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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _WIN32
#include <WinSock2.h>
#endif
namespace Common
{
class SocketContext
{
public:
SocketContext();
~SocketContext();
SocketContext(const SocketContext&) = delete;
SocketContext(SocketContext&&) = delete;
SocketContext& operator=(const SocketContext&) = delete;
SocketContext& operator=(SocketContext&&) = delete;
private:
#ifdef _WIN32
WSADATA m_data;
#endif
};
} // namespace Common
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