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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#ifndef _OPENALSTREAM_H_
#define _OPENALSTREAM_H_

#include "Common.h"
#include "SoundStream.h"
#include "Thread.h"

#if defined HAVE_OPENAL && HAVE_OPENAL
#ifdef _WIN32
#include <OpenAL/include/al.h>
#include <OpenAL/include/alc.h>
#include <OpenAL/include/alext.h>
#elif defined __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
#endif

#include "Core.h"
#include "HW/SystemTimers.h"
#include "HW/AudioInterface.h"
#include <soundtouch/SoundTouch.h>
#include <soundtouch/STTypes.h>

// 16 bit Stereo
#define SFX_MAX_SOURCE			1
#define OAL_MAX_BUFFERS			32
#define OAL_MAX_SAMPLES			256
#define STEREO_CHANNELS			2
#define SURROUND_CHANNELS		6	// number of channels in surround mode
#define SIZE_SHORT				2
#define SIZE_FLOAT				4   // size of a float in bytes
#define FRAME_STEREO_SHORT		STEREO_CHANNELS * SIZE_SHORT
#define FRAME_STEREO_FLOAT		STEREO_CHANNELS * SIZE_FLOAT
#define FRAME_SURROUND_FLOAT	SURROUND_CHANNELS * SIZE_FLOAT
#endif

class OpenALStream: public SoundStream
{
#if defined HAVE_OPENAL && HAVE_OPENAL
public:
	OpenALStream(CMixer *mixer, void *hWnd = NULL)
		: SoundStream(mixer)
		, uiSource(0)
	{};

	virtual ~OpenALStream() {};

	virtual bool Start();
	virtual void SoundLoop();
	virtual void SetVolume(int volume);
	virtual void Stop();
	virtual void Clear(bool mute);
	static bool isValid() { return true; }
	virtual bool usesMixer() const { return true; }
	virtual void Update();

private:
	std::thread thread;
	Common::Event soundSyncEvent;

	short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
	soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
	ALuint uiBuffers[OAL_MAX_BUFFERS];
	ALuint uiSource;
	ALfloat fVolume;

	u8 numBuffers;
#else
public:
	OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}
#endif // HAVE_OPENAL
};

#endif // OPENALSTREAM