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// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "AudioCommon/Mixer.h"
#include "Common/CommonTypes.h"
class SoundStream
{
protected:
std::unique_ptr<Mixer> m_mixer;
bool m_muted;
public:
SoundStream() : m_mixer(new Mixer(48000)), m_muted(false) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
Mixer* GetMixer() const { return m_mixer.get(); }
virtual bool Start() { return false; }
virtual void SetVolume(int) {}
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual void Clear(bool mute) { m_muted = mute; }
bool IsMuted() const { return m_muted; }
};
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