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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/SocketContext.h"
namespace Common
{
#ifdef _WIN32
SocketContext::SocketContext()
{
std::lock_guard<std::mutex> g(s_lock);
if (s_num_objects == 0)
{
static_cast<void>(WSAStartup(MAKEWORD(2, 2), &s_data));
}
s_num_objects++;
}
SocketContext::~SocketContext()
{
std::lock_guard<std::mutex> g(s_lock);
s_num_objects--;
if (s_num_objects == 0)
{
WSACleanup();
}
}
std::mutex SocketContext::s_lock;
size_t SocketContext::s_num_objects = 0;
WSADATA SocketContext::s_data;
#else
SocketContext::SocketContext() = default;
SocketContext::~SocketContext() = default;
#endif
} // namespace Common
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