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|
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/State.h"
#include <lzo/lzo1x.h>
#include <map>
#include <mutex>
#include <string>
#include <thread>
#include <utility>
#include <vector>
#include <fmt/format.h>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/ScopeGuard.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/GeckoCode.h"
#include "Core/HW/HW.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/FrameDump.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoBackendBase.h"
namespace State
{
#if defined(__LZO_STRICT_16BIT)
static const u32 IN_LEN = 8 * 1024u;
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
static const u32 IN_LEN = 60 * 1024u;
#else
static const u32 IN_LEN = 128 * 1024u;
#endif
static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
static unsigned char __LZO_MMODEL out[OUT_LEN];
#define HEAP_ALLOC(var, size) \
lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
static AfterLoadCallbackFunc s_on_after_load_callback;
// Temporary undo state buffer
static std::vector<u8> g_undo_load_buffer;
static std::vector<u8> g_current_buffer;
static bool s_load_or_save_in_progress;
static std::mutex g_cs_undo_load_buffer;
static std::mutex g_cs_current_buffer;
static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 118; // Last changed in PR 8813
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,
// because they save the exact Dolphin version to savestates.
static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
// The 16 -> 17 change modified the size of StateHeader,
// so versions older than that can't even be decompressed anymore
{17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
{20, {"3.5-1409", "4.0-704"}}, {21, {"4.0-705", "4.0-889"}}, {22, {"4.0-905", "4.0-1871"}},
{23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
{26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
{29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
{32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
{35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
enum
{
STATE_NONE = 0,
STATE_SAVE = 1,
STATE_LOAD = 2,
};
static bool g_use_compression = true;
void EnableCompression(bool compression)
{
g_use_compression = compression;
}
// Returns true if state version matches current Dolphin state version, false otherwise.
static bool DoStateVersion(PointerWrap& p, std::string* version_created_by)
{
u32 version = STATE_VERSION;
{
static const u32 COOKIE_BASE = 0xBAADBABE;
u32 cookie = version + COOKIE_BASE;
p.Do(cookie);
version = cookie - COOKIE_BASE;
}
*version_created_by = Common::scm_rev_str;
if (version > 42)
p.Do(*version_created_by);
else
version_created_by->clear();
if (version != STATE_VERSION)
{
if (version_created_by->empty() && s_old_versions.count(version))
{
// The savestate is from an old version that doesn't
// save the Dolphin version number to savestates, but
// by looking up the savestate version number, it is possible
// to know approximately which Dolphin version was used.
std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
std::string oldest_version = version_range.first;
std::string newest_version = version_range.second;
*version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
}
return false;
}
p.DoMarker("Version");
return true;
}
static void DoState(PointerWrap& p)
{
std::string version_created_by;
if (!DoStateVersion(p, &version_created_by))
{
const std::string message =
version_created_by.empty() ?
"This savestate was created using an incompatible version of Dolphin" :
"This savestate was created using the incompatible version " + version_created_by;
Core::DisplayMessage(message, OSD::Duration::NORMAL);
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
bool is_wii = SConfig::GetInstance().bWii || SConfig::GetInstance().m_is_mios;
const bool is_wii_currently = is_wii;
p.Do(is_wii);
if (is_wii != is_wii_currently)
{
OSD::AddMessage(fmt::format("Cannot load a savestate created under {} mode in {} mode",
is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
OSD::Duration::NORMAL, OSD::Color::RED);
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
// Check to make sure the emulated memory sizes are the same as the savestate
u32 state_mem1_size = Memory::GetRamSizeReal();
u32 state_mem2_size = Memory::GetExRamSizeReal();
p.Do(state_mem1_size);
p.Do(state_mem2_size);
if (state_mem1_size != Memory::GetRamSizeReal() || state_mem2_size != Memory::GetExRamSizeReal())
{
OSD::AddMessage(fmt::format("Memory size mismatch!\n"
"Current | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)\n"
"State | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)",
Memory::GetRamSizeReal(), Memory::GetRamSizeReal() / 0x100000U,
Memory::GetExRamSizeReal(), Memory::GetExRamSizeReal() / 0x100000U,
state_mem1_size, state_mem1_size / 0x100000U, state_mem2_size,
state_mem2_size / 0x100000U));
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
// Movie must be done before the video backend, because the window is redrawn in the video backend
// state load, and the frame number must be up-to-date.
Movie::DoState(p);
p.DoMarker("Movie");
// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
// things to RAM
g_video_backend->DoState(p);
p.DoMarker("video_backend");
PowerPC::DoState(p);
p.DoMarker("PowerPC");
// CoreTiming needs to be restored before restoring Hardware because
// the controller code might need to schedule an event if the controller has changed.
CoreTiming::DoState(p);
p.DoMarker("CoreTiming");
HW::DoState(p);
p.DoMarker("HW");
if (SConfig::GetInstance().bWii)
Wiimote::DoState(p);
p.DoMarker("Wiimote");
Gecko::DoState(p);
p.DoMarker("Gecko");
#if defined(HAVE_FFMPEG)
FrameDump::DoState();
#endif
}
void LoadFromBuffer(std::vector<u8>& buffer)
{
if (NetPlay::IsNetPlayRunning())
{
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
return;
}
Core::RunOnCPUThread(
[&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
},
true);
}
void SaveToBuffer(std::vector<u8>& buffer)
{
Core::RunOnCPUThread(
[&] {
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
},
true);
}
// return state number not in map
static int GetEmptySlot(std::map<double, int> m)
{
for (int i = 1; i <= (int)NUM_STATES; i++)
{
bool found = false;
for (auto& p : m)
{
if (p.second == i)
{
found = true;
break;
}
}
if (!found)
return i;
}
return -1;
}
static std::string MakeStateFilename(int number);
// read state timestamps
static std::map<double, int> GetSavedStates()
{
StateHeader header;
std::map<double, int> m;
for (int i = 1; i <= (int)NUM_STATES; i++)
{
std::string filename = MakeStateFilename(i);
if (File::Exists(filename))
{
if (ReadHeader(filename, header))
{
double d = Common::Timer::GetDoubleTime() - header.time;
// increase time until unique value is obtained
while (m.find(d) != m.end())
d += .001;
m.emplace(d, i);
}
}
}
return m;
}
struct CompressAndDumpState_args
{
std::vector<u8>* buffer_vector;
std::mutex* buffer_mutex;
std::string filename;
bool wait;
};
static void CompressAndDumpState(CompressAndDumpState_args save_args)
{
std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
// ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
// will be called and that it will happen after the IOFile is closed.
// Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
// As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard
// on_exit"
// is created before the "IOFile f", it is guaranteed that the file will be finalized before
// the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
Common::ScopeGuard on_exit([]() { g_compressAndDumpStateSyncEvent.Set(); });
// If it is not required to wait, we call finalizer early (and it won't be called again at
// destruction).
if (!save_args.wait)
on_exit.Exit();
const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
const size_t buffer_size = (save_args.buffer_vector)->size();
std::string& filename = save_args.filename;
// For easy debugging
Common::SetCurrentThreadName("SaveState thread");
// Moving to last overwritten save-state
if (File::Exists(filename))
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
else if (File::Exists(filename + ".dtm"))
File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
}
if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
Movie::SaveRecording(filename + ".dtm");
else if (!Movie::IsMovieActive())
File::Delete(filename + ".dtm");
File::IOFile f(filename, "wb");
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
return;
}
// Setting up the header
StateHeader header{};
SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
header.size = g_use_compression ? (u32)buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
f.WriteArray(&header, 1);
if (header.size != 0) // non-zero header size means the state is compressed
{
lzo_uint i = 0;
while (true)
{
lzo_uint32 cur_len = 0;
lzo_uint out_len = 0;
if ((i + IN_LEN) >= buffer_size)
{
cur_len = (lzo_uint32)(buffer_size - i);
}
else
{
cur_len = IN_LEN;
}
if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
PanicAlertT("Internal LZO Error - compression failed");
// The size of the data to write is 'out_len'
f.WriteArray((lzo_uint32*)&out_len, 1);
f.WriteBytes(out, out_len);
if (cur_len != IN_LEN)
break;
i += cur_len;
}
}
else // uncompressed
{
f.WriteBytes(buffer_data, buffer_size);
}
Core::DisplayMessage(fmt::format("Saved State to {}", filename), 2000);
Host_UpdateMainFrame();
}
void SaveAs(const std::string& filename, bool wait)
{
if (s_load_or_save_in_progress)
return;
s_load_or_save_in_progress = true;
Core::RunOnCPUThread(
[&] {
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
}
if (p.GetMode() == PointerWrap::MODE_WRITE)
{
Core::DisplayMessage("Saving State...", 1000);
CompressAndDumpState_args save_args;
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
g_compressAndDumpStateSyncEvent.Wait();
}
else
{
// someone aborted the save by changing the mode?
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
},
true);
s_load_or_save_in_progress = false;
}
bool ReadHeader(const std::string& filename, StateHeader& header)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return false;
}
f.ReadArray(&header, 1);
return true;
}
std::string GetInfoStringOfSlot(int slot, bool translate)
{
std::string filename = MakeStateFilename(slot);
if (!File::Exists(filename))
return translate ? Common::GetStringT("Empty") : "Empty";
State::StateHeader header;
if (!ReadHeader(filename, header))
return translate ? Common::GetStringT("Unknown") : "Unknown";
return Common::Timer::GetDateTimeFormatted(header.time);
}
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return;
}
StateHeader header;
f.ReadArray(&header, 1);
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
{
Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
std::string_view{header.gameID, std::size(header.gameID)}),
2000);
return;
}
std::vector<u8> buffer;
if (header.size != 0) // non-zero size means the state is compressed
{
Core::DisplayMessage("Decompressing State...", 500);
buffer.resize(header.size);
lzo_uint i = 0;
while (true)
{
lzo_uint32 cur_len = 0; // number of bytes to read
lzo_uint new_len = 0; // number of bytes to write
if (!f.ReadArray(&cur_len, 1))
break;
f.ReadBytes(out, cur_len);
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again",
res, i, new_len);
return;
}
i += new_len;
}
}
else // uncompressed
{
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
buffer.resize(size);
if (!f.ReadBytes(&buffer[0], size))
{
PanicAlert("wtf? reading bytes: %zu", size);
return;
}
}
// all good
ret_data.swap(buffer);
}
void LoadAs(const std::string& filename)
{
if (!Core::IsRunning() || s_load_or_save_in_progress)
{
return;
}
else if (NetPlay::IsNetPlayRunning())
{
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
return;
}
s_load_or_save_in_progress = true;
Core::RunOnCPUThread(
[&] {
// Save temp buffer for undo load state
if (!Movie::IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
SaveToBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
bool loaded = false;
bool loadedSuccessfully = false;
// brackets here are so buffer gets freed ASAP
{
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
loaded = true;
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
}
}
if (loaded)
{
if (loadedSuccessfully)
{
Core::DisplayMessage(fmt::format("Loaded state from {}", filename), 2000);
if (File::Exists(filename + ".dtm"))
Movie::LoadInput(filename + ".dtm");
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
!Movie::IsJustStartingPlayingInputFromSaveState())
Movie::EndPlayInput(false);
}
else
{
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
// since we could be in an inconsistent state now (and might crash or whatever), undo.
UndoLoadState();
}
}
if (s_on_after_load_callback)
s_on_after_load_callback();
},
true);
s_load_or_save_in_progress = false;
}
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
{
s_on_after_load_callback = std::move(callback);
}
void Init()
{
if (lzo_init() != LZO_E_OK)
PanicAlertT("Internal LZO Error - lzo_init() failed");
}
void Shutdown()
{
Flush();
// swapping with an empty vector, rather than clear()ing
// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
// never)
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
std::vector<u8>().swap(g_current_buffer);
}
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
std::vector<u8>().swap(g_undo_load_buffer);
}
}
static std::string MakeStateFilename(int number)
{
return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
SConfig::GetInstance().GetGameID(), number);
}
void Save(int slot, bool wait)
{
SaveAs(MakeStateFilename(slot), wait);
}
void Load(int slot)
{
LoadAs(MakeStateFilename(slot));
}
void LoadLastSaved(int i)
{
std::map<double, int> savedStates = GetSavedStates();
if (i > (int)savedStates.size())
Core::DisplayMessage("State doesn't exist", 2000);
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, i - 1);
Load(it->second);
}
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
{
std::map<double, int> savedStates = GetSavedStates();
// save to an empty slot
if (savedStates.size() < NUM_STATES)
Save(GetEmptySlot(savedStates), true);
// overwrite the oldest state
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, savedStates.size() - 1);
Save(it->second, true);
}
}
void Flush()
{
// If already saving state, wait for it to finish
if (g_save_thread.joinable())
g_save_thread.join();
}
// Load the last state before loading the state
void UndoLoadState()
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
if (!g_undo_load_buffer.empty())
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsMovieActive()))
{
LoadFromBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
else
{
PanicAlertT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
}
}
else
{
PanicAlertT("There is nothing to undo!");
}
}
// Load the state that the last save state overwritten on
void UndoSaveState()
{
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
}
} // namespace State
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