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// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/GL/GLInterface/EGLAndroid.h"
#include <android/native_window.h>
EGLDisplay GLContextEGLAndroid::OpenEGLDisplay()
{
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLNativeWindowType GLContextEGLAndroid::GetEGLNativeWindow(EGLConfig config)
{
EGLint format;
eglGetConfigAttrib(m_egl_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(static_cast<ANativeWindow*>(m_wsi.render_surface), 0, 0, format);
m_backbuffer_width = ANativeWindow_getWidth(static_cast<ANativeWindow*>(m_wsi.render_surface));
m_backbuffer_height = ANativeWindow_getHeight(static_cast<ANativeWindow*>(m_wsi.render_surface));
return static_cast<EGLNativeWindowType>(m_wsi.render_surface);
}
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