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path: root/Source/Core/Common/Src/Hash.cpp
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// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#include "Hash.h"
#if _M_SSE >= 0x402
#include "CPUDetect.h"
#include <nmmintrin.h>
#endif

// uint32_t
// WARNING - may read one more byte!
// Implementation from Wikipedia.
u32 HashFletcher(const u8* data_u8, size_t length)
{
	const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */
	size_t len = (length + 1) / 2; /* Length in 16-bit words */
	u32 sum1 = 0xffff, sum2 = 0xffff;

	while (len)
	{
		size_t tlen = len > 360 ? 360 : len;
		len -= tlen;

		do {
			sum1 += *data++;
			sum2 += sum1;
		}
		while (--tlen);

		sum1 = (sum1 & 0xffff) + (sum1 >> 16);
		sum2 = (sum2 & 0xffff) + (sum2 >> 16);
	}

	// Second reduction step to reduce sums to 16 bits
	sum1 = (sum1 & 0xffff) + (sum1 >> 16);
	sum2 = (sum2 & 0xffff) + (sum2 >> 16);
	return(sum2 << 16 | sum1);
}


// Implementation from Wikipedia
// Slightly slower than Fletcher above, but slighly more reliable.
#define MOD_ADLER 65521
// data: Pointer to the data to be summed; len is in bytes
u32 HashAdler32(const u8* data, size_t len)
{
	u32 a = 1, b = 0;

	while (len)
	{
		size_t tlen = len > 5550 ? 5550 : len;
		len -= tlen;

		do
		{
			a += *data++;
			b += a;
		}
		while (--tlen);

		a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
		b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
	}

	// It can be shown that a <= 0x1013a here, so a single subtract will do.
	if (a >= MOD_ADLER)
	{
		a -= MOD_ADLER;
	}

	// It can be shown that b can reach 0xfff87 here.
	b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);

	if (b >= MOD_ADLER)
	{
		b -= MOD_ADLER;
	}

	return((b << 16) | a);
}

// Stupid hash - but can't go back now :)
// Don't use for new things. At least it's reasonably fast.
u32 HashEctor(const u8* ptr, int length)
{
	u32 crc = 0;

	for (int i = 0; i < length; i++)
	{
		crc ^= ptr[i];
		crc = (crc << 3) | (crc >> 29);
	}

	return(crc);
}

#ifdef _M_X64
// CRC32 hash using the SSE4.2 instruction
u64 GetCRC32(const u8 *src, int len, u32 samples)
{
#if _M_SSE >= 0x402
	u64 h = len;
	u32 Step = (len / 8);
	const u64 *data = (const u64 *)src;
	const u64 *end = data + Step;
	if(samples == 0) samples = Step;
	Step = Step / samples;
	if(Step < 1) Step = 1;
	while(data < end)
	{
		h = _mm_crc32_u64(h, data[0]);
		data += Step;
	}

	const u8 *data2 = (const u8*)end;
	return _mm_crc32_u64(h, u64(data2[0]));
#else
	return 0;
#endif
}

u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
{
	const u64 m = 0xc6a4a7935bd1e995;
	u64 h = len * m;

#if _M_SSE >= 0x402
	if (cpu_info.bSSE4_2 && !legacy)
	{
		h = GetCRC32(src, len, samples);
	}
	else
#endif
	/* NOTE: This hash function is used for custom texture loading/dumping, so
	   it should not be changed, which would require all custom textures to be
	   recalculated for their new hash values. If the hashing function is
	   changed, make sure this one is still used when the legacy parameter is
	   true. */
	{
		const int r = 47;
		u32 Step = (len / 8);
		const u64 *data = (const u64 *)src;
		const u64 *end = data + Step;
		if(samples == 0) samples = Step;
		Step = Step / samples;
		if(Step < 1) Step = 1;
		while(data < end)
		{
			u64 k = data[0];
			data+=Step;
			k *= m; 
			k ^= k >> r; 
			k *= m; 		
			h ^= k;
			h *= m; 
		}

		const u8 * data2 = (const u8*)end;

		switch(len & 7)
		{
		case 7: h ^= u64(data2[6]) << 48;
		case 6: h ^= u64(data2[5]) << 40;
		case 5: h ^= u64(data2[4]) << 32;
		case 4: h ^= u64(data2[3]) << 24;
		case 3: h ^= u64(data2[2]) << 16;
		case 2: h ^= u64(data2[1]) << 8;
		case 1: h ^= u64(data2[0]);
				h *= m;
		};
	 
		h ^= h >> r;
		h *= m;
		h ^= h >> r;
	}

	return h;
} 
#else
// CRC32 hash using the SSE4.2 instruction
u64 GetCRC32(const u8 *src, int len, u32 samples)
{
#if _M_SSE >= 0x402
	u32 h = len;
	u32 Step = (len/4);
	const u32 *data = (const u32 *)src;
	const u32 *end = data + Step;
	if(samples == 0) samples = Step;
	Step  = Step / samples;
	if(Step < 1) Step = 1;
	while(data < end)
	{
		h = _mm_crc32_u32(h, data[0]);
		data += Step;
	}

	const u8 *data2 = (const u8*)end;
	return (u64)_mm_crc32_u32(h, u32(data2[0]));
#else
	return 0;
#endif
}

u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
{
	const u32 m = 0x5bd1e995;
	u64 h = 0;
#if _M_SSE >= 0x402
	if (cpu_info.bSSE4_2 && !legacy)
	{
		h = GetCRC32(src, len, samples);
	}
	else
#endif
	{
		const int r = 24;
		
		u32 h1 = len;
		u32 h2 = 0;

		u32 Step = (len / 4);
		const u32 * data = (const u32 *)src;
		const u32 * end = data + Step;
		const u8 * uEnd = (const u8 *)end;
		if(samples == 0) samples = Step;
		Step = Step / samples;

		if(Step < 2) Step = 2;	

		while(data < end)
		{
			u32 k1 = data[0];
			k1 *= m; 
			k1 ^= k1 >> r; 
			k1 *= m;
			h1 *= m; 
			h1 ^= k1;
			

			u32 k2 = data[1];
			k2 *= m; 
			k2 ^= k2 >> r; 
			k2 *= m;
			h2 *= m; 
			h2 ^= k2;
			data+=Step;
		}

		if((len & 7) > 3)
		{
			u32 k1 = *(end - 1);
			k1 *= m; 
			k1 ^= k1 >> r; 
			k1 *= m;
			h1 *= m; 
			h1 ^= k1;
			len -= 4;
		}

		switch(len & 3)
		{
		case 3: h2 ^= uEnd[2] << 16;
		case 2: h2 ^= uEnd[1] << 8;
		case 1: h2 ^= uEnd[0];
				h2 *= m;
		};

		h1 ^= h2 >> 18; h1 *= m;
		h2 ^= h1 >> 22; h2 *= m;
		h1 ^= h2 >> 17; h1 *= m;
		h2 ^= h1 >> 19; h2 *= m;

		h = h1;

		h = (h << 32) | h2;
	}
	return h;
}
#endif