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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#ifdef _WIN32
#include "Common/WorkQueueThread.h"
#endif
struct cubeb;
namespace CubebUtils
{
std::shared_ptr<cubeb> GetContext();
std::vector<std::pair<std::string, std::string>> ListInputDevices();
const void* GetInputDeviceById(std::string_view id);
// Helper used to handle Windows COM library for cubeb WASAPI backend
class CoInitSyncWorker
{
public:
using FunctionType = std::function<void()>;
CoInitSyncWorker(std::string worker_name);
~CoInitSyncWorker();
bool Execute(FunctionType f);
#ifdef _WIN32
private:
Common::AsyncWorkThread m_work_queue;
bool m_coinit_success = false;
bool m_should_couninit = false;
#endif
};
} // namespace CubebUtils
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