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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _INIFILE_H_
#define _INIFILE_H_
#include <map>
#include <string>
#include <set>
#include <vector>
#include "StringUtil.h"
struct CaseInsensitiveStringCompare
{
bool operator() (const std::string& a, const std::string& b) const
{
return strcasecmp(a.c_str(), b.c_str()) < 0;
}
};
class IniFile
{
public:
class Section
{
friend class IniFile;
public:
Section() {}
Section(const std::string& _name) : name(_name) {}
bool Exists(const char *key) const;
bool Delete(const char *key);
void Set(const char* key, const char* newValue);
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
void Set(const std::string &key, const std::string &value) {
Set(key.c_str(), value.c_str());
}
bool Get(const char* key, std::string* value, const char* defaultValue);
void Set(const char* key, u32 newValue) {
Set(key, StringFromFormat("0x%08x", newValue).c_str());
}
void Set(const char* key, float newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, const float newValue, const float defaultValue);
void Set(const char* key, double newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, int newValue, int defaultValue);
void Set(const char* key, int newValue) {
Set(key, StringFromInt(newValue).c_str());
}
void Set(const char* key, bool newValue, bool defaultValue);
void Set(const char* key, bool newValue) {
Set(key, StringFromBool(newValue).c_str());
}
void Set(const char* key, const std::vector<std::string>& newValues);
bool Get(const char* key, int* value, int defaultValue = 0);
bool Get(const char* key, u32* value, u32 defaultValue = 0);
bool Get(const char* key, bool* value, bool defaultValue = false);
bool Get(const char* key, float* value, float defaultValue = false);
bool Get(const char* key, double* value, double defaultValue = false);
bool Get(const char* key, std::vector<std::string>& values);
bool operator < (const Section& other) const {
return name < other.name;
}
protected:
std::string name;
std::vector<std::string> keys_order;
std::map<std::string, std::string, CaseInsensitiveStringCompare> values;
std::vector<std::string> lines;
};
/**
* Loads sections and keys.
* @param filename filename of the ini file which should be loaded
* @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased.
* @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly
* @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system.
*/
bool Load(const char* filename, bool keep_current_data = false);
bool Load(const std::string &filename, bool keep_current_data = false) { return Load(filename.c_str(), keep_current_data); }
bool Save(const char* filename);
bool Save(const std::string &filename) { return Save(filename.c_str()); }
// Returns true if key exists in section
bool Exists(const char* sectionName, const char* key) const;
// TODO: Get rid of these, in favor of the Section ones.
void Set(const char* sectionName, const char* key, const char* newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, const std::string& newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue.c_str());
}
void Set(const char* sectionName, const char* key, int newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, u32 newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, bool newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) {
GetOrCreateSection(sectionName)->Set(key, newValues);
}
// TODO: Get rid of these, in favor of the Section ones.
bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = "");
bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0);
bool Get(const char* sectionName, const char* key, u32* value, u32 defaultValue = 0);
bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
template<typename T> bool GetIfExists(const char* sectionName, const char* key, T value)
{
if (Exists(sectionName, key))
return Get(sectionName, key, value);
return false;
}
bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
void SetLines(const char* sectionName, const std::vector<std::string> &lines);
bool GetLines(const char* sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const;
bool DeleteKey(const char* sectionName, const char* key);
bool DeleteSection(const char* sectionName);
void SortSections();
Section* GetOrCreateSection(const char* section);
private:
std::vector<Section> sections;
const Section* GetSection(const char* section) const;
Section* GetSection(const char* section);
std::string* GetLine(const char* section, const char* key);
void CreateSection(const char* section);
};
#endif // _INIFILE_H_
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