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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#ifdef __APPLE__
#include <AudioUnit/AudioUnit.h>
#endif
#include "AudioCommon/SoundStream.h"
class CoreAudioSound final : public SoundStream
{
#ifdef __APPLE__
public:
CoreAudioSound(CMixer *mixer);
virtual ~CoreAudioSound();
virtual bool Start();
virtual void SetVolume(int volume);
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual void Update();
private:
AudioUnit audioUnit;
int m_volume;
static OSStatus callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
#else
public:
CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};
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