgstr "更換光碟(&D)..."
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "&Eject Disc"
msgstr "退出碟片 (&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Open &User Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Open &Config Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Open C&ache Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "E&xit"
msgstr "離開(&X)"
#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "&Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Cheats Manager"
msgstr "作弊碼管理器 (&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Emulated USB Devices"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "&Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "&Wii Speak"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "&Logitech USB Microphone"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "Start &NetPlay..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "Browse &NetPlay Sessions...."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "RetroAchievements Development"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Load GameCube Main Menu"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:331
msgid "Install WAD..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Manage NAND"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Check NAND..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Extract Certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "Perform Online System Update"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "Current Region"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "United States"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Import Wii Save..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:362
msgid "Import Wii Saves..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "Export All Wii Saves"
msgstr "匯出全部 Wii 存檔"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "Connect Wii Remotes"
msgstr "連接 Wii Remote"
#: Source/Core/DolphinQt/MenuBar.cpp:375
msgid "Connect Wii Remote %1"
msgstr "連接 Wii Remote %1"
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "&Emulation"
msgstr "模擬 (&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "&Play"
msgstr "執行(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:390
msgid "&Pause"
msgstr "暫停(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:391
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "Toggle &Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:394
msgid "&Frame Advance"
msgstr "畫格步進(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "&Load State"
msgstr "讀取進度(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:412
msgid "Load State from File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:413
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:414
msgid "Load State from Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "Sa&ve State"
msgstr "儲存進度(&V)"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "Save State to File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:429
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:430
msgid "Save State to Oldest Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:431
msgid "Save State to Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "Select State Slot"
msgstr "選擇儲存格"
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "Load from Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:473
msgid "Save to Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:474
msgid "Select Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:482
msgid "Show &Log"
msgstr "顯示日誌視窗(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Show Log &Configuration"
msgstr "日誌記錄設定(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "Show &Toolbar"
msgstr "顯示工具列(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:507
msgid "&Lock Widgets In Place"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:515
msgid "&Code"
msgstr "代碼 (&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Threads"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:542
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:550
msgid "&Breakpoints"
msgstr "中斷點(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:559
msgid "&Memory"
msgstr "記憶卡(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "&Network"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:575
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "&Assembler"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Show Game Count"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "&Options"
msgstr "選項(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:626 Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Co&nfiguration"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "&Graphics Settings"
msgstr "影像設定(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "&Audio Settings"
msgstr "聲音設定 (&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "&Controller Settings"
msgstr "控制器設定(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "&Hotkey Settings"
msgstr "快捷鍵設定(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "&Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "Reset Ignore Panic Handler"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "&Font..."
msgstr "字體... (&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "&Website"
msgstr "網站(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "&GitHub Repository"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "&Bug Tracker"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "&Check for Updates..."
msgstr "檢查更新 (&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "&About"
msgstr "關於(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "List View"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Grid View"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "List Columns"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:764
msgid "Show Wii"
msgstr "顯示 Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "Show GameCube"
msgstr "顯示 GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Show Triforce"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:767
msgid "Show WAD"
msgstr "顯示 WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:768
msgid "Show ELF/DOL"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:771
msgid "Show Platforms"
msgstr "顯示平台"
#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "Show JPN"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Show PAL"
msgstr "顯示 PAL"
#: Source/Core/DolphinQt/MenuBar.cpp:793
msgid "Show USA"
msgstr "顯示 USA"
#: Source/Core/DolphinQt/MenuBar.cpp:794
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:795
msgid "Show France"
msgstr "顯示 France"
#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "Show Italy"
msgstr "顯示 Italy"
#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "Show Korea"
msgstr "顯示 Korea"
#: Source/Core/DolphinQt/MenuBar.cpp:799
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Show Russia"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:801
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:802
msgid "Show Taiwan"
msgstr "顯示 Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:803
msgid "Show World"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:804
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:806
msgid "Show Regions"
msgstr "顯示區域"
#: Source/Core/DolphinQt/MenuBar.cpp:808
msgid "Show All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:809
msgid "Hide All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:835
msgid "&Movie"
msgstr "影片(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:838
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:841
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "Export Recording..."
msgstr "匯出錄像..."
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "&Read-Only Mode"
msgstr "唯讀模式(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:857
msgid "TAS Input"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:861
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:867
msgid "Enable Movie Window"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "Customize Movie Window"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Dump Frames"
msgstr "轉儲畫格"
#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "Dump Audio"
msgstr "轉儲聲音"
#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "JIT"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "Interpreter Core"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:907
msgid "JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:923
msgid "Disable Fastmem"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:929
msgid "Disable Page Table Fastmem"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:936
msgid "Disable Fastmem Arena"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "Disable Large Entry Points Map"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:955
msgid "Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Search for an Instruction"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:961
msgid "Enable JIT Block Profiling"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Wipe JIT Block Profiling Data"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "Write JIT Block Log Dump"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:974
msgid "JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:980
msgid "JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:994
msgid "JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1001
msgid "JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1023
msgid "JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid "JIT Integer Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1037
msgid "JIT Paired Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "JIT SystemRegisters Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "JIT Branch Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1058
msgid "JIT Register Cache Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1072
msgid "&Generate Symbols From"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "Signature Database"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1082
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1084
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Sa&ve Code"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1090
msgid "C&reate Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1093
msgid "Combine &Two Signature Files..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Appl&y Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1098
msgid "&Patch HLE Functions"
msgstr "修正 HLE 功能 (&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:1129
msgid "Load vWii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1130
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1188
msgid "Select Title to Install to NAND"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1189
msgid "WAD files (*.wad)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1209
msgid "Select Save File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1210
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1218
#: Source/Core/DolphinQt/MenuBar.cpp:1228
#: Source/Core/DolphinQt/MenuBar.cpp:1231
#: Source/Core/DolphinQt/MenuBar.cpp:1237
#: Source/Core/DolphinQt/MenuBar.cpp:1244
#: Source/Core/DolphinQt/MenuBar.cpp:1279
#: Source/Core/DolphinQt/MenuBar.cpp:1333
msgid "Save Import"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1219
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1228
msgid "Successfully imported save file."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1232
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1238
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1245
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid "Select Save Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1280
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1307
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1322
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1334
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1351
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1371
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1390
#: Source/Core/DolphinQt/MenuBar.cpp:1407
#: Source/Core/DolphinQt/MenuBar.cpp:1411
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1383
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1392
msgid "No issues have been detected."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1407
msgid "The NAND has been repaired."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1412
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1421
msgid "Successfully extracted certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1425
msgid "Failed to extract certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1461
msgid "Pick a debug font"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1469
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1470
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1509
msgid "Generated symbol names from '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1516
msgid "'%1' not found, no symbol names generated"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1526
msgid "RSO auto-detection"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1526
msgid "Auto-detect RSO modules?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1531
msgid "Enter the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1538
msgid "Invalid RSO module address: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1553
#: Source/Core/DolphinQt/MenuBar.cpp:1609
msgid "Failed to load RSO module at %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1559
#: Source/Core/DolphinQt/MenuBar.cpp:1709
msgid "Modules found: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1560
msgid "Detecting RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1584
msgid "Unable to auto-detect RSO module"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1590
msgid "Select the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1740
msgid "'%1' not found, scanning for common functions instead"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1751
msgid "Loaded symbols from '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1769
#: Source/Core/DolphinQt/MenuBar.cpp:1786
msgid "Load Map File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1770
#: Source/Core/DolphinQt/MenuBar.cpp:1787
#: Source/Core/DolphinQt/MenuBar.cpp:1806
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1804
msgid "Save Map File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1827
msgid "Failed to save code map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1838
msgid "Failed to load map file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1851
msgid "Failed to save symbol map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1860
msgid "Save Signature File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1872
msgid "Failed to save signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1885
msgid "Append Signature To"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1899
msgid "Failed to append to signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1908
msgid "Apply Signature File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1928
msgid "Choose Priority Input File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1933
msgid "Choose Secondary Input File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1938
msgid "Save Combined Output File As"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1951
msgid "Failed to save to signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1979
msgid "Search instruction"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1979
msgid "Instruction:"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:35
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:43
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:80
msgid "Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:85
msgid "Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:25
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:45
msgid "Data Transfer"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:133
msgid "%1[%2]: %3/%4 MiB"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32
msgid "NetPlay Session Browser"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:73
msgid "Any Region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
msgid "Hide Incompatible Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90
msgid "Hide In-Game Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94
msgid "Private and Public"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95
msgid "Private"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Public"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100
msgid "Filters"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104
msgid "Region:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:207
msgid "Error obtaining session list: %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "Password?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "In-Game?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242
msgid "Game"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Version"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262
msgid "%1 session found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262
msgid "%1 sessions found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297
msgid "Enter password"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298
msgid "This session requires a password:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311
msgid "Invalid password provided."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Buffer:"
msgstr "緩衝:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "離開"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "No Save Data"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Load Host's Save Data Only"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid "Load and Write Host's Save Data"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Use All Wii Save Data"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Sync AR/Gecko Codes"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Strict Settings Sync"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184
msgid "Fair Input Delay"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190
msgid "Host Input Authority"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "Golf Mode"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Checksum"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Current game"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Other game..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222
msgid "SD Card"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
msgid "Record Inputs"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230
msgid "Show Golf Mode Overlay"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Hide Remote GBAs"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268
msgid "Send"
msgstr "傳送"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761
msgid "Copy"
msgstr "複製"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Assign Controller Ports"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406
msgid "Stopped game"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:452
msgid "Successfully added to the NetPlay index"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496
msgid "Are you sure you want to quit NetPlay?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518
msgid "Room ID"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519
msgid "External"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Local"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Player"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Game Status"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Ping"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Mapping"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Revision"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639
msgid "Wrong hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Wrong disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Game has a different disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong revision"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Game has a different revision"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Wrong region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Game region does not match"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Not found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "No matching game was found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712
msgid "Connecting"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828
msgid "Game changed to \"%1\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "GBA%1 ROM disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873
msgid "Started game"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913
msgid "%1 has joined"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918
msgid "%1 has left"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927
msgid "Max buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority enabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Max Buffer:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
msgid "Failed to connect to server: %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040
msgid "%1 is now golfing"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045
msgid "Using TTL %1 for probe packet"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
#, c++-format
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
msgid "%1 is not a valid ROM"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136
msgid "Port:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204
msgid "Connect"
msgstr "連接"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Force Listen Port:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140
msgid "Limit Chunked Upload Speed:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142
msgid "Show in server browser"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Host"
msgstr "主機"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Name of your session shown in the server browser"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
msgid "Password for joining your game (leave empty for none)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Direct Connection"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Traversal Server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Connection Type:"
msgstr "連線類型:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "IP Address:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "Host Code:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
msgid "You must select a game to host!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
msgid "You must provide a name for your session!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353
msgid "You must provide a region for your session!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394
msgid "Reset Traversal Server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395
msgid "Reset Traversal Server to %1:%2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20
msgid "Assign Controllers"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34
msgid "GBA Port %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr ""
#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21
msgid "Allow Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:118
msgid "Unknown author"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64
msgid "Open Riivolution XML..."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67
msgid "Save as Preset..."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137
msgid "Select Riivolution XML file"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Riivolution XML files"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149
msgid "Failed loading XML."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157
msgid "Invalid game."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
msgid "SD Root:"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191
msgid "Select the Virtual SD Card Root"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341
msgid "Save Preset"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343
msgid "Dolphin Game Mod Preset"
msgstr ""
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "關閉"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Interpreter (slowest)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45
msgid "Cached Interpreter (slower)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Options"
msgstr "CPU 選項"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80
msgid "CPU Emulation Engine:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Pause on Panic"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Write-Back Cache (slow)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Timing"
msgstr ""
#. i18n: Correct is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108
msgid "Correct Time Drift"
msgstr ""
#. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Allow the emulated console to run fast after stutters,<br>pursuing accurate "
"overall elapsed time unless paused or speed-adjusted.<br><br>This may be "
"useful for internet play.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: "Rush" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Rush Frame Presentation"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid ""
"Limits throttling between input and frame output, speeding through emulation "
"to reach presentation, displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse.<br>This setting can "
"work either with or without Immediately Present XFB.<br>An Audio Buffer Size "
"of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: "Smooth" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid "Smooth Early Presentation"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134
msgid ""
"Adaptively adjusts the timing of early frame presentation.<br><br>This can "
"improve frame pacing with Immediately Present XFB and/or Rush Frame "
"Presentation, while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145
msgid "Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Enable Emulated CPU Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173
msgid "%1% (%2 MHz)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190
msgid "VBI Frequency Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196
msgid "Enable VBI Frequency Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219
msgid "%1% (%2 VPS)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236
msgid "Memory Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242
msgid "Enable Emulated Memory Size Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259
msgid "%1 MB (MEM1)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275
msgid "%1 MB (MEM2)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405
msgid "Reset Dolphin Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323
msgid "Reset All Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:406
msgid ""
"Are you sure you want to restore all Dolphin settings to their default "
"values? This action cannot be undone!\n"
"All customizations or changes you have made will be lost.\n"
"\n"
"Do you want to proceed?"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:42
msgid "%1%"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "DSP Options"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:66
msgid "DSP Emulation Engine:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:68
msgid "HLE (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
msgid "LLE Recompiler (slow)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:70
msgid "LLE Interpreter (very slow)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:103
msgid "Backend Settings"
msgstr "裝置設定"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:106
msgid "Audio Backend:"
msgstr "聲音裝置:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Dolby Pro Logic II Decoder"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:120
msgid "Decoding Quality:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:122
msgid "Lowest (Latency ~10 ms)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:122
msgid "Low (Latency ~20 ms)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:123
msgid "High (Latency ~40 ms)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:123
msgid "Highest (Latency ~80 ms)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:135
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:223
msgid "Default Device"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Output Device:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:273
msgid "Latency: %1 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:154
msgid "Latency: 000 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:164
msgid "Audio Playback Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:175
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:183
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:187
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:188
msgid " 000 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:190
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:464
msgid "Fill Audio Gaps"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:193
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:467
msgid "Preserve Audio Pitch"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:195
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:461
msgid "Mute When Disabling Speed Limit"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:200
msgid "Audio Buffer Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:213
msgid "Wii Remote Audio Routing"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:217
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:487
msgid "Enable Wii Remote Audio Routing"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:395
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:405
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:408
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:411
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:414
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:417
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid ""
"Keeps audio at normal pitch when changing emulation speed. Without this, "
"audio pitch changes proportionally with speed.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:427
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:430
msgid "DSP Emulation Engine"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:433
msgid "Audio Backend"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:441
msgid "Decoding Quality"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:446
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:448
msgid "Output Device"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:457
msgid "Latency"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:472
msgid ""
"Routes each Wii Remote's speaker audio to a separate audio output device. "
"This setting cannot be changed while emulation is active.<br><br>This "
"setting is disabled when Enable Speaker Data is disabled, Passthrough a "
"Bluetooth adapter is selected, or an audio backend other than Cubeb is "
"selected.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:479
msgid ""
"Enables routing this Wii Remote's speaker audio to a separate output device."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:481
msgid ""
"Selects the audio output device for this Wii Remote's speaker audio."
"<br><br>This setting is disabled when this Wii Remote is not set to Emulated "
"Wii Remote."
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/"
"Dolphin\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133
msgid "Broadband Adapter Error"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136
msgid "The entered MAC address is invalid."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75
msgid "IPL Settings"
msgstr "IPL 設定"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
msgid "Skip Main Menu"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "System Language:"
msgstr "系統語系:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "裝置設定"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:167
msgid "Slot A:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:181
msgid "Slot B:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:195
msgid "SP1:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "GBA Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid "BIOS:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Game Boy Player ROM:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid "Port %1 ROM:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:228
msgid "Save in Same Directory as the ROM"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:234
msgid "Saves:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
msgid "Choose a File to Open or Create"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452
msgid "Cannot set memory card to an empty path."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, %4, or %5, matching the "
"region of the save files that are on it."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:494
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:515
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:548
msgid "Choose GCI Base Folder"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558
msgid "Cannot set GCI folder to an empty path."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:599
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, %4, or %5, matching the "
"region of the save files that are in it."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:623
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:658
msgid "Choose a File to Open"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:659
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693
msgid "Select GBA BIOS"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:715
msgid "Select GBA Saves Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:742
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801
msgid "Select GBA ROM"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Dual Core (speedhack)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Enable Cheats"
msgstr "開啟作弊"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Load Whole Game Into Memory"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153
msgid ""
"Loads the running game into memory in the background.<br><br>This may "
"improve performance with slow or high-latency storage.<br>System memory "
"requirements will be much higher with this setting enabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Allow Mismatched Region Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "Change Discs Automatically"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167
msgid "Show Current Game on Discord"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Unlimited"
msgstr "無限制"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "%1% (Normal Speed)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "&Speed Limit:"
msgstr "限制速度 (&S)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Auto Update Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:205
msgid "&Auto Update:"
msgstr "自動更新 (&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208
msgid "Don't Update"
msgstr ""
#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "Releases (every few months)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "Dev (multiple times a day)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:461
msgid "Fallback Region"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Fallback Region:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:238
msgid "Usage Statistics Reporting Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:243
msgid "Enable Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:244
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:467
msgid "Generate a New Statistics Identity"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:368
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:369
msgid "New identity generated."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:377
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:393
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:402
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:408
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:427
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:431
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:437
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:453
msgid "Speed Limit"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:457
msgid "Auto Update"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:477
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:483
msgid ""
"<dolphin_emphasis>When Hardcore Mode is enabled, Speed Limit values less "
"than 100% will be treated as 100%.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:489
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:284
msgid "%1<br><br>%2"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:40
msgid "<System Language>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "User Interface"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129
msgid "&Language:"
msgstr "語言 (&L)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140
msgid "&Theme:"
msgstr "主題 (&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Style:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "(System)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "(Light)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "(Dark)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Fusion Light)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:159
msgid "(Fusion Dark Gray)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161
msgid "(Fusion Dark)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Enable Debugging UI"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "Hotkeys Require Window Focus"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180
msgid "Inhibit Screensaver During Emulation"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182
msgid "Enable Play Time Tracking"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194
msgid "Render Window"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:199
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Use Panic Handlers"
msgstr "顯示錯誤提示"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204
msgid "Show Active Title in Window Title"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206
msgid "Pause on Focus Loss"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208
msgid "Mouse Cursor Visibility"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213
msgid "On Movement"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:215
msgid "Never"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218
msgid "Always"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:224
msgid "Lock Mouse Cursor"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:278
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "Restart Required"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select <System Language>.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:365
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:373
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select "
""On Movement".</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:390
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select "On Movement".</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:399
msgid "Theme"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:404
msgid "Language"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:431
msgid "Style"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32
msgid "Show Messages"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36
msgid "Font Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:37
msgid "Font Size"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:41
msgid "Performance Statistics"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45
msgid "Show FPS"
msgstr "顯示 FPS"
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47
msgid "Show Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48
msgid "Show Frame Times"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49
msgid "Show VPS"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50
msgid "Show VBlank Times"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51
msgid "Show % Speed"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:52
msgid "Show Performance Graphs"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:53
msgid "Show Speed Colors"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:63
msgid "Performance Sample Window (ms):"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:64
msgid "Performance Sample Window (ms)"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:68
msgid "Movie Window"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72
msgid "Show Movie Window"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74
msgid "Show Rerecord Counter"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:77
msgid "Show Input Display"
msgstr "輸入顯示"
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:78
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:88
msgid "Netplay"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:92
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:93
msgid "Show NetPlay Chat"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:105
msgid "Show Projection Statistics"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:142
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:146
msgid ""
"Changes the font size of the On-Screen Display. Affects features such as "
"performance statistics, frame counter, and netplay chat.<br><br>The font can "
"be changed by placing a TTF font file into Dolphin's User/Load folder, and "
"renaming it OSD_Font.ttf.<br><br><dolphin_emphasis>If unsure, leave this at "
"13.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:153
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158
msgid ""
"Shows the internal resolution in pixels, as a product of width and height. "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:182
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:186
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:196
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201
msgid ""
"Shows a window that can be filled with information related to movie "
"recordings. The other options in this group determine what appears in the "
"window. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205
msgid ""
"Shows how many times the input recording has been overwritten by using "
"savestates.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:209
msgid ""
"Shows how many frames have occurred without controller inputs being checked. "
"Resets to 1 when inputs are processed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:213
msgid ""
"Shows how many frames have passed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:216
msgid ""
"Shows the controls currently being input.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:219
msgid ""
"Shows current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:223
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:226
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:49
msgid "Select a Game"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:62
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:70
msgid "Select Dump Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select WFS Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:111
msgid "Game Folders"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:138
msgid "Search Subfolders"
msgstr "搜尋子資料夾"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:140
msgid "Check for Game List Changes in the Background"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:172
msgid "Default ISO:"
msgstr "預設的 ISO:"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:179
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:186
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Load Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:200
msgid "Resource Pack Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:207
msgid "WFS Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:68
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:87
msgid "IP Address Redirections"
msgstr ""
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Emulated"
msgstr ""
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Real"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51
msgid "Select"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82
msgid "or select a device"
msgstr ""
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101
msgid "Device VID"
msgstr ""
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103
msgid "Device PID"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:60
msgid "64 MiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:61
msgid "128 MiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:62
msgid "256 MiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:63
msgid "512 MiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:64
msgid "1 GiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:65
msgid "2 GiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:66
msgid "4 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:67
msgid "8 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:68
msgid "16 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:69
msgid "32 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Misc Settings"
msgstr "其它設定"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Enable WiiConnect24 via WiiLink"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Connect USB Keyboard"
msgstr "連接 USB 鍵盤"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "4:3"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "16:9"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Sound:"
msgstr ""
#. i18n: Mono audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "Mono"
msgstr ""
#. i18n: Stereo audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr ""
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "SD Card Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Automatically Sync with Folder"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:207
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "SD Card File Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:229
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:247
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
msgid "Conversion failed."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:310
msgid "Sensor Bar Position:"
msgstr "傳感器位置:"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "IR Sensitivity:"
msgstr "IR 靈敏度:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:321
msgid "Speaker Volume:"
msgstr "揚聲器音量:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:366
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:367
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:407
msgid "Select SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:409
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:418
msgid "Select a Folder to Sync with the SD Card Image"
msgstr ""
#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""
#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr ""
#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140
msgid "Playtime:"
msgstr ""
#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146
msgid "Last reset:"
msgstr ""
#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156
msgid "Last placed:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The last time the figure has been placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216
msgid "Incorrect money value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222
msgid "Incorrect hero level value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228
msgid "Incorrect nickname!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234
msgid "Incorrect playtime value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Make sure that the playtime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239
msgid "Incorrect last reset time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245
msgid "Incorrect last placed time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277
msgid "Could not save your changes!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295
msgid "Can't edit villains for this trophy!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318
msgid "Captured villain %1:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44
msgid "Skylanders Manager"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49
msgid "Only Show Collection"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111
msgid "Customize"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Load File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Clear Slot"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Load Slot"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Modify Slot"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143
msgid "Emulate Skylander Portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160
msgid "Portal Slots"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Skylander %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214
msgid "Skylander Collection Path:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217
msgid "Choose"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233
msgid "Search:"
msgstr ""
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261
msgid "Spyro's Adventure"
msgstr ""
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264
msgid "Giants"
msgstr ""
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267
msgid "Swap Force"
msgstr ""
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270
msgid "Trap Team"
msgstr ""
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274
msgid "SuperChargers"
msgstr ""
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286
msgid "Element"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400
msgid "All"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326
msgid "Magic"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329
msgid "Water"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332
msgid "Tech"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335
msgid "Fire"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338
msgid "Earth"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341
msgid "Life"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344
msgid "Air"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348
msgid "Undead"
msgstr ""
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351
msgid "Dark"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366
msgid "Figure type"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402
msgid "Skylander"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404
msgid "Giant"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406
msgid "Swapper"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408
msgid "Trap Master"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410
msgid "Mini"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412
msgid "Item"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "Trophy"
msgstr ""
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417
msgid "Vehicle"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419
msgid "Trap"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483
msgid "Select Skylander Collection"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Create Skylander File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Unknown(%1 %2).sky"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555
msgid "Select Skylander File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575
msgid "ID:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "Variant:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
msgid "0"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
msgid "ID entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Variant entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649
msgid "Failed to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662
msgid "Failed to clear Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to clear the Skylander from slot %1!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786
msgid "Failed to create Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805
msgid "Failed to open the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816
msgid "Failed to read the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830
msgid "Failed to load the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:26
msgid "GBA TAS Input %1"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:28
msgid "GameCube TAS Input %1"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
msgid "Main Stick"
msgstr "主搖桿"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Enable Controller Inpu&t"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:107
msgid "Wii Remote Accelerometer"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127
msgid "X"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "Y"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Z"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:140
msgid "Wii Remote Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:180
msgid "Nunchuk Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:265
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:273
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:329
msgid "Classic Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:431
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:446
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:461
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Step"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165
msgid "Play"
msgstr "執行"
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "FullScr"
msgstr "全螢幕"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "ScrShot"
msgstr "截圖"
#: Source/Core/DolphinQt/ToolBar.cpp:129
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Pause"
msgstr "暫停"
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error loading selected language. Falling back to system default."
msgstr "讀取選擇的語系出錯。返回使用系統預設值。"
#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:63
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Update after closing Dolphin"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:83
msgid "Never Auto-Update"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Remind Me Later"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Install Update"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:30
#: Source/Core/DolphinQt/WiiUpdate.cpp:35
msgid "Update completed"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:31
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:36
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:40
#: Source/Core/DolphinQt/WiiUpdate.cpp:45
#: Source/Core/DolphinQt/WiiUpdate.cpp:50
#: Source/Core/DolphinQt/WiiUpdate.cpp:62
#: Source/Core/DolphinQt/WiiUpdate.cpp:69
msgid "Update failed"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:41
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:46
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:51
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:56
msgid "Update cancelled"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:57
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:63
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:70
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "取消 (&C)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "連接至網路並執行線上的系統更新?"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:91
msgid "Gate Size"
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:95
msgid "Adjusts target radius of simulated stick gate."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30
msgid "Enabled"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38
msgid "Virtual Notches"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "非作用區"
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
msgid "Hide"
msgstr "隱藏"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:26
msgid "Recenter"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Relative Input Hold"
msgstr ""
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Vertical Offset"
msgstr ""
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "cm"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32
msgid "Total Yaw"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49
msgid "Total rotation about the yaw axis."
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:54
msgid "Total Pitch"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58
msgid "Total rotation about the pitch axis."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61
msgid "Relative Input"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Auto-Hide"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
msgid "Distance"
msgstr ""
#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
msgid "Distance of travel from neutral position."
msgstr ""
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "m/s"
msgstr ""
#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
msgid "Peak velocity of outward swing movements."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:49
msgid "Return Speed"
msgstr ""
#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "Peak velocity of movements to neutral position."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Angle"
msgstr ""
#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
msgid "Rotation applied at extremities of swing."
msgstr ""
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:139
msgid "Intensity"
msgstr ""
#. i18n: Referring to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "Total travel distance."
msgstr ""
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:149
msgid "Frequency"
msgstr ""
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Hz"
msgstr ""
#. i18n: Referring to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
msgid "Number of shakes per second."
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36
msgid "Clamping of rotation about the yaw axis."
msgstr ""
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41
msgid "Accelerometer Influence"
msgstr ""
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:45
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr ""
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr ""
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr ""
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr ""
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19
msgid "Object 1 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20
msgid "Object 1 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21
msgid "Object 1 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 2 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 2 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 2 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 3 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 3 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 3 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 4 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 4 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 4 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24
msgid "Threshold"
msgstr "閾值"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "Input strength required for activation."
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Maximum tilt angle."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:34
msgid "Velocity"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:767
msgid "Expected end of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:840
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1043
msgid "Expected closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:855
#, c++-format
msgid "Expected arguments: {0}"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:896
msgid "Expected variable name."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected start of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1011
msgid "Expected colon."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1053
msgid "Expected opening paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1062
msgid "Expected name of input."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1076
msgid "Expected + or closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1097
msgid "Tokenizing failed."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:58
#, c++-format
msgid "No profiles found for game setting '{0}'"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:203
msgid "A Dolphin update is already scheduled for the next time it closes."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:227
msgid "Unable to contact update server."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:237
#, c++-format
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:245
msgid "You are running the latest version available on this update track."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:298
msgid "Unable to create updater copy."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:303
msgid "Unable to set permissions on updater copy."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:326
#: Source/Core/UICommon/AutoUpdate.cpp:332
#, c++-format
msgid "Could not start updater process: {0}"
msgstr ""
#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr ""
#: Source/Core/UICommon/GameFile.cpp:837
#, c++-format
msgid "{0} (NKit)"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "East Asia"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "China"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "North America"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "South America"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Oceania"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Africa"
msgstr ""
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:542
msgid "B"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:542
msgid "KiB"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:542
msgid "MiB"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:542
msgid "GiB"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:543
msgid "TiB"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:543
msgid "PiB"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:543
msgid "EiB"
msgstr ""
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
msgid "Failed to create D3D swap chain"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
#, c++-format
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c++-format
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:462
#, c++-format
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:710
#, c++-format
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:71
msgid "OpenGL ES"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:73
msgid "OpenGL"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:95
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:102
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:168
#, c++-format
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:180
#, c++-format
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:47
msgid "Software Renderer"
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:52
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr ""
#: Source/Core/VideoBackends/Vulkan/VulkanContext.cpp:530
msgid ""
"You are attempting to use the Vulkan backend on an unsupported operating "
"system. To prevent visual glitches and artifacts, please use the Metal "
"backend or update to macOS Sonoma 14 or newer."
msgstr ""
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:688
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:695
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:702
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. The error may "
"also be caused by a game bug."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:707
#, c++-format
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
#: Source/Core/VideoCommon/FrameDumper.cpp:327
#, c++-format
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
#: Source/Core/VideoCommon/ShaderCache.cpp:180
msgid "Compiling Shaders"
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:339
msgid "Failed to initialize renderer classes"
msgstr ""
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""
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