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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef HAVE_OPENSL_ES
#include <array>
#include <vector>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#endif // HAVE_OPENSL_ES
#include "AudioCommon/SoundStream.h"
class OpenSLESStream final : public SoundStream
{
#ifdef HAVE_OPENSL_ES
public:
~OpenSLESStream() override;
bool Init() override;
bool SetRunning(bool running) override;
void SetVolume(int volume) override;
static bool IsValid() { return true; }
private:
static void BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context);
void PushSamples(SLAndroidSimpleBufferQueueItf bq);
// engine interfaces
SLObjectItf m_engine_object;
SLEngineItf m_engine_engine;
SLObjectItf m_output_mix_object;
// buffer queue player interfaces
SLObjectItf m_bq_player_object = nullptr;
SLPlayItf m_bq_player_play;
SLAndroidSimpleBufferQueueItf m_bq_player_buffer_queue;
SLVolumeItf m_bq_player_volume;
SLuint32 m_frames_per_buffer;
SLuint32 m_bytes_per_buffer;
// Double buffering.
std::array<std::vector<short>, 2> m_buffer;
int m_current_buffer = 0;
#endif // HAVE_OPENSL_ES
};
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