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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <jni.h>
namespace IDCache
{
JNIEnv* GetEnvForThread();
jclass GetStringClass();
jclass GetNativeLibraryClass();
jmethodID GetDisplayAlertMsg();
jmethodID GetDoRumble();
jmethodID GetUpdateTouchPointer();
jmethodID GetOnTitleChanged();
jmethodID GetFinishEmulationActivity();
jclass GetAnalyticsClass();
jmethodID GetSendAnalyticsReport();
jmethodID GetAnalyticsValue();
jclass GetGameFileClass();
jfieldID GetGameFilePointer();
jmethodID GetGameFileConstructor();
jclass GetGameFileCacheClass();
jfieldID GetGameFileCachePointer();
jclass GetLinkedHashMapClass();
jmethodID GetLinkedHashMapInit();
jmethodID GetLinkedHashMapPut();
jclass GetIniFileClass();
jfieldID GetIniFilePointer();
jclass GetIniFileSectionClass();
jfieldID GetIniFileSectionPointer();
jmethodID GetIniFileSectionConstructor();
jclass GetCompressCallbackClass();
jmethodID GetCompressCallbackRun();
jclass GetContentHandlerClass();
jmethodID GetContentHandlerOpenFd();
jmethodID GetContentHandlerDelete();
jmethodID GetContentHandlerGetSizeAndIsDirectory();
jmethodID GetContentHandlerGetDisplayName();
jmethodID GetContentHandlerGetChildNames();
jmethodID GetContentHandlerDoFileSearch();
jclass GetNetworkHelperClass();
jmethodID GetNetworkHelperGetNetworkIpAddress();
jmethodID GetNetworkHelperGetNetworkPrefixLength();
jmethodID GetNetworkHelperGetNetworkGateway();
jmethodID GetBooleanSupplierGet();
} // namespace IDCache
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