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path: root/Source/Core/AudioCommon/SoundStream.h
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// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <memory>

#include "AudioCommon/Mixer.h"
#include "AudioCommon/WaveFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"

class SoundStream
{
protected:
  std::unique_ptr<CMixer> m_mixer;
  bool m_logAudio;
  WaveFileWriter g_wave_writer;
  bool m_muted;

public:
  SoundStream() : m_mixer(new CMixer(48000)), m_logAudio(false), m_muted(false) {}
  virtual ~SoundStream() {}
  static bool isValid() { return false; }
  CMixer* GetMixer() const { return m_mixer.get(); }
  virtual bool Start() { return false; }
  virtual void SetVolume(int) {}
  virtual void SoundLoop() {}
  virtual void Stop() {}
  virtual void Update() {}
  virtual void Clear(bool mute) { m_muted = mute; }
  bool IsMuted() const { return m_muted; }
  void StartLogAudio(const std::string& filename)
  {
    if (!m_logAudio)
    {
      m_logAudio = true;
      g_wave_writer.Start(filename, m_mixer->GetSampleRate());
      g_wave_writer.SetSkipSilence(false);
      NOTICE_LOG(AUDIO, "Starting Audio logging");
    }
    else
    {
      WARN_LOG(AUDIO, "Audio logging already started");
    }
  }

  void StopLogAudio()
  {
    if (m_logAudio)
    {
      m_logAudio = false;
      g_wave_writer.Stop();
      NOTICE_LOG(AUDIO, "Stopping Audio logging");
    }
    else
    {
      WARN_LOG(AUDIO, "Audio logging already stopped");
    }
  }
};