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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _NULLSOUNDSTREAM_H_
#define _NULLSOUNDSTREAM_H_
#include "SoundStream.h"
#include "Thread.h"
#define BUF_SIZE (48000 * 4 / 32)
class NullSound : public SoundStream
{
// playback position
short realtimeBuffer[BUF_SIZE / sizeof(short)];
public:
NullSound(CMixer *mixer, void *hWnd = NULL)
: SoundStream(mixer)
{}
virtual ~NullSound() {}
virtual bool Start();
virtual void SoundLoop();
virtual void SetVolume(int volume);
virtual void Stop();
virtual void Clear(bool mute);
static bool isValid() { return true; }
virtual bool usesMixer() const { return true; }
virtual void Update();
};
#endif //_NULLSOUNDSTREAM_H_
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